Fallout: New Vegas just became a whole lot more awesome

It's being written and directed by Chris Avellone, which pretty much guarantees that it's going to be an awesome experience.

I'm looking forward to being awestruck by MCA again.
 
Honestly, I thought the DLC trailer looked interesting, far more so than the first Fallout 3 DLC.:p
 
Looks a lot more interesting than the Fallout 3 DLC. Though Point lookout was neat.
 
The big console patches have been released. 360 one was out yesterday. PS3 was last week. Fixes alot. Will probably start a new playthrough soon.

Anything specific?

I wouldn't mind giving it another try if it doesn't bug out still.
 
Will there be any reviews out before it's released tomorrow? Don't really by dlc so dunno if reviews come out before they get released.
 
They generally come out after, but these days both GameTrailers, GameSpot and many others review DLCs and for the big titles they often do it quite fast.
 
They generally come out after, but these days both GameTrailers, GameSpot and many others review DLCs and for the big titles they often do it quite fast.

cool

Also, http://fallout.wikia.com/wiki/User_blog:Ausir/Dead_Money_featured_on_Major_Nelson_podcast

Microsoft's Major Nelson has interviewed Bethesda's Jason Bergman in his latest podcast. Here's some new info about Dead Money, the upcoming Fallout: New Vegas add-on for the Xbox 360.

- Dead Money is an entirely self-contained quest, totally seperate from the main quest. It has its own opening and ending slideshow.

- It's very difficult and intended for high-level players (from level 20 up). Below level 10 it would be extremely difficult to finish.

- The storyline ties into the Brotherhood of Steel. If you play through Dead Money, it unlocks new dialogue with Veronica. Your conversation with her will unlock a new perk depending on what you do.

- The player is drawn there because they receive a radio signal advertising the grand opening of the Sierra Madre casino.

- You have to assemble a team from three other companions there - a schizophrenic super mutant called either "Dog" or "God" with two different personalities (each has a different perk). Christine is mute for most of the DLC. She is very damaged but also very intelligent. Dean is a lounge-singing ghoul with his own agenda. You have them on and off with you, but you have to interact with all of them throughout the add-on.

- The quest will take around 4-6 hours for an average player.

- The Ghost People were exposed to the radiation cloud surrounding the Sierra Madre. They are very mysterious, they don't talk, have glowing eyes. They don't die very easily - to really kill them, you have to decapitate them.
 
I think it took me longer to get to that point. Are you doing subquests, or just following the main quest and subquesting when necessary?
It took me 23 hours in the end. I was doing the subquests.

- Sided with Yes Man
- Got Legate Lanius to a 1-on-1 fight using Speech
- Sent the NCR away alive using Speech
- Most-used weapons - Benny's 9mm, Cowboy Repeater, Trail Carbine
I wish there were more missions like the one with Boone's wife, or the one with the President Kimball. In the end, I didn't think it was as good as the previous game.
 
It took me 23 hours in the end. I was doing the subquests.

Only 23? :eek: Took me just over 100 hours and I felt like I was doing useful stuff (questing etc) all the time. Though I
sided with NCR. Did you do all the NCR sidequests and stuff? Cause there are a LOT of them.
 
I'm doing as much as I possibly can with what skill points I have before I finish the game.
 
Only 23? :eek: Took me just over 100 hours and I felt like I was doing useful stuff (questing etc) all the time. Though I
sided with NCR. Did you do all the NCR sidequests and stuff? Cause there are a LOT of them.
I did every quest that I came across. The only other way now is to look up guides for places like Jacobstown, or run around chatting to random people.
 
Dead Money DLC is out for those fortunate (or unfortunate, depending on attitude) to be playing on the good ol' 360
 
What I've heard so far is positive, although there's a lot of whining about it being far too hard (most difficult sector in the game). It is, of course, for high level players only.
 
What I've heard so far is positive, although there's a lot of whining about it being far too hard (most difficult sector in the game). It is, of course, for high level players only.

Probably a lot of those people were spoiled by Oblivion, where you could play through every quest in the game at a low level without any trouble.

It's nice that they still makes RPGs where they don't scale everything down for low-level players.
 
Well i finished Dead Money today, without getting into anything too spoilery...

Pros:

- Lots of well written Dialogue for the Characters and good Voice Actors
- Interesting companions. Not the best (as I've heard some say) but all very good and some nice moments with each
- Tough enemies. You'll feel vulnerable as you do at the start of New Vegas (and i started the DLC at lvl.30)
- Nice Montage/Slideshow at the end
- Lots of info that links in with people/locations we've already met, and some that we may in future DLC

Cons:

- Only a handful of people to really talk to
- Environment alternates between samey looking streets and really enclosed spaces, no wandering the wastes a la Point Lookout
- Very little loot to speak of (except some bits at the end that require you to drop almost everything else due to weight if you want them)
- Very few useful Guns or Energy weapons, you'll need high melee or unarmed before you start, or to at least spend points as soon as you level up. I played the whole DLC with lead pipes, staffs, explosives and a pistol. Found a rifle of sorts but almost no ammo for it the whole game. I also found one good condition Hunting shotgun and one poor conditionLaser rifle late on.
- Some sections that essentially amount to platforming combined with Stealth (they were awful as in 90% of other games that try this sort of thing, akin to other games"Escort this injured, defenseless retard through the Warzone!" missions in their frustration).
- Waypoints are particularly unhelpful, even for a modern Fallout game.
- Explosive Collar and Sensors. Get within a certain range and your head will be blown off if you don't get out quick. Did i mention the sensors are often on different floors to the one you're on, completely out-of-sight, and combined with stealth sections containing invulnerable enemies? Because they are.

