Falling Sand Game

Huzzah for plant! Saved my funnel from the evil ??? :D
 
:D I'm about to fire it :)


EDIT: Argh it didn't work well at all. The first bit went fine, although there was too much sand, so the water didn't reach the cera. The second part was a disaster.. As the lower part of the oil-line burnt away, the upper part was falling down, so the fire didn't reach very far. Also the oil leaked out of the plant, so it didn't work at all. I stopped it and repaired the second part. I put horizontal thin plantwalls in the oil-line, so it wouldn't fall down, and it didn't. It reached the plant-release-rig, but the oiltank catched fire :(. after completely redoing that part it worked, but the fuse was too fast for the oil to reach it... o well, third part worked BARELY, the plant was burning as it was growing, so it almost went out. The last part went fine, but a bit of oil fell down, so the guy with his mouth open ate oil instead of snow :|
 
Vegetanumbers said:
Here's a challenge: You know how water comes from the left, and oil on the right... Well, using only walls, and those natural spouts, try to get the water to collect in a tank on the right, and oil in a tank on the left. I think it's impossible, but there might be a way... All the ways I think of end up mixing the two...

[...]

Hehe, perhaps I should have explained a bit more... You see the oil still remains the right-furthest substance. I was pondering if it would be possible to criss-cross the flows of oil and water them mixing together or what-not.


I AM GOD :D

It seems that when the particles fall on a perfectly flat surface, the sand prefers to go left, while the oil tends to go right.. but that only works when the particles don't roll over eachother.
 
My patented pure water delivery system :D
(So there's no sand in the water(or oil) that is let go)

sand34ra.jpg
 
People, save the pictures as .png, not as .jpg
It's way smaller and far better quality.
 
I'm working on a Sandeniser for water and oil (as Vegetanumbers said), but that one is REALLY TRICKY, as water seems to go to the right also (just like oil). I'm creating useless per-pixel filters, but they don't seem to do anything (they look cool though).
All the per-pixel work is giving me a headache. I already switched my monitor to 800x600 (I can't get it lower :()
 
The Brick said:
I'm working on a Sandeniser for water and oil (as Vegetanumbers said), but that one is REALLY TRICKY, as water seems to go to the right also (just like oil). I'm creating useless per-pixel filters, but they don't seem to do anything (they look cool though).
All the per-pixel work is giving me a headache. I already switched my monitor to 800x600 (I can't get it lower :()
Take a break...
 
Shamrock said:
Take a break...
Good idea. It's dinnertime anyway.

I've been working for 2 hrs on this thing, so far no result :( (note: every damn pixel is on purpose, which is hard because on PEN-size 1 when you click once, you create 2 pixels :()
 
Ow my head :eek: I'm quitting right now, I've had it. maybe later, but for now, there's a whole bunch of snow outside..
 
The Brick said:
Ow my head :eek: I'm quitting right now, I've had it. maybe later, but for now, there's a whole bunch of snow outside..
You can use the windows magnifier tool. I use it a lot when making pixel art.

Edit: This seperation experiment might work if there was an object you could spawn that made fire...
 
For a more chaotic neverending growing/burning cycle, try this:
1: Fill the entire screen with spout

2: place a small point of ??? anywhere on the map. It should sweep through once, leaving some of the spout randomly everywhere. You should have an interesting effect as water starts filling up almost everywhere at once.

3: place small bits of plant around the map and let them grow for a bit till they fill in most of the gaps

4: set it on fire

5: watch the endless cycle of death

(from another forum)
 
Nat Turner said:
For a more chaotic neverending growing/burning cycle, try this:
1: Fill the entire screen with spout

2: place a small point of ??? anywhere on the map. It should sweep through once, leaving some of the spout randomly everywhere. You should have an interesting effect as water starts filling up almost everywhere at once.

3: place small bits of plant around the map and let them grow for a bit till they fill in most of the gaps

4: set it on fire

5: watch the endless cycle of death

(from another forum)
It looks so awesome... You get these random masses of plant, they looks like islands. Yet it lags my computer, I get like 4 fps.
 
that is pretty cool, laggy as hell though =\.. oh and any ideas on what to make? i love trying to do problems on these things but can never think of one to do
 
Muffin Man said:
that is pretty cool, laggy as hell though =\.. oh and any ideas on what to make? i love trying to do problems on these things but can never think of one to do
Create some giant self-feeding ecosystem.. As complex and beautiful as possible :)

EDIT:
vegeta897 said:
You can use the windows magnifier tool. I use it a lot when making pixel art.
????? sounds great.

EDIT2: I found a taskbar magnifier, so I can see the magnified area around the mouse in the taskbar. Is that what you were talking about? pretty nifty.
 
The aftermath of one of my torture devices for the little blob. (The other stuff going in there was burning oil :D)

untitled67gj.png
 
make an ecosystem... hmmm... interedting... so much easier to do if there was a spout for fire or something, i'll have to think of somehting
 
Muffin Man said:
make an ecosystem... hmmm... interedting... so much easier to do if there was a spout for fire or something, i'll have to think of somehting

That pink stuff sort of acts like fire. btw, does anyone know what makes it sort of respawn? Sometimes it only goes across the screen once, and others it goes across loads.
 
Jangle said:
That pink stuff sort of acts like fire. btw, does anyone know what makes it sort of respawn? Sometimes it only goes across the screen once, and others it goes across loads.
If the purple reaches a spot that isn't saturated with that red dust, it will spread.
 
i like the other version better, bigger screen, less looking horrid, lol. but thats just me
 
But the first one is a lot slower if there is too much going on.
 
yeah but the second one is so small... and low res... and stuff like that
 
Mutley said:
Is there a hi-res' version of that?
You tell me..


I find the small one a little more fun to mess around with, cause of more possibilities, but less space. I love how the water and oil etc react. And it seems to mix better

Also, you can contain ??? in a plantbox.
 
Muffin Man said:
you can contain ??? in a plantbox on the big one too
I knew that, I was just saying you could. Finished that ecosystem yet? :)
 
Seems like the Gmod crew have gotten to the second link's comments page.

Bunch of children :\

EDIT: Qonf - A stark reminder as to the hazards of alcohol abuse.
 
I made a system of spouts, plant and fire to see who would win, the fire or plant. I created a f*cking eco-system! That's right, it just keeps going!
 
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