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:naughty:And her orgasms lol
Man, Raising the Bar HL2 would have been awesome. Air Exchange? Resource removals? Sweet.
Just a thought brought up by the "no water" argument.
It is mentioned in an interview with Gabe that the episodes are NOT Half-Life 3, but merely the end of the episodic trilogy. If anyone could add me in with that link I would indeed be grateful
Nova Prospekt is much better than the original Air Exchange design.Man, Raising the Bar HL2 would have been awesome. Air Exchange? Resource removals? Sweet.
You can't possibly be serious, they're worse than "Gman is Gordon Freeman from the future"So Half-life 3 will be Half-life 4.
I wonder if Gordon is ever going to visit other dimensions. The possibility of all the combine off-world colonies...
Other plot elements I'd like to see in the future episodes:
-Fake Gordon Freemans infiltrating the resistance.
-Gordon using a "host body" to teleport to a combine homeworld and break havoc
-A trip to an alternative earth-like dimension where Breen is a good scientist fighting against Isac Kleiner's evil empire of combine terror
1: I don't think Source can offer levels large enough to play with a flying vehicle properly (yet, anyway), the level would have to be so restricting that you would lose all the point of having a flying machine. And having the controls scrambled would be annoying.-A chapter with a flying and high tech vehicle (at the beginning of the sequence the commands should be messed up, to reflect the fact that gordon is learning how to fly the vehicle as you play; he is a genius after all)
Doesn't seam like HL's game style at all.-A weapon\grenade\vehicle construction system. Gordon is a genius and it would be uber cool to build weapons, explosive devices or vehicles (or even dog-like robots) starting from debris and combine materials you find scattered all over the game (remember, I'm talking of hl3 and hl4, so we are talking about a very far future)
Open =/= non-linear and I highly doubt any HL game (at least one staring Gordon) will be non-linear.-More non linear chapters (I'm dying to see the open-ended sequences in episode two)
Well, Valve have said they may use it in more types of gameplay depending on feedback from Portal.-The portal gun
-More non linear chapters (I'm dying to see the open-ended sequences in episode two)
Well, those bits were cut for a reason. Either they didn't work, or some better plot point emerged. The air exchange can't possibly work anymore as the rebels all seem to breathe fine.
Valve are not going to abandon simple principles of numbering. That would be ridiculous. If the next chunk after Half-Life 2 Episodes is going to have any number after it (assuming that the HL2 Episodes series doesn't just continue on and on), it will be "Half-Life 3" regardless of the fact that it is the forth Half-Life game.So Half-life 3 will be Half-life 4.
Just because an environmental effect is still present, it doesn't have to be caused by the same phenomenon. Water levels may have dropped due to other environmental factors. Perhaps the Combine use vast quantities of water in the Citadel, or perhaps to cool the citadel or generate electricity or something.The "drain" teleport was cut out of the game but is still part of it (the oceans are still lowering)
The Cremator is not proven to be canonical. It's head IS, however, the fact that it is a Cremator's head and not some random piece of salvaged machinary cannot be proved.same goes with the incenerator (is that correct name, the combine that cleans organic matter with a flame thrower).
Your reasonining above actually has some structure, here it doesn't. In the case of the giant teleport, the symptom still exists in the game. In the case of the Cremator, a part of the creature still exists in the game. With the air exchange, there is not a single symptom or allusion to its existence in the game. Everyone seems to find it very easy to breathe the earth's air, and the fact that it is being replaced is not mentioned by a single character. More importantly, the Air Exchange goes hand in hand with a arid wasteland beyond the walls of City 17. This simply does not exist: the wastelands have been replaced with a thriving forest, and the coast seems pretty well off itself.The same goes with the air exchange.
Half-Life 2 Episodes are Half-Life 2 Episodes. They are not "Half-Life 3" until they are called "Half-Life 3". They are however, the third Half-Life game.
Valve are not going to abandon simple principles of numbering. That would be ridiculous. If the next chunk after Half-Life 2 Episodes is going to have any number after it (assuming that the HL2 Episodes series doesn't just continue on and on), it will be "Half-Life 3" regardless of the fact that it is the forth Half-Life game.
Just because an environmental effect is still present, it doesn't have to be caused by the same phenomenon. Water levels may have dropped due to other environmental factors. Perhaps the Combine use vast quantities of water in the Citadel, or perhaps to cool the citadel or generate electricity or something.
The Cremator is not proven to be canonical. It's head IS, however, the fact that it is a Cremator's head and not some random piece of salvaged machinary cannot be proved.
Your reasonining above actually has some structure, here it doesn't. In the case of the giant teleport, the symptom still exists in the game. In the case of the Cremator, a part of the creature still exists in the game. With the air exchange, there is not a single symptom or allusion to its existence in the game. Everyone seems to find it very easy to breathe the earth's air, and the fact that it is being replaced is not mentioned by a single character. More importantly, the Air Exchange goes hand in hand with a arid wasteland beyond the walls of City 17. This simply does not exist: the wastelands have been replaced with a thriving forest, and the coast seems pretty well off itself.
The one tiniest exception to this, is the fact that the Combine wear masks. The function of the masks is surely more about being menacing and hiding the identities of those behind them. Doctor Breen of all people seems perfectly fine without one, and he would surely know if the air wasn't breathable.
