deathlemon637
Newbie
- Joined
- Aug 24, 2010
- Messages
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I am aware that I am not the only one with this problem, except I decided I woudl start my own thread for it, since all the solutions suggested in other threads didn't work for me.
This started out with my arrival at Black Mesa East and that odd little sky problem.
After this came Ravenholm which was normal, but then I got to Highway 17.
The insides of buildings and Tunnels were shining bright! Also normally white objects appeared to be intensely luminous, as if they were made of floodlights. This was tolerable, even though it did take away from that zombie fight in the tunnels. But by the time I reached Nova Prospekt, its just plain annoying. Outside, the buildings appear to be in broad daylight despite the night sky. Inside, everything seems to be... glowing... its odd.
Anyways, there are pictures here in this thread:
http://www.halflife2.net/forums/showthread.php?t=170455
Its exactly the same problem I'm having.
Things I've tried that didn't work:
mat_fullbright 0 (it automatically reverts to mat_fullbright 1)
Playing with HDR settings (though I really had no clue what I was doing)
Yes I have it on Dx9 as was mentioned on some other forum in my quest for the answer. So any other suggestions of what to do?
This started out with my arrival at Black Mesa East and that odd little sky problem.
After this came Ravenholm which was normal, but then I got to Highway 17.
The insides of buildings and Tunnels were shining bright! Also normally white objects appeared to be intensely luminous, as if they were made of floodlights. This was tolerable, even though it did take away from that zombie fight in the tunnels. But by the time I reached Nova Prospekt, its just plain annoying. Outside, the buildings appear to be in broad daylight despite the night sky. Inside, everything seems to be... glowing... its odd.
Anyways, there are pictures here in this thread:
http://www.halflife2.net/forums/showthread.php?t=170455
Its exactly the same problem I'm having.
Things I've tried that didn't work:
mat_fullbright 0 (it automatically reverts to mat_fullbright 1)
Playing with HDR settings (though I really had no clue what I was doing)
Yes I have it on Dx9 as was mentioned on some other forum in my quest for the answer. So any other suggestions of what to do?