Dario D.
Spy
- Joined
- Nov 30, 2004
- Messages
- 710
- Reaction score
- 0
Is it Lockdown, Overwatch, or Steamlabs?
- - -
My favorite is definitely Lockdown.
I like Overwatch, but am quite annoyed by wide-open combat with bullet weapons... I tend to try to stay away from the streets,
In my humble opinion, Steamlabs is scatterbrained garbage. It doesn't have half the flow of Lockdown or Overwatch, nor the "easy to see" visuals of *any* HL2 maps, is big, very tedious to get from point A to point B, and only good if "too many" people are playing.
In Lockdown, you just prance around on a tour de-force, establishing your territory and sweeping through each corridor with a feeling of "ownership" and dominion over the place. You move through the map like a SWAT unit, from hall to hall, exactly as the prison environment suggests.
In Overwatch, you have an extremely friendly circular environment with streets surrounding a central building... You sweep the streets on the outside, killing with ranged gunfighting and stuff-throwing, then move into the building-of-death, forcefully, to flush out some kills, and even work your way to the rocket launcher on top, which is *quite* hard to get, in a very natural, un-cliche way. (no spiked death traps or any of that Unreal garbage surrounding the rocket launcher)
In Steamlabs, everything goes the other way. You have a massive, extremely unfriendly, hard to recognize, hard to navigate, dark, generic complex with rooms and halls that are just "there" as if being placed randomly just to make a "big DM map". I really haven't played it as much as Lockdown or Overwatch, but so far I really don't like it and try to avoid it.
I just go straight for Lockdown. :thumbs:
What are the opinions of all ye so-called, "Frag bait?"
Am I the only one who thinks Lockdown is one of the best maps in deathmatch history?
If I were given a choice between having 10,000 different UT2004 maps, 10,000 different Quake3 maps, and 10,000 different Halo2 maps, or Lockdown, I would choose Lockdown. No joke. It shames all other deathmatch.
- - -
My favorite is definitely Lockdown.
I like Overwatch, but am quite annoyed by wide-open combat with bullet weapons... I tend to try to stay away from the streets,
In my humble opinion, Steamlabs is scatterbrained garbage. It doesn't have half the flow of Lockdown or Overwatch, nor the "easy to see" visuals of *any* HL2 maps, is big, very tedious to get from point A to point B, and only good if "too many" people are playing.
In Lockdown, you just prance around on a tour de-force, establishing your territory and sweeping through each corridor with a feeling of "ownership" and dominion over the place. You move through the map like a SWAT unit, from hall to hall, exactly as the prison environment suggests.
In Overwatch, you have an extremely friendly circular environment with streets surrounding a central building... You sweep the streets on the outside, killing with ranged gunfighting and stuff-throwing, then move into the building-of-death, forcefully, to flush out some kills, and even work your way to the rocket launcher on top, which is *quite* hard to get, in a very natural, un-cliche way. (no spiked death traps or any of that Unreal garbage surrounding the rocket launcher)
In Steamlabs, everything goes the other way. You have a massive, extremely unfriendly, hard to recognize, hard to navigate, dark, generic complex with rooms and halls that are just "there" as if being placed randomly just to make a "big DM map". I really haven't played it as much as Lockdown or Overwatch, but so far I really don't like it and try to avoid it.
I just go straight for Lockdown. :thumbs:
What are the opinions of all ye so-called, "Frag bait?"
Am I the only one who thinks Lockdown is one of the best maps in deathmatch history?
If I were given a choice between having 10,000 different UT2004 maps, 10,000 different Quake3 maps, and 10,000 different Halo2 maps, or Lockdown, I would choose Lockdown. No joke. It shames all other deathmatch.