DarkStar said:On a side note: The little girl walking on the ceiling almost made me dump in my pants.
omg!! !...yeah me too
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DarkStar said:On a side note: The little girl walking on the ceiling almost made me dump in my pants.
you're over analyzing buddyRico said:I agree with crazyharrj... FEAR is officially rated as "bleh" until I get some better media or amazing stuff I haven't seen before.
Does it look like a neat game? Sure, looks neat in a "game I'll play after I play every other game I'm excited about" sort of way, but a major player? Hardly.
This game doesn't bring ANYTHING original to the table, a total rehash of all the major titles that have come out or are coming out recently. All they did was combine the hottest titles with The Ring and changed the color of the girl's dress to red, whoopie doo... Am I supposed to be scared?
So up till now this game looks like it just has D3 styled lighting, decent AI (for the assasin dudes, maybe) and cutscenes. Oh and don't forget lots of distortion shaders and bullet time. What does this new game bring to the table in terms of innovation? It looks neat but I don't see what all this hype is about. Monolith? I don't give a crap who makes the game so long as it's a good game. From the media I've seen this game does not seem worthy of the hype and the ONLY reason people are talking about it so much is due to the devs making it. It's funny that the first screenshot they released was something with a gun shooting a bunch of guys with an insane overuse of spark particles (particle overuse is a theme in the videos, action is not created by debris, it's created by intense battles and the gunplay in this game looks subpar) and a bunch of plastic-looking, not to mention HUGE models when compared to the gameworld they have created. Am I the only one who's noticed that all the characters in the game look like giants? It's like thos original GI JOE action figures that looked like Ken (from Barbie). Just don't fit in.
I remain skeptical until I see more than a few blurry videos showing me bullet time, particles and a little girl ripped straight from The Ring. Developers should be ashamed from ripping the concept straight out of a movie, they could have at least made her look different...
Rico said:Why did they put the girl in and made her move and look the same as the girl from The Ring then, please someone enlighten me. Can you not see straight through the developer's attempts to cash in on a concept proven to scare people? A concept we already saw very well done in the movie?
Why did they make her look the same? Why did they make her move like that and sort of "fast forward" teleport thing she did in the movie?
I'm not arguing about the game being completely original (and there IS such a thing as original concepts even to this day, you cannot argue that) I'm arguing about the developer using a concept straight from a movie in a lame attempt to scare people. Why do you think people say this game is a mix of FPS with The Ring? You think they didn't purposely make the game character to exploit the success of the movie's character?
Don't be naive, I'm complaining about the above. I could care less if HL2 had monsters influenced by Starship troopers (the book was miles ahead of the movie) but at least in HL2 they don't blatantly rip them off and use them in a similar setting.
I really want to like this game... but the action seems like its just rushing at enemies with a jittery gun and shooting them all the while having an overwhelming number of particles on your screen. Run and gun games simply don't work for making you scared... When you can see the Devil in front of you and know you can kick his ass in 5 seconds just by using your slow motion powers, then just rush at him with a shotgun and kill him before he can even get a taunt out it doesn't make it scary. It makes it lame.
Ever wonder why horror games like Resident Evil and Silent Hill have combat systems like that? Now imagine playing them if you had bullet time, the power of flight and any gun you would ever want? Not so scary anymore huh?
Alig said:Ok so because they use the same things max payne has means they are ripping it off? No i dont think so...
Anything and everything has been repeated over and over in the world...take a look at cars for example...they are all basically the same only with a different shape, some go fast, some dont...its the way the world goes round. Are you trying to say that because max payne robbed bullet time from matrix means no one can rob from max payne? Monolith should just leave out everything in the game because another game has already done it. Yeah that would be fun, lets all run around in a plain textured cube shooting bullets for 15 hours. We cant be copying anyone else....it isnt considered 'cool' or 'different' in the gaming world.
And quite frankly...yeah i think FC out does HL to date. Have you even bought the game? or you just going along with what everyone else says?
Every game out there rips something off....its why doom is so legendary, it didnt have anything to compare to or rip off because nothing else exsisted apart from Pong and other games like that.
HL2 rips the **** out of the Starship Troopers monsters...there is absolutely nothing different about them, at least F.E.A.R has a different sort of bullet time....it has ripples in the air when nades go off. Its a quiff which brings to my final point. Music How many songs are there today that are'nt versions of old songs with a little quiff in them? Hmm....not very many but that doesnt go to say they dont sell millions of copy's like F.E.A.R will.
Deadline said:I think this game may have a higher scare factor than doom 3... but then again maybe they are spoiling FEAR by releasing all the scary parts.
Gorgon said:well I would not think like that. There is a lot in this game that we venot seen before.
Doom3 is alot scariar than F.E.A.R.......... (you could say fear is the sweet and d3 is the candy)