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The big console patches have been released. 360 one was out yesterday. PS3 was last week. Fixes alot. Will probably start a new playthrough soon.
They generally come out after, but these days both GameTrailers, GameSpot and many others review DLCs and for the big titles they often do it quite fast.
Microsoft's Major Nelson has interviewed Bethesda's Jason Bergman in his latest podcast. Here's some new info about Dead Money, the upcoming Fallout: New Vegas add-on for the Xbox 360.
- Dead Money is an entirely self-contained quest, totally seperate from the main quest. It has its own opening and ending slideshow.
- It's very difficult and intended for high-level players (from level 20 up). Below level 10 it would be extremely difficult to finish.
- The storyline ties into the Brotherhood of Steel. If you play through Dead Money, it unlocks new dialogue with Veronica. Your conversation with her will unlock a new perk depending on what you do.
- The player is drawn there because they receive a radio signal advertising the grand opening of the Sierra Madre casino.
- You have to assemble a team from three other companions there - a schizophrenic super mutant called either "Dog" or "God" with two different personalities (each has a different perk). Christine is mute for most of the DLC. She is very damaged but also very intelligent. Dean is a lounge-singing ghoul with his own agenda. You have them on and off with you, but you have to interact with all of them throughout the add-on.
- The quest will take around 4-6 hours for an average player.
- The Ghost People were exposed to the radiation cloud surrounding the Sierra Madre. They are very mysterious, they don't talk, have glowing eyes. They don't die very easily - to really kill them, you have to decapitate them.
It took me 23 hours in the end. I was doing the subquests.I think it took me longer to get to that point. Are you doing subquests, or just following the main quest and subquesting when necessary?
It took me 23 hours in the end. I was doing the subquests.
I did every quest that I came across. The only other way now is to look up guides for places like Jacobstown, or run around chatting to random people.Only 23? Took me just over 100 hours and I felt like I was doing useful stuff (questing etc) all the time. Though I
sided with NCR. Did you do all the NCR sidequests and stuff? Cause there are a LOT of them.
What I've heard so far is positive, although there's a lot of whining about it being far too hard (most difficult sector in the game). It is, of course, for high level players only.
- Explosive Collar and Sensors. Get within a certain range and your head will be blown off if you don't get out quick. Did i mention the sensors are often on different floors to the one you're on, completely out-of-sight, and combined with stealth sections containing invulnerable enemies? Because they are.
You're complaining that a game's challenging?
All these elements are used to herd you along, but they can become annoying – particularly when their use combines with the maze-like streets of the villa exterior. Having less than ten seconds to locate and destroy a radio before your head explodes is exciting the first few times, but by the end it's become a chore and one that reduces one of Fallout's greatest pleasures – exploration – to a frustrating save-and-reload routine. That Dead Money's finale finds you racing through a veritable gauntlet of broken walkways while being constantly stymied by holograms, radios and the poisonous red mist makes what should have been a thrilling climax more irritating than it needed to be.
"Occasionally you'll die without warning or any apparent reason. Please enjoy."
If anyone is planning on a second playthrough(or another reason) and looking for a new challenge, I can recommend these 2 mods:
food/drink health bonus remover - As the name says you won't get any health from drinks and food. Also greatly increases stimpak prices.
Double hardcore rates - Makes you actually have to worry about hunger/dehydration.
Default hardcore mode felt way too easy, these mods are making my current playthrough a lot more fun. Oh, also this
Not with half a brain you don't.
Not with half a brain you don't.
I believe that the timer resets if you back down a little, and plan your next moves. The problem seems to be people are too used to just charging into situations.
The way I read it he's saying you'll occasionally die from being in range of sensors you have no way of knowing about. Brain has nothing to do with it.
If you ignore the beeping that's signalling your head is about to pop, then sure, you have no way of knowing about it.
If you ignore the beeping that's signalling your head is about to pop, then sure, you have no way of knowing about it.
Ive read enough of your bile by now to confidently say that you are an appallingly ignorant person. Its genuinely depressing.