Krynn72
The Freeman
- Joined
- May 16, 2004
- Messages
- 26,095
- Reaction score
- 926
So I was playing LA Noire last night and got to thinking about how bad facial animation still is in most games. I could probably count the number of games I've played with GOOD facial animation on one hand. Hl2 is one of them. So I'm wondering, do you guys think we'll see any innovation in this aspect with the next installment of Half-life? Do you think they're going to stick with primarily hand-animation or might we see a LA Noire style motion capture system?
While I think technically the LA Noire system looked great, I found it actually it still lacking in creating any emotional connection. It was great for the gameplay aspect, but it relied too much on the actor's performance to get any emotion to break through the uncanny valley effect. The hand animation by Valve with Alyx, Eli, Kleiner, etc did much better in that regard, since they could tweak every last bit to make it perfect, which is much harder with motion capture.
While I think technically the LA Noire system looked great, I found it actually it still lacking in creating any emotional connection. It was great for the gameplay aspect, but it relied too much on the actor's performance to get any emotion to break through the uncanny valley effect. The hand animation by Valve with Alyx, Eli, Kleiner, etc did much better in that regard, since they could tweak every last bit to make it perfect, which is much harder with motion capture.