Fallout 3 - Pre E3 Teaser

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So, if Fallout is a good, aged cheese, Fallout 3 is cheeze doodles.
 
So, if Fallout is a good, aged cheese, Fallout 3 is cheeze doodles.

Or rather:

Per said:
rcorporon said:
Calling FO3 garbage now is like saying you don't like the food at a restaurant that isn't even built yet. How can you know?

Or it's as if you like Bob's Pizza and Bob dies of a heart attack from eating too much bad pizza and Ben takes over and promises you'll get pizza just the same as before and then demolishes the place and puts up a Tex-Mex restaurant and you hate Tex-Mex because your uncle and great-grandfather were killed by border vigilantes but all Ben is saying with big Tex-Mex construction machines in the background is not to worry about your pizza cravings. JUST SAYING
 
MIKAEL IS CENSORING US!



Disregard that. Mikael is awesome, and is completely right about Fallout 3.




EDIT: DAMN YOU MIKAEL!!!
 
I -will- buy Fallout 3 just because I like Fallout, and I do expect a fun title, but I don't expect it to be a great sequel to Fallout 1 or Fallout 2, hopefully mods will fix it up, let's face it, Oblivion without mods didn't even feel like Elder Scrolls gameplay-wise, and I should know, I've played through Arena, Daggerfall and Morrowind(+Exps).
 
My opinion hasn't changed. I don't care what they've done to Fallout (I've only played Tactics and I liked it bitches) as long as it's a fun game. Oblivion was a fun game. Oblivion with the appropriate mods is an experience. Why should F3 be any different?
 
It's crazy that we are three months from launch, and yet haven't seen a single second of in-game footage, for such a high-profile title.
 
I really don't get this whole "Oblivion with guns" thing. It seems like a lot of journalists want to say it, but the whole "free-roaming sandbox world with first-person action" thing is what they're talking about, not "stiff AI and fifty kilometres with 90% completely dull space, plus weird leveling and random wolf attacks". When the comparison to Oblivion is made, understand that:
  • Most journalists probably have not played the originals too much.
  • It's much easier for their readers to understand the game if they can draw a comparison between Fallout 3 and Bethesda's other big game that just so happened to sell millions of copies two years ago.
  • The game is built on an updated engine, by the same people, so it's bound to feel at least somewhat similar.

Oblivion is more known for "tons of false promises and a crappy hack'n'slash released with a kit to fix it" rather than "free-roaming sandbox".


I, for one, have read the recent developer Q&A on their forums, and I am incredibly optimistic for the game.

Reading pre-release Q&A for Oblivion also made people optimistic. Remember how it was supposed to have developed dialogue and also give hardcore RPGamers a treat?

Yes, they have rolled perks and traits together, but they're basically the same thing anyway.

No. Traits are your character's inherent properties and they have negative sides to balance out the positives (e.g. Gifted gives you 7 bonus character points while decreasing your skills and skill point pool significantly), while perks are only positive skills your character develops.

Is there anything else, aside from the fact that it's first-person (according to one interview, you can play it as a straight shooter, but if you don't use VATS then it's a lot harder), the cars sometimes explode, and it's not Black Isle, that you can really complain about?

I have enumerated the problems numerous times, but let me recap.

1. It discards the core elements of Fallout: P&P RPG emulation, a segment of which was isometric combat. They could've done it like the Schwarze Auge (Realms of Arkania) did it instead of implementing bullet time superpower.
2. It doesn't follow pre-set aesthetics. Ghouls aren't zombie-like, they are humans who were mutated by radiation and should look like walking, rotting corpses, not dried up mummified bodies. Same for supermutants (though thank M'Atra they said they weren't the same mutants from the west coast).
3. The lore is treated very liberally, evident from their treatment of the Brotherhood of Steel, which suddenly decides to get involved in the affairs of the wasteland and send a detachment to the other side of the country, even though it wasn't, ever, willing to do anything like it.
4. The art direction seems to have a split-personality disorder, shifting to and from Fallout retro-future and steampunk.
5. It's a shooter (like Deus Ex), not an RPG.

Etc.

Then there is the usual Bethesda's lying and treatment of it's franchises (and the ones it gets).

Or are you just going to bitch and bitch about everything in the damn game until the developers give in and adopt an isometric perspective, bring Black Isle back from the dead to hand the project over to and give you a free blowjob for your trouble?

Or maybe you should understand the subject at hand instead of trolling?

In any case, they're doing a gameplay demo later today. I guess we'll be able to see later how it looks.

Press only.
 
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