We only know it's a cremator's head because we have seen the cremator in concept art etc. The biggest problem with assuming that they actually exist is that the one reference anyone in the final game makes to it, it's obvious that they don't have a clue what it is: "Alyx brings back the strangest things". If the cremators DO exist, and they have anything like their original purpose, why on earth doesn't Eli recognise one of their heads?But denying cremators exist in the HL2 universe? It is certain the head in the formol in eli's lab WAS a cremator's head.
It isn't the case that "all" the bodies are burnt. Some of them are. Bodies can be quite horrifically burnt by using simple, mundane boring fire, and that seems very much to be what happened in the case of the burnt corpses at the coastal house. Also, i'm not sure on this at all without my copy of RtB in the house, but I think the cremator may have been burning material away with acid rather than flames. Acid burns would look very different.Another proof: why is it that all the bodies you find (already dead that is) are burnt?
Leaving black and charred corpses isn't particuarly "clean", you'd expect the cremators to have finished the job. More to the point, the burnt corpses we see are outside of the typical City 17 dominion, in the sewer system, the canals along the coast.Raising the bar states that cremator are some sort of combine "janitor", burning biological matter in a "cleaning" process.
I never specifically mentioned Global warming. I favour that it's the citadel or some other piece of combine tech responsible for collecting or using seawater. But then, the imagery of boats in a dried up sea is doubtlessly taken from the real-world example of the Aral sea, which was the result of botched irrigation. Due to the geography of eastern europe, we're more likely talking about a City 17 that is near a smaller Sea than one that is near a vast ocean. And when we're talking about the relative merits of a theory where the world's water bodies are reduced by a giant teleport, it's not hard to then allow any other kind of extreme or unrealistic environmental explanation. The bottom line is that there is no proof of the Teleport drain theory, just the existance of a symptom that doesn't rule it out.As for the teleport draining the oceans, I find it hard to blame global warming for a drop of, what? 10 meters? Maybe more, of the sea level, if it had been 50-100 years, maybe, but 10-15 years? Definatly a teleport drain I'd say.
edit: with regards to the function of the cremator head, I think the best example is this: What if HL2 didn't have an Elite Combine Soldier. Now, if that distinctive head was in the jar at BME, would we claim it as proof that Combine Assassin's exist in the HL2 universe?
If only people would get that into their heads.Half-Life 2 Episodes are Half-Life 2 Episodes. They are not "Half-Life 3" until they are called "Half-Life 3". They are however, the third Half-Life game.
Valve are not going to abandon simple principles of numbering. That would be ridiculous. If the next chunk after Half-Life 2 Episodes is going to have any number after it (assuming that the HL2 Episodes series doesn't just continue on and on), it will be "Half-Life 3" regardless of the fact that it is the forth Half-Life game.
I don't think even 30+ citadels would drain the oceans of that much water, remember the law of concervation of matter, water can't just get used up by the citadels and disapear. I remember as well as the Combine draining thing I seem to remember one story idea Valve came up with is that the oceans where draining to Xen through a portal that remained from the portal storms.Just because an environmental effect is still present, it doesn't have to be caused by the same phenomenon. Water levels may have dropped due to other environmental factors. Perhaps the Combine use vast quantities of water in the Citadel, or perhaps to cool the citadel or generate electricity or something.
True, you'd also think they would have recognised it or realised that it was something's head if it actually was a cremator's headThe Cremator is not proven to be canonical. It's head IS, however, the fact that it is a Cremator's head and not some random piece of salvaged machinary cannot be proved.
Global warming can't magicly drain the oceans, where would the water go?chimpmunk said:As for the teleport draining the oceans, I find it hard to blame global warming for a drop of, what? 10 meters? Maybe more, of the sea level, if it had been 50-100 years, maybe, but 10-15 years? Definatly a teleport drain I'd say.
It was all a dream.
I've actually managed to never have seen a movie or book or anything that actually ended with the whole thing being a dream, and I think it would be cool.
lol Half-Life 2 etc is set in Russia already
yeah i lot of the eastern counties have russian style dialect and writting like ukraine and bulgaria etc
~6 hours of Valve-quality gameplay takes a whole year.ep 2 is supposed to be released summer 07?! 5 hours of gameplay takes a whole year?!
Viktor Antonov, concept artist for a lot of the designs in Half Life 2 was bought up in Sofia, Bulgaria. Looking at the pictures here, you can see where he got some of the inspiration for city 17 architecture.
~6 hours of Valve-quality gameplay takes a whole year.
Russia ?
Not all of east-europe is russia lolz...
afai can remember Lew only said "somewhere in former soviet russia", right ?
In Soviet Russia, the union means YOU!former soviet russia ? ... you mean the union.
ep 2 is supposed to be released summer 07?! 5 hours of gameplay takes a whole year?!
not even 5 hours;(
By playtesters' accounts and offical word from Valve EP2 is longer than EP1 which had an average play-time of four and a half to five hours. Plus Portal which is reportadly approximatly 3 hours long. Plus TF2 which is as long as you want it to be.not even 5 hours;(
~6 hours of Valve-quality gameplay takes a whole year.