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Do you type with your fingers or just bash the keyboard with that empty lump of bone and flesh you call a head?99.vikram said:And that's why idiots never read reviews before buying...
There were two reviews out within hours of release :hmph:
Heh. Well, find me something costing £20 that is more of a waste than Episode 1 and I'll happily retract that statement.Black Op said:No one has the authority to say that until they have purchased everything with a £20 pricetag.
A long stretch without any memorable moments kinda defines Episode 1 for me.Black Op said:Since I thought the "worst" part of HL2 gameplay were long stretches without memorable moments, I can't be sure as to what you're referring to. Since EP1 has more or less all the HL2 elements, one would think you hated HL2 as well.
Alyx was useful as a door opener and Antlion distracter...But she just wasn't likable to me. I think they did a good job with not making her annoying or letting her get in the way, but she didn't seem all that necessary nor cool most of the time.Black Op said:As for Alyx, I find it a shame since I thought Alyx was the most useful NPC in the HL series so far. And you had plenty of warning on how short EP1 would be.
All I'm saying is that it wouldn't have hurt to add in a few extra weapons to spice things up, like the Combine Sniper rifle that easily could've been put in.Black Op said:What did you expect from a simple storyline continuation? Loads of new weapons and enemies? EP1's setting precluded the appearence of new weapons and enemies for the most part.
I'd say the gameplay was polished in terms of it not being glitchy or anything, but that doesn't make it fun.Samon said:For $20 you get probably one of the best shooters money can buy. Episode 1 has polished gameplay and a top notch script that other shooters can rarely aspire to, infact, going from Episode 1 to something like Quake 4 has you in stitches.
If the focus was on the gameplay, it wouldn't full of cheap little puzzles and zombie fights. It was like filler.Samon said:Episode 1 is not about new weapons or enemies. Gaming has moved on from things like Opposing force (which is probably the worst game in the HL series) where you throw new weapons and enemies in. They focused on the gameplay and Alyx's AI - which in short, was superb. Nobody can say that she was not helpful, because quite frankly, but is utter crap. Compare her to other friendly NPC's in other games and we'll see where we go from there.
I couldn't care less if they used the same AI, it was still fun to play.Samon said:Besides, if Valve had decided to throw new weapons and enemies in we can only hope they wouldn't have been as retarded and contrived as Gearbox's attempts at 'enemies'. For the record, Gearbox didn't use any new code - the pit drones have Bullsquid AI, and the shock troop has military AI.
I didn't find the dialogue witty at all personally. I'll agree Alyx having to take breaks and stuff were human, but I found them a little misplaced in the world of the game...And I didn't really see any character development or anything particularly additional to Half-Life 2.Samon said:I can't see how the story was a letdown. Again Valve completely raise the bar in storytelling and succeed in making other developers look like a laughing stock. Witty, human dialogue which takes the characters to a new level. Episode 1 set up plently of threads for coming episodes too - infact, I was suprised to see how story driven Episode 1 was given the Half-life series subtle approach. And, I don't know how you can say how Opposing force was the better game when you think the story in EP1 was a letdown...honestly, Opposing force crapped on some of HL's plot points.
EP1 was fun to me. And how can one consider EP1's plot to be all over the place when that the goal stated throughout the game was always to get out of City 17. Due to those objectives, there's logically not enough room for nothing more than dialogue snippets. People would whine if we got long exposition scenes that destroyed the sense of urgency.Vagrant said:I'd say the gameplay was polished in terms of it not being glitchy or anything, but that doesn't make it fun. I, uh, don't think there was much of a script to even be top notch. The plot was all over the place. A few random snippets of dialogue, y'know. Meh, Quake 4 was about equal to Episode 1 by my reckoning. And that's excluding Episode 1's length.
I found zombies to be decent enemies and those puzzles are meant to give the player breathers from the action. Alyx was very helpful in my version of EP1, and she helped save me from having to fight a whole bunch of zombies when she was sniping.If the focus was on the gameplay, it wouldn't full of cheap little puzzles and zombie fights. It was like filler. I never found Alyx helpful in a firefight or anything, she was kind of useless as a sniper and everything, only ever needed for opening doors and the like.
The point was that the 'new' enemies of Op4 weren't all that new since they reused old AI. People would notice this if it happened in a VALVe game, and they'll be whining how Enemy B is basically the same thing as Enemy A except for a different look.I couldn't care less if they used the same AI, it was still fun to play. Valve could've easily given any new aliens the same AI as long as it worked and added some form of variety to the gameplay.
