Absinthe
The Freeman
- Joined
- Jun 21, 2004
- Messages
- 14,037
- Reaction score
- 30
I do read manuals, but most others (particularly non-gamers) don't, and I think they should become less and less of a requirement for understanding how a game works. The best way to inform players of a title's gameplay is through hands-on experience and intuitive design. You shouldn't have to research a game before playing it unless we're talking about some ridiculously complex sim.
And in no way does intuitive design have to come at the expense of a satisfying learning curve. Unless you consider a learning curve to be the time and effort it takes to learn the simplest of basic gameplay mechanics, which I find completely worthless and unhelpful. Nobody except for the hardcore would put up with Fallout today, with few exceptions. And not because it's amazingly difficult.
If I can ****ing play Civilization after just a quick tutorial and no manual reading, then most other games do not have an excuse.
And in no way does intuitive design have to come at the expense of a satisfying learning curve. Unless you consider a learning curve to be the time and effort it takes to learn the simplest of basic gameplay mechanics, which I find completely worthless and unhelpful. Nobody except for the hardcore would put up with Fallout today, with few exceptions. And not because it's amazingly difficult.
If I can ****ing play Civilization after just a quick tutorial and no manual reading, then most other games do not have an excuse.