Do you think Half Life 2 would be better if it didn't have a fixed set of weapon slots and instead had an inventory like in S.T.A.L.K.E.R. and weapons are random depending on what you do or even are customizable, and do you think it would be better if it had side optional objectives now and then, nothing too big like in S.T.A.L.K.E.R.
Because I noticed that this greatly affects replayability factor, for example, COD4 is extremely linear, practically a shooting gallery arcade, but the fact that you can randomly change weapons and having to choose which ones to pick greatly increases replayability, if it weren't for that I wouldn't have played it more than 2-3 times but instead I played it dozens of times.
Not to mention the replayability factor of S.T.A.L.K.E.R...
Obviously if HL2 had touches like this it would be vastly better and the cinematic experience would be deepened.
I can't see any reason why this would not be improved besides maintaining established tradition, do you?
Because I noticed that this greatly affects replayability factor, for example, COD4 is extremely linear, practically a shooting gallery arcade, but the fact that you can randomly change weapons and having to choose which ones to pick greatly increases replayability, if it weren't for that I wouldn't have played it more than 2-3 times but instead I played it dozens of times.
Not to mention the replayability factor of S.T.A.L.K.E.R...
Obviously if HL2 had touches like this it would be vastly better and the cinematic experience would be deepened.
I can't see any reason why this would not be improved besides maintaining established tradition, do you?