Effects of piracy on game sales.

More like, I'd steal from a supermarket if a cop frisked me on the way in, questioned my family, and then punched me in the gut without having yet committed a crime.

Relevance? Or are you one of these people who consider Steam invasive? :dozey:
 
I expect with steamworks out Starforce will be done and dusted.
 
I think private enterprise is immoral, so piracy is the only ethical choice!
 
What does Krynn mean by other methods than torrenting? mIRC transfers?
 
I keep, for some reason, playing games and considering how much effort and work went in to them. And occasionally I reach a state of enlightenment at which I contemplate how unethical and wrong it is to pirate a game, often delving into deep philosophical conversations with myself about the pros and cons of it.

I inevitably make the decision that it's wrong.

While I could go on for hours about how someone actually put alot of work into the game, that you're robbing them of the money, that's it a priviledge and not a right to play a game, and that you only deserve to be playing it if you work, but it just won't sink in, and if you don't already understand but continue to pirate games, then your immature and immoral brain will never understand this concept lest the age that is forced upon you actually provides you with a glimpse of understanding.
 
It's Solaris.

Yeah, but this time it just takes the piss. I don't even know where to begin, really. Such beliefs are held only by children - whether in years or in mind, an expression of need for a parental government which provides for everyone's needs and takes by force that which it sees fit. Based on a fantasy world which has never existed nor ever will, which disregards human nature and the fact that adults are perfectly able to take care of themselves and manage their own lives.
It goes far beyond a political belief. Communism is the desire to live in neverending childhood, and the emotional immaturity which requires an eternal father figure.

Anyway, piracy - yeah, it's wrong, but that's not really the point as far as I'm concerned. Businesses don't act in the interests of "right" and "wrong", and nor should they. Getting what you want out of a business deal regardless of the negative effects on anyone else is standard procedure in any company.
I simply exercise the same right to get what I want as an individual, right or wrong. Of course if I'm well treated I'm more than happy to hand over my money, but that's my prerogative. My choices are dictated by balancing my own needs at any one moment against what anyone else has done to deserve altruism. This does not always intersect with the letter of the law.
 
Ok, look at it like this. One company that is doing the right thing to fight piracy is Valve. Steam is a great service that keeps my games up to date, downloads them with no hassle, etc. I gladly pay whatever the fee to use that service.

Digital media industries should strive to give their consumers something piracy does not, ie provide a service, rather than regard their products as equivalent to physical goods (which they are not).

People have shown they want to be able to easily download digital media, that they do not like DRM on songs and games, etc. If the industry is not going to provide what they want of course they'll resort to piracy. This does not mean they won't pay (of course people understand that they need to support the artists and producers of entertainment) but they won't pay for an inferior product.

The problem is not some cultural disrespect for capitalism, it is the failure of the market due to artificial IP laws.

If it makes my point any clearer, I not a pirate (Basically all the games I play are on Steam).
 
Ok, look at it like this. One company that is doing the right thing to fight piracy is Valve. Steam is a great service that keeps my games up to date, downloads them with no hassle, etc. I gladly pay whatever the fee to use that service.

This is exactly my point of view. I can't be bothered to buy games if I can just download them and they have exactly the same functionality as if I bought them from a store. Most of the games I own are pirated, they work flawlessly, and I'm happy I am able to do this. Steam, however, is something different. I cannot get my games updated, play online without cheaters, and get mods to work on any Valve game if I download a non-steam version, and I have done that in the past. Innovative programs like Steam are the way to go if companies want to keep their games from being pirated, it worked on me, I bought the Orange Box in order to have the above-mentioned functionality.

Most people who pirate games really don't give a crap if it's "right" or "wrong", they do it because they enjoy gaming and can't be assed/don't want to spend money on games (these are all my case). Talking about it won't solve anything, I already said if it's aggravating developers, Steam is the answer.
 
Piracy isn't to blame.Shitty console ports are.
That's the main reason why piracy has increased in the past few years.
I Am not worried.PC gaming has also found a way to reinvent itself.
 
Why would the console ports affect piracy for PC? Surely that would increase sales for PC games. Or are you saying that only pirates play on consoles, and thus when they don't like their games they download them for PC?
 
He's trying to say that consoles are killing games.
 
Piracy isn't to blame.Shitty console ports are.
That's the main reason why piracy has increased in the past few years.
I Am not worried.PC gaming has also found a way to reinvent itself.
And piracy is to blame for shitty console ports.

The cycle continues.
 
That's a hell of a stretch. I'm sure piracy paranoia weighs on the mind of PC developers when their time is divided between PC and console ports, but exactly how justified that paranoia is is something that's yet to be properly measured (see OP link, and how a decrease of 1000 pirate dl's can create as little as 1 legit sale).

The bottom line when talking about multi-platform games and shitty console-to-PC ports is that console games have always outsold their PC counterparts by a massive margin. When a dev is working on the same game for both PC and console they are obviously going to spend more time on the console version; they are just going where the money is and always has been, since long before torrenting turned piracy into something even your gran could do.
 
On that note, a big problem people have is that the PC is losing good exclusives.

Crysis is the best one that comes to mind right now for good shooters. Halo showed that shooters can be done on a console, so developers aren't afraid to do shooters for the platform.

RTS and MMORPG's have now started coming to the platforms. It will be very interesting to see how those two (used to be basically PC exclusive since nobody who tried did it really right and got mass acceptance on the level of WoW before). Hm, it makes me want to go play C&C3 now! :D

Oh, and you guys are definitely right when you say PC Gaming will bounce back... It always does :)
 
It always does as the first couple of years in each new generation of consoles pc gaming is supposedly dead and then it comes back and bites them in the ass.
 
If anything, Consoles are revitalising games.
 
Piracy has increased mainly because of developers who do poor jobs porting their games to the PC.
Gamers are aware of this thus they tend to pirate the game before they even buy it all.
Who here hasn't waited a long time for an "enhanced" PC version of a much talked about game, just to be disappointed when they purchase it.
 
That's a hell of a stretch. I'm sure piracy paranoia weighs on the mind of PC developers when their time is divided between PC and console ports, but exactly how justified that paranoia is is something that's yet to be properly measured (see OP link, and how a decrease of 1000 pirate dl's can create as little as 1 legit sale).

The bottom line when talking about multi-platform games and shitty console-to-PC ports is that console games have always outsold their PC counterparts by a massive margin. When a dev is working on the same game for both PC and console they are obviously going to spend more time on the console version; they are just going where the money is and always has been, since long before torrenting turned piracy into something even your gran could do.
Yeah, true enough. What I should've said is poor PC sales cause shitty ports, which piracy contributes to. So not solely responsible, but not helping either.
 
Songs titled "How could you be so wrong", and "Seriously it's kind of scary how wrong you are".
 
If anything, Consoles are revitalising games.
Yes, revitalizing overcrowded genres like racing games and shooters while making them shallower and shallower.

Consoles may be "revitalizing" games, but they are killing experimental and imaginative ideas. And only a complete retard would argue that consoles have reduced developer's interest in making (good) strategy and adventure games.
 
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