Far Cry water rendition beat the crap out of HL2's Engine

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PvtRyan said:
Far Cry's water looks pretty, but I can't say it actually looks like water. It looks like chrome (albeit see-through chrome, but you get my point) not water.
It also looks very repetitive from a distance, haven't yet seen this from HL2, although it could still be the case when you really zoom out a lot.

They both have reflecting surfaces, but HL2 uses a fresnel shader which has the effect that water is more reflective when looked at from a small angle or large distance and more refracting when you look at it from a high angle and small distance. Try it, when you stand in a lake, the water at your feet is perfectly clear and reflects virtually nothing, but in the distance, you can't see the bottom anymore and it's highly reflective.

And then the refraction, again they both have it but the water of HL2 refracts much stronger. The water of Far Cry is only a little bit distorted when you look closely at it. But this isn't a tech issue, Far Cry could do that too.

And then something we've not yet seen from HL2, or not as it is meant to be. The HDR lighting gives much more realistic reflections of the sky on water, bright area's like the reflection of the sun actually look bright. A small demo is seen in the HDR demo where there's those two sphere's where the left one has a water shader (I think) and the reflection of the sun looks very nice. But we haven't seen this yet in a scene like Docks. But it should be nice.
Yup I agree. the fresnel shader makes all the difference in HL2's water effect
 
Guys, If you like to make a comparison between the two beasts then Compare them when Farcry release PS3.0 patch and Valve release the game in Augest.

We cannot make a final conclution cause all we have from valve is 2 years old Screenshots. Wait till tomorrow for the PC ZONE mag they promised latest screenshots from the uptodate version of HL2 OR just wait for the E3 when Gabe will show the nearly final version of the game.

Give it sometime Pal. :D
 
ferd said:
Hmm, this makes you look kind of stupid, take a look at the Tech movie.
Dont they show they can make water with small rimples (little wind) and lager rimples (storm).

actually no, this makes you look a little misinformed (theres no need to call someone stupid, especially on a forum)

you see the small ripples (not rimples) and larger Ripples are simply the effect caused by the use of shaders, the actual surface geometry of the water is in fact FLAT. you can see this by looking at where the water intersects land geometry. (same as HL1 water, however HL1 had an option for 3d/wavey water too so Im assuming it must be in Hl2 it just has not been shown..anywhere)


ferd said:
And look at the buggy vid, when the fly thing flies over the water, the water rimples very nicely

those are particle effects, simply splash effects, same as when it flies over sand, sand particles kick up. has nothing to do with the actual geometry, just iceing on the cake effect.
(hellicopters in FC do this too)
 
farcry wzattrer looks like this super pollished crystal when you look out at it...
 
G0rgon said:
Guys, If you like to make a comparison between the two beasts then Compare them when Farcry release PS3.0 patch and Valve release the game in Augest.

We cannot make a final conclution cause all we have from valve is 2 years old Screenshots. Wait till tomorrow for the PC ZONE mag they promised latest screenshots from the uptodate version of HL2 OR just wait for the E3 when Gabe will show the nearly final version of the game.

Give it sometime Pal. :D

PS3.0 water won't look any different from PS2.0 water. I like the VS3.0 with displacement mapping though :)
 
Why the hell are people talking about SM2.0 & 3, FC's water uses PS1.1, the SM3.0 patch for FC won't make a bit of difference to the water unless they have upgraded it's shader by two versions.

I started a thread about this here http://www.halflife2.net/forums/showthread.php?t=21177

personally I think this thread is based on people's opinions of who's water looks best (HL2's by far, in my opinion) and doesn't really have much todo with the actuall technicle details, yet people bring them into the discussion to somehow back up there opinion... Why?

Also the thread starter is completely spaztastic forum troll who needs to be taken outside and shot in the face.... yes I'm in a bad mood, but it's true.
 
I dont think it's going to beat HL2's water but if so is I think all the other things in the motor is going to kick farcry's ass and Farcry can go cry ;)
 
PaiMei said:
HAH HAH HAH. Both attempts are amateur at best. It takes the mind of a true master to comprehend the purity of water.

BEST POST EVAR!!!!!!
 
Far Cry's water doesn't look like real life water at all, just some pseudorealistic shader rendering..

The Half-Life 2 "Docks" video water looks however almost exactly like real water.
 
Cannibal Corpse said:
I saw the E3 videos of H2's water rendition and compared to Far Cry's CryTek engine, it looks very primitive. CryTek beats the sh*t out of HL2 engine...
Yeah bring it on friggin fan-boys...FLAME WAR.

HL2 isn't even out yet, so how can you judge water which was still in devlopment back at E3 and compare it with FarCry's :flame: :flame: :flame:
 
DEATH eVADER said:
HL2 isn't even out yet, so how can you judge water which was still in devlopment back at E3 and compare it with FarCry's :flame: :flame: :flame:
Death eVader, don't let him bait you.


Besides, everyone knows Morrowind's DX9 water shader beats the both of them ;)
 
This is really going nowhere, and there is actually no way of telling.

Closed.
 
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