CptStern
suckmonkey
- Joined
- May 5, 2004
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Nestled within our extensive coverage of Splash Damage's forthcoming Enemy Territory: Quake Wars, executive producer Kevin Cloud reveals exactly why the upcoming console editions only support 16 players at a given time, compared to the 24 players of the PC version. He explained that the bandwidth concerns with the peer-to-peer model popular in online console gaming and the prohibitive cost of dedicated servers raised latency issues for anything beyond 16 players.
16 players is so 1998
fairly good Quake wars preview:
http://www.shacknews.com/extras/2007/040207_et_quakewars_1.x