Far Cry's apparently gettin a "Gravity Gun" too

LOL and here comes the trend of Gravity Guns. A new weapon that will be included in almost every future FPS... (like a pistol/assault rifle/rocket launcher)
 
ahha! whats happening!!!This is Great!! hey, it doesnt mean that they have a "gravity gun" in it, you just can pick up things in it as in HL2, so what! :D
I´m looking forward to pick up and throw things in any game.
At least they take example of the best game thats out there at the moment!!
 
Likewise, it can be said that Half-Life 2 took examples from Halo (vehicles). It's called development.
 
I like the gravity gun. I do hope other games start using it. Who cares if HL2 had it first. The gravity gun seems like a naturally evolution of fps.

Did you guys go "OMG Half-Life is using a 3D engine just like Quake!" Such of rip off!
 
Good, every game needs a Grav Gun. :naughty:

Gabe must be like, "We did it again." :afro:
 
The question is which game can pull it off as good as hl2 ;)
 
its not that every game is getting the grav gun, more like how soon after HL2's release every other game developer or game community is rushing add in this gun...

oh well.
 
DiSTuRbEd said:
The question is which game can pull it off as good as hl2 ;)

So true, Doom3 might, u never know till the expansion comes out :hmph:
 
Icarusintel said:
far cry sucks, why are people still working on it with HL2 out now

just another half life fanboy...
IMO the crytek engine is better than the source engine. It can handle high polygon-counts with vast landscapes and real time lighting. Half life 2 has got only small levels with fake landscapes and a bitmap-building just around the next corner, shadows sometimes appear at the other side of the wall/texture...

Half life 2 is the better game, cause the content design is superior. The world is well designed, the characters are better and it gets never boring - imo the far cry world is too shiny. But as a mentioned before the half life 2 landscapes are fake, u go through a big tunnel and thats it.

For modders the capabilties of the cryengine are better. Look at 3dbuzz.com and watch the tutorials for the sandbox editor and u see that this editor is far better than hammer...
Also the community is not that big u can have support at crymod.com - it´s a forum by crytek themselves.
 
schoppi said:
just another half life fanboy...
IMO the crytek engine is better than the source engine. It can handle high polygon-counts with vast landscapes and real time lighting. Half life 2 has got only small levels with fake landscapes and a bitmap-building just around the next corner, shadows sometimes appear at the other side of the wall/texture...

Half life 2 is the better game, cause the content design is superior. The world is well designed, the characters are better and it gets never boring - imo the far cry world is too shiny. But as a mentioned before the half life 2 landscapes are fake, u go through a big tunnel and thats it.

For modders the capabilties of the cryengine are better. Look at 3dbuzz.com and watch the tutorials for the sandbox editor and u see that this editor is far better than hammer...
Also the community is not that big u can have support at crymod.com - it´s a forum by crytek themselves.


Yup, I tottaly agree! Except from the shiny part though... I think far cry lags behind HL2 mainly because of artistic direction and story-character design. The gameplay was solid and the engine IMO superior. Thats not to say that Source is not good just not next gen. If Valve wants to have a competitive engine, they have to do major updates.
 
schoppi said:
Also the community is not that big u can have support at crymod.com - it´s a forum by crytek themselves.

Uh what about the VERC?

That has Valve employees regularly browsing it. And if you had a really major problem go and E-Mail one of the staff. (They like E-Mails OMGWTFBBQ!!!)
 
Its not official its only a mod. I dont mind would be fun.
 
Im all for a gravity gun in every game with physics.
 
If Valve wants to have a competitive engine, they have to do major updates.

More companies have licensed Source than have licensed the CryEngine.
 
Pi Mu Rho said:
More companies have licensed Source than have licensed the CryEngine.
That might be true but time will tell. Many companies don´t tell about their new projects and have got strict NDA´s. If I would be a devloper I would sign the cryengine if price and support would be equal. IMO EA signed a contract with crytek not just about their new game...
 
That's because EA are keen to grab as much middleware as they can. The bought Criterion this year too, makers of the Renderware engine.

CryEngine might be a great tropical island simulator, but there's no evidence of versatility and Crytek's support is really, really bad.
 
Source is a good flexible engine from what i read, i think it works great when you enable dynamic shadows/lighting which Valve didnt do, using lightmaps, which is where all the problems came with Shadows in the wrong place (I noticed father gregories shadow as a black blob on the roof above him yesterday). But scenes in hl2 source was made literally for.. the facial animations, the city17 scenes, the high fps and change of pace and environment are all handled really really well.
 