As a whole I feel it was disappointing. It reminds me somewhat of the sensation I had after Operation Anchorage. The whole thing really hangs on the companions and dialogue, the rest of it is pretty mediocre and to be honest, a frustrating experience
 
- Explosive Collar and Sensors. Get within a certain range and your head will be blown off if you don't get out quick. Did i mention the sensors are often on different floors to the one you're on, completely out-of-sight, and combined with stealth sections containing invulnerable enemies? Because they are.

You're complaining that a game's challenging?
 
You're complaining that a game's challenging?

No, im complaining that a particular element of a games design is crap. Read my post again, this time paying attention to how i listed tough enemies under the Pros section instead of desperately trying to cram extra centimeters of the original Fallout teams cocks into your mouth and being a condescending prick to anyone who chooses to sidestep your shameless Fanboyism
 
'Challenging' and 'poorly designed' are two different things, grizzly.
 
I see nothing poorly designed about that. Just an honest, challenging scenario.
 
"Occasionally you'll die without warning or any apparent reason. Please enjoy."
 
http://www.eurogamer.net/articles/2010-12-23-fallout-new-vegas-dead-money-review

mentions the annoying collar sections:
All these elements are used to herd you along, but they can become annoying – particularly when their use combines with the maze-like streets of the villa exterior. Having less than ten seconds to locate and destroy a radio before your head explodes is exciting the first few times, but by the end it's become a chore and one that reduces one of Fallout's greatest pleasures – exploration – to a frustrating save-and-reload routine. That Dead Money's finale finds you racing through a veritable gauntlet of broken walkways while being constantly stymied by holograms, radios and the poisonous red mist makes what should have been a thrilling climax more irritating than it needed to be.
 
If anyone is planning on a second playthrough(or another reason) and looking for a new challenge, I can recommend these 2 mods:
food/drink health bonus remover - As the name says you won't get any health from drinks and food. Also greatly increases stimpak prices.
Double hardcore rates - Makes you actually have to worry about hunger/dehydration.

Default hardcore mode felt way too easy, these mods are making my current playthrough a lot more fun. Oh, also this
 
If anyone is planning on a second playthrough(or another reason) and looking for a new challenge, I can recommend these 2 mods:
food/drink health bonus remover - As the name says you won't get any health from drinks and food. Also greatly increases stimpak prices.
Double hardcore rates - Makes you actually have to worry about hunger/dehydration.

Default hardcore mode felt way too easy, these mods are making my current playthrough a lot more fun. Oh, also this

I never drank or ate in combat, thus when I was hurt... so it was never an issue with me.

I did feel default hardcore rates was a bit too easy. At first I was always looking for a drink from dirty sources of water, sinks, toilets whatever I could find... but after a while water was just overly abundant, and I could always find really clean sources.
 
Not with half a brain you don't.

The way I read it he's saying you'll occasionally die from being in range of sensors you have no way of knowing about. Brain has nothing to do with it.
 
I believe that the timer resets if you back down a little, and plan your next moves. The problem seems to be people are too used to just charging into situations.
 
I believe that the timer resets if you back down a little, and plan your next moves. The problem seems to be people are too used to just charging into situations.

The timer does reset, but the problem isnt charging head first into everything, its the collars combined with the toxic gas and with the invulnerable enemies that mean if as your traversing a section its all going wrong you can run back and start again. But its not fun in a conventional or a challenging sense, its just crap. It turns into a save and reload fest because theres no point wasting stims when your last save was literally 20 seconds ago in the identical section peceding it
 
Truth be told, considering everything I heard, it does not sound worse than Operation Anchorage and Mothership Zeta, at least.
 
The way I read it he's saying you'll occasionally die from being in range of sensors you have no way of knowing about. Brain has nothing to do with it.

If you ignore the beeping that's signalling your head is about to pop, then sure, you have no way of knowing about it.
 
If you ignore the beeping that's signalling your head is about to pop, then sure, you have no way of knowing about it.

Ive read enough of your bile by now to confidently say that you are an appallingly ignorant person. Its genuinely depressing.
 
If you ignore the beeping that's signalling your head is about to pop, then sure, you have no way of knowing about it.

You may have noticed he specifically didn't mention that.
 
I'm torn between the people who are saying it's a great challenge (a lot of people) and the people who are complaining it's not well designed (again, a lot of people). Wish I could just play it myself and find out.
 
so who actually apart from bodhi as actually, you know, played this particular segment of the game?

getting a bit bored of people calling it one thing or the other based upon reviews or other peoples comments, and hell i don't even care for this dlc.
 
Ive read enough of your bile by now to confidently say that you are an appallingly ignorant person. Its genuinely depressing.

Ignorant? Point out where I am ignorant, because from LPs I've watched (done by sadly appalingly clueless people) suddenly blowing up is not an issue, since you're given ample warning that, well, your mind is about to be blown.

Maybe I'm just used to games being hard. And I like them hard.
 
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