I get this error in the console when I try to load my map...
Game .dll loaded for "CounterStrike"
CSoundEmitterSystem: Registered 69 sounds
CResponseSystem: scripts/talker/response_rules.txt (217 rules, 214 criteria, and 208 responses)
Heap: 64.00 Mb
Sound Initialization
DS:headphone configuration detected
Set primary sound buffer format: yes
Using secondary sound buffer
2 channel(s)
16 bits/sample
44100 samples/sec
DirectSound initialized
Sound sampling rate: 44100
Parsed 23 text messages
Hud element 'CHudGameMessage' doesn't have an entry 'HudGameMessage' in scripts/HudLayout.res
Hud element 'CHudVoiceStatus' doesn't have an entry 'HudVoiceStatus' in scripts/HudLayout.res
Hud element 'CHudVoiceSelfStatus' doesn't have an entry 'HudVoiceSelfStatus' in scripts/HudLayout.res
execing config.cfg
cc_lang = current ui language
1 CPU, Frequency: 5.9 Ghz, Features: AuthenticAMD SSE MMX 3DNow RDTSC CMOV FCMOV
execing valve.rc
Network: IP 10.0.0.152, mode MP, dedicated No, ports 27015 SV / 27005 CL
Spawn Server da_militaryinstallation
Begin loading faces (loads materials)
End loading faces (loads materials)
Host_EndGame: Map coordinate extents are too large!!
Check for errors!
Oh and another thing... why does my map keep getting loaded for Counter Strike?... I changed the .fgd to the HL2 one but still it does this...
Game .dll loaded for "CounterStrike"
CSoundEmitterSystem: Registered 69 sounds
CResponseSystem: scripts/talker/response_rules.txt (217 rules, 214 criteria, and 208 responses)
Heap: 64.00 Mb
Sound Initialization
DS:headphone configuration detected
Set primary sound buffer format: yes
Using secondary sound buffer
2 channel(s)
16 bits/sample
44100 samples/sec
DirectSound initialized
Sound sampling rate: 44100
Parsed 23 text messages
Hud element 'CHudGameMessage' doesn't have an entry 'HudGameMessage' in scripts/HudLayout.res
Hud element 'CHudVoiceStatus' doesn't have an entry 'HudVoiceStatus' in scripts/HudLayout.res
Hud element 'CHudVoiceSelfStatus' doesn't have an entry 'HudVoiceSelfStatus' in scripts/HudLayout.res
execing config.cfg
cc_lang = current ui language
1 CPU, Frequency: 5.9 Ghz, Features: AuthenticAMD SSE MMX 3DNow RDTSC CMOV FCMOV
execing valve.rc
Network: IP 10.0.0.152, mode MP, dedicated No, ports 27015 SV / 27005 CL
Spawn Server da_militaryinstallation
Begin loading faces (loads materials)
End loading faces (loads materials)
Host_EndGame: Map coordinate extents are too large!!
Check for errors!
Oh and another thing... why does my map keep getting loaded for Counter Strike?... I changed the .fgd to the HL2 one but still it does this...