A
Amano
Guest
I have a couple tips that might help some of you, or some of you might find interesting. I don't doubt that I am not the first to discover this... or even to post it. However, I can not find reference to it... so here goes.
The 2 sections near the beginning of entanglement that require you to set up enemy turrets can be quite easy if done correctly.
First of all, in the first room, you are given 2 turrets. Simply put, place one at the top of each stairwell, near the wall, so it can't tip. Then, grab a movable object from the room (I used a table and a file cabinet) and pin the turrets against the wall. This way, they will take down the enemies that wander up with very little chance of being tipped.
After that, I hid in the room in the middle, near the barred room. I waited there, the turrets killed the enemies, and I shot down the flying enemies that entered with the phys cannon.
The second one was getting on my nerves, I was having a tough time with it.
You are placed in a cellblock, and given 3 turrets. You must stave off wave after wave of enemies until Alex arrives. I must have died 5 times to this, it was getting frustrating. I don't know how you're supposed to do this, but the damned grenades kept tipping my turrets, no matter what I did to set them up.
So, I tried something new and it worked out FAR better than I had imagined.
I took 2 of the turrets with me, and went to one of the open cell rooms. I put each turret in the front corners, facing diagonally out, with the firing areas crossing each others.
Before I placed the third turret, which activates the enemy waves, I went and blocked off the entrances to the room. There are crates and barrels lying around. I stuck 2 crates, or a crate and barrel at each of the 4 force field entrances. They blocked completely. I then went and placed the final turret.
What happened next surprised me. I had not needed to set up the turrets at all. The turret found and shot ONE guy... No more came from anywhere.
I just sat in the cell... waiting. Not one single additional guy showed up... it just kept going through all the different voice notices from alex. Finally, she was on her way. I popped out and shot one single guy who was on the top, and she appeared.
That was it...
I assume it was because I blocked off the doors with objects that could not be avoided to the AI. No fighting was involved.
This also helped for another reason. All 3 turrets were still active when it was over, and I was full health/armor. I then went to one of the turrets, and grabbed it with E. I carried it with me to the next section.
When you have it in front of you, it will still act like a turret. Why waste ammo? During the entire next scene, I simply carried it in front of me, and it took out anything that was near me. If I was getting it, I just placed it down and let it clean up the room.
Again, it might not be news to some of you, any of it. This helped me a great deal, and getting past that frustration of the turret part was wonderful.
Happy gaming.
The 2 sections near the beginning of entanglement that require you to set up enemy turrets can be quite easy if done correctly.
First of all, in the first room, you are given 2 turrets. Simply put, place one at the top of each stairwell, near the wall, so it can't tip. Then, grab a movable object from the room (I used a table and a file cabinet) and pin the turrets against the wall. This way, they will take down the enemies that wander up with very little chance of being tipped.
After that, I hid in the room in the middle, near the barred room. I waited there, the turrets killed the enemies, and I shot down the flying enemies that entered with the phys cannon.
The second one was getting on my nerves, I was having a tough time with it.
You are placed in a cellblock, and given 3 turrets. You must stave off wave after wave of enemies until Alex arrives. I must have died 5 times to this, it was getting frustrating. I don't know how you're supposed to do this, but the damned grenades kept tipping my turrets, no matter what I did to set them up.
So, I tried something new and it worked out FAR better than I had imagined.
I took 2 of the turrets with me, and went to one of the open cell rooms. I put each turret in the front corners, facing diagonally out, with the firing areas crossing each others.
Before I placed the third turret, which activates the enemy waves, I went and blocked off the entrances to the room. There are crates and barrels lying around. I stuck 2 crates, or a crate and barrel at each of the 4 force field entrances. They blocked completely. I then went and placed the final turret.
What happened next surprised me. I had not needed to set up the turrets at all. The turret found and shot ONE guy... No more came from anywhere.
I just sat in the cell... waiting. Not one single additional guy showed up... it just kept going through all the different voice notices from alex. Finally, she was on her way. I popped out and shot one single guy who was on the top, and she appeared.
That was it...
I assume it was because I blocked off the doors with objects that could not be avoided to the AI. No fighting was involved.
This also helped for another reason. All 3 turrets were still active when it was over, and I was full health/armor. I then went to one of the turrets, and grabbed it with E. I carried it with me to the next section.
When you have it in front of you, it will still act like a turret. Why waste ammo? During the entire next scene, I simply carried it in front of me, and it took out anything that was near me. If I was getting it, I just placed it down and let it clean up the room.
Again, it might not be news to some of you, any of it. This helped me a great deal, and getting past that frustration of the turret part was wonderful.
Happy gaming.