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Insurgency Mod; It's become a household name among avid Steam users. This Source Engine modification has been hailed as one of the best looking concept driven games under development for Source users - That goes without saying that it is an extremely beautiful game visually, full of rich detail as well.[br]Today, HalfLife2.net brings you an exclusive interview with Jeremy Blum, Insurgency Mod's project lead - Also, Jeremy was kind enough to supply us with six new screenshots, showcasing their newly implemented phong shaders and HDR lighting. Now, the main focus of this interview is to establish why the team has been a bit quiet lately, which was sparking rumors that the mod was stopped dead in its tracks. So, this is an in-depth progress report of sorts for the community to see.
Don't worry. Information on the mod itself is also in the interview, which you can grab herehttp://www.halflife2.net/2006/11/insurgency-mod-interview/.[br][br]Additional news, "tester logs"http://forums.insmod.net/index.php?showforum=25 have been added to the forums - Just as we've seen before with "developer logs". Of course, this doesn't mean screenshots will be piling up, and valuable information will pour out. There is still an NDA the team has to abide by...[br]So, to quickly review the main topics I've addressed in this post:[br]<font size=5>Interview here</font>HalfLife2.net: When can we expect a fully functional website, complete with forums to express our utmost feelings and all[br]We plan on releasing the new forums and at least a temporary website by the time this interview is released. In these new forums we showcase a new “style” and we've preserved all our original members. So, all of you that were eagerly waiting for Insurgency before can re-join our community with ease. We look forward to re-acquainting ourselves with our community as it’s been a while.