Kyorisu
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Mikael generally I enjoy reading your posts in these threads because I find them hilarious but here you've outdone yourself and resorted to complete bullshit as your argument. Isometric more hardware demanding? What crack have you been smoking?
The reason Dragon Age on consoles doesn't feature zoom out was to make the game more action focused for console tards. Having just went into game very quickly there is bugger all difference in framerate in open areas. 1-2 frames at max in favour (your mileage may vary depending on what area you test in) of the zoomed out camera. From my 30 second test the zoomed out camera performs better than console tard view.
http://www.escapistmagazine.com/new...amera-in-Dragon-Age-Not-Available-on-Consoles
http://www.thegamereviews.com/articlenav-1546-page-1.html
You can compensate by using lower quality textures, models and effects (the camera isn't so close to the action). A top down camera in many cases is drawing significantly less (lower poly counts on pretty much everything) than a first person camera too. Don't have to draw skies now do we? What if you're outside? Not only do you have to draw a sky you have to draw everything between the camera and the horizon which is going to be a lot more than a top down camera needs to draw. Good thing we have cool technology like LOD that makes all these discussions rather moot. Camera position does not dictate performance.
YDragon Age: Origins doesn't have tactical view, where the battle is zoomed out, providing an isometric view of the battlefield. On the other hand, the PC version does have the zoom out feature. And better framerate. And better graphics. And...
The reason Dragon Age on consoles doesn't feature zoom out was to make the game more action focused for console tards. Having just went into game very quickly there is bugger all difference in framerate in open areas. 1-2 frames at max in favour (your mileage may vary depending on what area you test in) of the zoomed out camera. From my 30 second test the zoomed out camera performs better than console tard view.
The PC is designed for the mouse and keyboard. Mouse and keyboard is really good at doing a very large number of things relatively slowly. It's good for doing more tactical things, pausing the game, pulling out, looking around and issuing orders," he said.
"The consoles are much better at giving a very small number of commands very quickly. So the controls are much more geared at keeping the action fast, letting you play the game with less pausing and more quickly. [It focuses on] less tactical, more action oriented gameplay, which I think is the biggest single difference you will see," he continued. "The interface was done completely from scratch. So you will see a more paper based interface on the PC. The consoles are cleaner, quicker and sleeker designed more for the fact you don't have a mouse, you have an analog stick."
http://www.escapistmagazine.com/new...amera-in-Dragon-Age-Not-Available-on-Consoles
http://www.thegamereviews.com/articlenav-1546-page-1.html
Point is, the key difference between TPP/FPP perspective and isometric is the amount of rendering the GFX card and processor have to do. In isometric perspective you have to render everything in sight of the camera and since it's usually quite high up, that's a lot of load.
You can compensate by using lower quality textures, models and effects (the camera isn't so close to the action). A top down camera in many cases is drawing significantly less (lower poly counts on pretty much everything) than a first person camera too. Don't have to draw skies now do we? What if you're outside? Not only do you have to draw a sky you have to draw everything between the camera and the horizon which is going to be a lot more than a top down camera needs to draw. Good thing we have cool technology like LOD that makes all these discussions rather moot. Camera position does not dictate performance.