Gargantou
Companion Cube
- Joined
- Jan 6, 2005
- Messages
- 9,581
- Reaction score
- 9
Man, the Thieves' Guild story really takes a big dump over older ES lore.
In older ES lore Daedric artifacts functioned by appearing in one place for some time and then disappearing after being worn down, mind you this was only properly simulated in Daggerfall I think where you couldn't repair magic items and as such when they got worn down enough they disappeared, which really doesn't fit in with the whole "Temple to Nocturnal" having existed in Skyrim for several centuries and guarding the artifacts of Nocturnal, including the Skeleton key. Gee, I wonder how I could get the Skeleton key in Daggerfall, Morrowind and Oblivion then.