Hello,
Ladies and Gentlemen of the Half-Life² Community, I would like to introduce you to our modification called Fields of Glory.
What is Fields of Glory (FoG)?
What we're trying to touch with our Total Conversion is an quite unattended subject in the First-Person genre: The Medieval ages with their bloody battlefields.
Intensive fights with crashing swords, the sound of war resounding from all flanks, gasping horses with shining armour and lance-armed horsemen storming towards the already reloading enemy archers who let their arrows rain down on them, their arrows blacking out the sun, interrupted by the ear-battering impacts of the thunderous siege weapons smashing their weapons and ammo against huge, magestic castles.
That's what Fields of Glory is going to be like.
The Mod focuses on the Hundred Years War, a war that actually lasted around 123 Years, beginning in the Year 1337, between France and Britain. At the moment we're designing the game modes, and we're setting high value on exciting and action-loaded sieges, with a well-balanced and enjoyable amount of realism. Who didn't dream of assaulting a castle with trebuchets, rams and ladders, while the enemy is trying to stop you with boiling water, burning arrows and gigantic rocks?
In past times, Fields of Glory was a modification based on the tactical shooter Soldner: Secret Wars and is therefore already in development for quite a long time. Unfortunately Soldner wasn't the best basis for a big modification, since it caused some major modding problems. For this reason, the Half-Life² engine is superior in almost every aspect and more than appropriate to fulfill our ideas.
In the elapsed 18 months (!) development time - not including the change-over time to get to the HL² engine - we created over 50 models, covered many of them with a skin and searched for groundbreaking and fun-orientated game modes. Of course, the input of our fans was important and precious all the time. We will try to keep on picking up ideas and grow by your criticism - but even the best ideas can't by implemented with only a small team.
That's why we're asking for active cooperation. Since our team shrunk to the minimum-size due to the changeover to the HL² engine, we're looking for Coders, Scripters, Modelers (especially for organic models), Skinners, Animators and Sound-Specialists. As you can see on our completed models and beautiful wallpapers in our media-section, we're no lazy team with wannabe-ambitions.
Interested? Want to help us? Contact us by joining out IRC-Channel #FoGmod (QuakeNet), reporting in our Forum or by mailing [email protected] .
You can find our newly redesigned homepage here: http://www.fieldsofglory.net/ . We apologize for any errors on the site and are working to fix any problems anyone has.
Fell free to write us your ideas and feedback in our board, we're happy about every friendly, or indeed critic, visitor.
See you on the battlefield.
Unimita, Fields of Glory Co-Mod Leader
Ladies and Gentlemen of the Half-Life² Community, I would like to introduce you to our modification called Fields of Glory.
What is Fields of Glory (FoG)?
What we're trying to touch with our Total Conversion is an quite unattended subject in the First-Person genre: The Medieval ages with their bloody battlefields.
Intensive fights with crashing swords, the sound of war resounding from all flanks, gasping horses with shining armour and lance-armed horsemen storming towards the already reloading enemy archers who let their arrows rain down on them, their arrows blacking out the sun, interrupted by the ear-battering impacts of the thunderous siege weapons smashing their weapons and ammo against huge, magestic castles.
That's what Fields of Glory is going to be like.
The Mod focuses on the Hundred Years War, a war that actually lasted around 123 Years, beginning in the Year 1337, between France and Britain. At the moment we're designing the game modes, and we're setting high value on exciting and action-loaded sieges, with a well-balanced and enjoyable amount of realism. Who didn't dream of assaulting a castle with trebuchets, rams and ladders, while the enemy is trying to stop you with boiling water, burning arrows and gigantic rocks?
In past times, Fields of Glory was a modification based on the tactical shooter Soldner: Secret Wars and is therefore already in development for quite a long time. Unfortunately Soldner wasn't the best basis for a big modification, since it caused some major modding problems. For this reason, the Half-Life² engine is superior in almost every aspect and more than appropriate to fulfill our ideas.
In the elapsed 18 months (!) development time - not including the change-over time to get to the HL² engine - we created over 50 models, covered many of them with a skin and searched for groundbreaking and fun-orientated game modes. Of course, the input of our fans was important and precious all the time. We will try to keep on picking up ideas and grow by your criticism - but even the best ideas can't by implemented with only a small team.
That's why we're asking for active cooperation. Since our team shrunk to the minimum-size due to the changeover to the HL² engine, we're looking for Coders, Scripters, Modelers (especially for organic models), Skinners, Animators and Sound-Specialists. As you can see on our completed models and beautiful wallpapers in our media-section, we're no lazy team with wannabe-ambitions.
Interested? Want to help us? Contact us by joining out IRC-Channel #FoGmod (QuakeNet), reporting in our Forum or by mailing [email protected] .
You can find our newly redesigned homepage here: http://www.fieldsofglory.net/ . We apologize for any errors on the site and are working to fix any problems anyone has.
Fell free to write us your ideas and feedback in our board, we're happy about every friendly, or indeed critic, visitor.
See you on the battlefield.
Unimita, Fields of Glory Co-Mod Leader