TheOneFreeMan
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- Apr 10, 2009
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(I refuse to call it "F.3.A.R.")
Someone was just talking in another thread about how some games should and shouldn't be co-op ... I'm undecided here. On one hand, having a buddy there could just make the whole thing less frightening (horror is usually more scary when you're on your own in the dark, after all), but then if it's done really well, they could have some truly fantastic moments in there. Imagine, your partner is running ahead of you, and suddenly only you can see Alma rearing up behind him, you start shooting for dear life and the other guy is like "OMG WTF IS HAPPENING?!?" and starts shooting and looking round manically. I would love that.
How are they going to handle slo-mo in co-op though?
Also read that John Carpenter (of The Thing and Halloween) has been advising on the plot. After FEAR 2, it needed it.CVG said:Alma Wade is back and she's eating for two: The F.E.A.R team are desperately trying to destroy her once and for all before she gives birth to something all kinds of terrible.
Coding for the title has been taken on by Day 1 Studios - in conjunction with previous F.E.A.R developer Monolith.
The studio has implemented a new Generative Scare System for the PC, 360 and PS3 game - meaning the timing and placements of enemies will change in each playthrough. Clever stuff.
The game's leading character Point Man and his ghost brother Paxton Fettel return to create both a rich single player and co-op experience, according to the mag.
PC Zone had this to say: "The ways in which each character works alongside the other is undeniably classy. Because Fettel is dead and Point Man still has blood pumping they can each see different things."
"There'll be visions, messages and scares that one character can see that the other will remain blissfully unaware of."
Someone was just talking in another thread about how some games should and shouldn't be co-op ... I'm undecided here. On one hand, having a buddy there could just make the whole thing less frightening (horror is usually more scary when you're on your own in the dark, after all), but then if it's done really well, they could have some truly fantastic moments in there. Imagine, your partner is running ahead of you, and suddenly only you can see Alma rearing up behind him, you start shooting for dear life and the other guy is like "OMG WTF IS HAPPENING?!?" and starts shooting and looking round manically. I would love that.
How are they going to handle slo-mo in co-op though?