stemot
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- May 20, 2004
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No it mentioned steam needs to be installed
Ah well, Monolith have made a major cock up with the demo's files then, this'll be all over the net on release day.
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No it mentioned steam needs to be installed
You people who are pissed off with the ghosts in the game did play the original right to the end dint you? The ghosts are the same kind of thing as the demons, so it surprises people are dismissing the game based on this.
That's pretty god damn stupid considering you missed some great action. The ghost made that part ****ing intense.agreed, thats where i stopped the demo.
That's pretty god damn stupid considering you missed some great action. The ghost made that part ****ing intense.
bullshit, nobody likes the ghosts...bring on the humans and lets bake this cake.
Surely if this was the case the demo would be steam only as well
I agree, it's silly that you can "kill" ghosts with a machinegun. If they were vulnerable to the energy based weapons (laser, plasma gun) that would've made more sense.
Not really.
No that's horrible reasoning. A demo is a demo it doesn't have to use the platform they plan to release on.
As for the ghosts who cares? Click, bang, no more ghost.
Never understood the hype of this game series. It's too gimmicky for my taste.
Story isn't exactly original. It's "The Ring" crammed into a first person shooter.
If it wasn't for the gore and slow mo, half of you wouldn't even bother with it.
No, your missing the point, with the demo comes the .exe and .dll files that can be used to run the game in a stand alone environment, it's possible that with these the need for steam on the retail version can be bypassed.
Every steam game that has been released to only use steam has had a demo that you also require steam for, that's the way it works and the same reason why HL2 and Left4Dead's demos where still requiring steam.
So it's not unreasonable to come to such a conclusion.
By the way, has anyone else found that on a second playthrough, things like boosters and intel are not there, but you already have them all at the start?
Just finished with the demo of one of my most anticipated games of this year and i'm definitely not buying it now. I've cancelled my pre-order until Monolith removes the letterboxing and reduces the size of that stupid HUD. I'm really disappointed they claimed this was not a port but the letterboxing and lack of quicksaves prove otherwise. The AI seem dumber than the original and it just doesn't fell like a PC game like the last one, Consoles have yet again ****ed up one of my favourite PC games.
Playing the demo, which had neither slow mo or any more gore than most games...I loved the gameplay.
The demo DID have slow mo.
the first one?
Wait... I thought you were talking about this demo.
Erm...the whole game centers around a ghost and her army of demons, now why in the hell would you play the game if you didn't like ghosts?
Talk about an over reaction, The Witcher has these black bars for 16:10 resolutions and that's not even a port, and seriously, what is everyones problem with the HUd, it's fine, does it's job and for me at least is no way obtrusive.
After playing the demo through a good number of times, this game is very much Fear, and they have in no way ruined it as some people are claiming.
The gameplay is nigh on the same as the original.
You hear that audio buzz like Alma is about to walk across the ceiling or you see some shadow of her, but you see nothing. Then in typical FEAR fashion you turn around (maybe you missed something).. and ****ing BAM!. That scared the living shit outta me.
It's not an overreaction when the blackbars take up more of the screen than the game. I only have a 19" 4:3 monitor so having more than half of it black with the addition of the most intrusive HUD i've ever seen in a FPS is a disgrace. Why do i need a fishbowl round my HUD?
I don't get any blackbars at all on The Witcher because i using 4:3 resolution. Letterboxing has more of an impact if your playing on a 4:3 resolution than at a 16:10 res.
And i still believe this is a port. No quick save, No lean,unable to bind additional mouse buttons, dumbed down gameplay for consoles(Hard mode is too easy, yet normal on Fear was a challenge). Oh and what's with the Enemies highlighting during slowmo?
It's the little things scream port. How many PC FPS say "press space bar" to start?
The majority of time is spent shooting at sentient beings or at least physical or mechanical objects...the ghost-ish part of the game is just for story...and that's where it should stay.
I didn't like dealing with those bastards in the original but I still enjoyed the other parts of the game.
It's like not wanting to play half-life because you hate barnacles...