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kupoartist said:BUT, the Citizen escorting sequence was long, and it felt lazy and uninspired. The encounters were repeatative with too many duplicated Combine positions. It wasn't hard or anything, but it just dragged and I was worrying that nothing interesting was going to happen...
What exactly did you find fun about it? You know I dislike repetition in all its forms It would have been ok, but Valve's enemy placement was off. 20 waves of Combine soldiers rappelling from the rooftops in an identical way each time is far less variety than i've come to expect from Valve. The whole chapter felt like it got the Halo-treatment in order to put more effort into the closing sequence. In fact as I walked up to the door after the very first, I knew "aww shit, I want to go out there and get to the GOOD bit!"Samon said:Really Kupo? I thought it was fun.
kupoartist said:What exactly did you find fun about it? You know I dislike repetition in all its forms It would have been ok, but Valve's enemy placement was off. 20 waves of Combine soldiers rappelling from the rooftops in an identical way each time is far less variety than i've come to expect from Valve. The whole chapter felt like it got the Halo-treatment in order to put more effort into the closing sequence. In fact as I walked up to the door after the very first, I knew "aww shit, I want to go out there and get to the GOOD bit!"
Plus the whole sequence was hardly difficult, and the repeated runs were just for the sake of wasting time. There was no logical reason for not sending all the citizens across at once, or even for having the player escort them. They were too damned good at protecting themselves anyway!
kupoartist said:What exactly did you find fun about it? You know I dislike repetition in all its forms It would have been ok, but Valve's enemy placement was off. 20 waves of Combine soldiers rappelling from the rooftops in an identical way each time is far less variety than i've come to expect from Valve. The whole chapter felt like it got the Halo-treatment in order to put more effort into the closing sequence. In fact as I walked up to the door after the very first, I knew "aww shit, I want to go out there and get to the GOOD bit!"
Plus the whole sequence was hardly difficult, and the repeated runs were just for the sake of wasting time. There was no logical reason for not sending all the citizens across at once, or even for having the player escort them. They were too damned good at protecting themselves anyway!