Pi Mu Rho said:
That's because EA are keen to grab as much middleware as they can. The bought Criterion this year too, makers of the Renderware engine.

CryEngine might be a great tropical island simulator, but there's no evidence of versatility and Crytek's support is really, really bad.
OK far cry is middleware on a half life 2 board -I know- and steam and the mistery around september 2003 are a really good support to the community
some screens of small mod projects
-your tropical island simulator

-versatility...racing...adventure...


 
The Cryengine is middleware. Source is middleware. Any licensed engine is middleware. EA want to own as much of it as possible.

By support I mean support for the engine/game. Fixing bugs, releasing patches etc. You can't seriously claim that Crytek have anything even vaguely approaching a good record on that.

Yeah, great pictures. They look just like Far Cry with conifers instead of palm trees. Don't get me wrong, I think the Cryengine is great at what it does - you certainly couldn't make Far Cry in Source. However, I seriously doubt you could make anything like HL2 with the Cryengine.
 
Pi Mu Rho said:
By support I mean support for the engine/game. Fixing bugs, releasing patches etc. You can't seriously claim that Crytek have anything even vaguely approaching a good record on that.

Yeah, great pictures. They look just like Far Cry with conifers instead of palm trees. Don't get me wrong, I think the Cryengine is great at what it does - you certainly couldn't make Far Cry in Source. However, I seriously doubt you could make anything like HL2 with the Cryengine.
Yes the support of far cry wasn´t that good. But there weren´t so many bugs in far cry and the publisher is responsible for a good support. As I know the change of the publisher was a big problem of releasing patches.

IMO half life 2 can be done with cryengine. It can handle high polygon-counts, it shouldn´t be a problem to change vast landscapes to urban settings. It´s all about the content design...

...and that´s why half life 2 is the better game while far cry has got the better engine...
 
That's still your opinion. Source has things like the facial animation features that Cryengine can't touch. I'd also rate Source's netcode over Cryengine's any day.
 
I'll go off currently implemented (i.e. used in a game) features, rather than ones that'll be in future incarnations of the engine.
 
Pi Mu Rho said:
I'll go off currently implemented (i.e. used in a game) features, rather than ones that'll be in future incarnations of the engine.
The demo was completly done with far cry patch 1.3 and only[!] with the sandbox editor which is on the game disk. So everything is currently implemented.
The crytek design team was during times of far cry development very small. So it was nearly impossible to reach half life 2´s atmosphere, (facial)animations and so on...
The design team got after the contract with EA much bigger - I am not sure, but I heard it got three times bigger....
 
schoppi said:
The design team got after the contract with EA much bigger - I am not sure, but I heard it got three times bigger....
Yeah but i'm not sure if thats a good thing or a bad thing. EA have a tendency to treat developers like crap, and favour a profitible game over a well polished and high quality one, most of the time.

(Note: I said MOST of the time)
 
Sparta said:
Yeah but i'm not sure if thats a good thing or a bad thing. EA have a tendency to treat developers like crap, and favour a profitible game over a well polished and high quality one, most of the time.
(Note: I said MOST of the time)

IMO half life 2 is a very profitible AND well polished game. So let´s hope tha EA realizes that you can have both... :)
 
schoppi said:
So let´s hope tha EA realizes that you can have both... :)

EA won't, hell takes them years to but out an sdk, almost as bad as crytek, too.
 
IMO the crytek engine is better than the source engine. It can handle high polygon-counts with vast landscapes and real time lighting. Half life 2 has got only small levels with fake landscapes and a bitmap-building just around the next corner, shadows sometimes appear at the other side of the wall/texture...For modders the capabilties of the cryengine are better

so where are all the great farcry mods?
also, the crytek engine is nice, but its not as scaleable as the source engine. thats why ppl with 5700's are enjoying halflife2, but not farcry.

im just glad i got a high end system to run both engines at full power.
 
I'm really starting to think CryEngine is very much superior to Source.

Far Cry is not a better game than HL2 by any means..but Far Cry looks so damn good in everyway. There are a few things Source has over CryEngine, for example refraction of objects in water, as well as facial animations. But Shadows, and outdoor water looks much better in Far Cry, as well as the Sky is beautiful. Also the TRUE reflections in the Sniper Scope is very impressive. I'm sure Source is capable of that..but they didn't implement it in CS: Source..
 
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