How was Alyx acting human missplaced? Were you expecting her to proclaim all the time that the Citadel's going to kill them soon if they don't hurry? That sort of excess urgency only serves to annoy players. And I wonder how just could character development in-universe occur only within a matter of hours for characters with already established personalities? You also neglect to bring up the interception of the Combine data packet as a major plot point.I didn't find the dialogue witty at all personally. I'll agree Alyx having to take breaks and stuff were human, but I found them a little misplaced in the world of the game...And I didn't really see any character development or anything particularly additional to Half-Life 2. The explosion of the Citadel and the relatively unexplained escape of Gordon and Alyx from the Citadel were, like, the only notable plot points that add to Half-Life 2's plot. Fair point about Opposing Force's plot as you've explained to me before, but I still say the gameplay pretty much made up for it.
Vagrant said:The plot was all over the place. A few random snippets of dialogue, y'know.
Meh, Quake 4 was about equal to Episode 1 by my reckoning. And that's excluding Episode 1's length.
Vagrant said:The plot was all over the place.
I thought Episdoe One was very fun IMO. I don't really have any major complaints except that the whole zombie (not zombine) deal was a bit overdone and antlions were annoying. Other than that it was a great product.
I know that there is a mysterious type thing going on where they dont tell you much. I understand that. Thats fine. I mean the storyline is straightforward to know whats going on. I just mean that Episode One was just going around killing zombies and antlions and listening to Alyx talk about nothing lol. The beginning of Episode One and the ending was great but the inbetween was alright. But I'm still looking forward to Episode Two.Sean, look foreward to a whole lot of Valve's patented "not telling you enough of what's going on"
For $20 you get probably one of the best shooters money can buy. Episode 1 has polished gameplay and a top notch script that other shooters can rarely aspire to, infact, going from Episode 1 to something like Quake 4 has you in stitches.
Episode 1 is not about new weapons or enemies. Gaming has moved on from things like Opposing force (which is probably the worst game in the HL series) where you throw new weapons and enemies in. They focused on the gameplay and Alyx's AI - which in short, was superb. Nobody can say that she was not helpful, because quite frankly, but is utter crap. Compare her to other friendly NPC's in other games and we'll see where we go from there.
Besides, if Valve had decided to throw new weapons and enemies in we can only hope they wouldn't have been as retarded and contrived as Gearbox's attempts at 'enemies'. For the record, Gearbox didn't use any new code - the pit drones have Bullsquid AI, and the shock troop has military AI.
I can't see how the story was a letdown. Again Valve completely raise the bar in storytelling and succeed in making other developers look like a laughing stock. Witty, human dialogue which takes the characters to a new level. Episode 1 set up plently of threads for coming episodes too - infact, I was suprised to see how story driven Episode 1 was given the Half-life series subtle approach. And, I don't know how you can say how Opposing force was the better game when you think the story in EP1 was a letdown...honestly, Opposing force crapped on some of HL's plot points.
EDIT: BTW2, if Alyx isn't helping you its because your playing on easy.
Please stop saying "it was a waste of twenty quid."
It was twenty dollars. Know what the exchange rate is? 1 U.S. dollar = 0.539636285 British pounds. Which means that 23 dollars (Ep1 price plus tax) is around twelve pounds.
I got mine for...oh, wait. D:
Dial-up sucks but I defenatly think it was work €30.Holy crap. I bought EP1 in a games store for 29.99 Euro - thats 38.61 US Dollars, nearly double the price quoted on Steam. :angry:
As for the game, it was great. It was a bit short, but I knew this before I bought it so I can't complain (nor do I want to, really, about the lenght). I'm a great fan of lame jokes and puns myself, and I thought Alyx's merited a nerdy laugh. Alyx's constant presence was grand, (for she is incredibly hot) but I did miss that feeling of fighting isolated against the Combine that I got in places like Highway 17. Also, I played it on hard and it was too easy, especially the Strider at the end.
On a positive note, the puzzles were great, as was the general standard of level design gameplaywise, but not as good visualwise as HL2. I'm not that fussed about that because gameplay is infinitly more important that looks. Anyway, terrific gaming experience.:thumbs: Not worth E29.99, but definitly E16.34 (and because I just got sweet broadband, I'll get EP2 at a decent price).
My favorite part was when Barney gave Gordon the crowbar. I whacked everything in the room for twenty minutes after he handed it too me.
Id say the Worst joke Alyx told was "Talk about Unstable", "I really dont think we should hang around."
Her jokes were so lame that I dont know when she was talking strait or telling a lame joke that you could the "Crickets".
For me, the best part, was the Combine Advisor pod scene in the Citadel.
Blew. Me. Away.
The Advisors remind me of the mysterious Spacing Guild in David Lynch's film adaptation of Frank Herbert's Dune. Like the Guild, they may be able to see/feel time-space and influence it, which gives them extraordinary power, but Gordon is a wildcard that is "out of time" and impossible to see/feel or influence.
"The right man in the wrong place can make all the difference in the world." - Gman HL2 intro