C
Crave
Guest
The Modification
As you may know, the Fields of Glory is a medieval modification for Half-Life 2, the upcoming game of the in U.S. based developer named Valve. The game supports up to 64 players on a server, and features the ability to be able to drive various vehicles across the battlefield. Plus, on top of this, the game features a magnificent destruction system, enabling us to turn houses and whatnot into rubble in a realistic way.
All this makes for a great base for a medieval modification. And besides, there aren't many 1st or 3rd person medieval games around. That's why we picked the Middle Ages. We would be able to create something truely original, something that hasn't been done many times before. This would create an unique experience for the player. In our eyes, an opportunity just waiting to be grabbed. We're trying to bring the community a medieval modification that's both fun to play, and somewhat historically correct.
Players will be able to besiege enemy castles, wreak havoc amongst enemy infantry as they mow through their lines in a well coordinated cavalry attack, and much, much more. More information will be available later, but we've got a lot in stall for you guys, you can count on that!
Features
Commanders
The most prevalent feature of this modification is the addition of the commander class on the British team. This class commands three-six AI controlled soldiers. This will allow the British team to have the advantage of numbers, even though both teams will usually have the same number of players. The AI soldiers will march in whatever formation is specified by the commander and will attack wherever the commander directs them to. These AI soldiers have the same stats as the British Soldier class and have their own health and stamina. If the commander is killed, they will react randomly, but after about twenty seconds they will die in order to prevent too many AI bots from being in the server at once. The total number of commanders allowed in the game at once will be limited, but this should only affect large games in order to prevent huge numbers of player models from being in the same place, causing lag for players with lower end machines.
Locational Damage Effects
If a player is hit in the leg and survives, they will limp and move at about a third of their normal speed. If they are hit in the arm and survive, their aiming ability will be decreased greatly. If they are hit in the chest and survive, which will be pretty rare, they will suffer both decreased speed and accuracy. If the player is hit anywhere, their morale boosts will disappear. All of these effects will be negated if the player uses their bandage.
Bandages
Each player gets one bandage item in addition to their regular gear. It recovers about 50% of their total health in addition to negating any wound effects. Bandage takes about five seconds to apply, during which time you cannot use a weapon or move, preventing it from being used in the heat of battle.
Stamina and Charging
Each player has a stamina level and a “Charge” ability. When using charge, they will move at high speed across the battlefield, but will be unable to fire weapons. Units using artillery cannot charge. Charging drains the stamina bar, and when it is empty, the player will go back to normal speed until the bar recharges. Each class has a unique amount of stamina. When stamina is low, marching speed will be lower, so no more or less ground is gained by using a charge just for transportation. This will keep units with higher stamina from getting ahead of their teammates in the long run.
Morale
Each player has a morale level, represented by a bar on the screen. Each time the player kills an enemy, they gain a temporary morale boost. Morale increases the accuracy of a player’s shooting, the reloading speed of their guns, and the attack speed of their melee weapons. It also decreases the stamina drain when charging. There are other ways to raise morale as well, such as being near the flag carrier or using a battle cry. These boosts are not temporary, so long as they remain within the correct sphere of influence. If you have no morale boosts, one-shot kills will usually only occur with a headshot, which will be very hard to get without any accuracy boosts.
Battle Cry
Each player has a battle cry ability. It causes the player to shout wildly, giving a slight morale bonus to himself and those around him, raising their combat capabilities. This can only be used once every few minutes. Many battle cries stacked together from a close-knit group will be very effective. Add a flag carrier and your battle abilities increased by huge factors. This is another ability that will encourage teams to stick together. You cannot give battle cry while using artillery.
Flag carrier
Each team has a “Flag Carrier” class who carries the flag of their team. Each team is only allowed one flag carrier at a time. Only flag carriers can claim spawn points. In addition, all players within a certain radius of the flag carriers get a significant morale boost, encouraging them to stick together.
Marching speed
All players, both infantry and artillery, have the same walking speed, even though their charge might last longer due to different stamina amounts. This will encourage teamwork further by allowing everyone to keep up without slower classes lagging behind. Players who spawn together should arrive at the front lines together.
Units
Siege weaponry
Siege tower
Onager
Trebuchet
Battering Ram
Ballista
Ladder
Horse
Weapons
Bow
Longbow
Crossbow
Dagger
Hatchet
Axe
Long Axe
Halberd
Hammer
Maul
Warhammer
Mace
Flanged Mace
Armingsword
Sword
Falchion
Longsword
Greatsword
Polearm
Spear
Ball & chain
Morning Star
Flail
Pike
Concept Art
Concept One
Concept Two
Concept Three
Positions that we are currently seeking help in:
Co-Leader
Coders
Concept Artists
Modelers
Skinners
Sound Artists
Animators
Mappers
2D Artists
Webdesigner
You can apply in these ways:
Mail: [email protected]
AIM: Crave0451
MSN: [email protected]
When applying via e-mail, please include the following:
Name
Age
Location
Previous work
Examples or work
Contact Info
To be specific, I will firstly need a Co-Leader. There is no possible way to begin such a hard-edged multi-player game, without a Co-Leader. I wish those of you whom do apply, to please be profesional, and have alot of expirence. I need not waste my time with someone whom is not interested in commiting alot of time to LoS. If interested for the posistion, please contact me via AIM or MSN first, as I am always on. I hope to see some people interested!
As you may know, the Fields of Glory is a medieval modification for Half-Life 2, the upcoming game of the in U.S. based developer named Valve. The game supports up to 64 players on a server, and features the ability to be able to drive various vehicles across the battlefield. Plus, on top of this, the game features a magnificent destruction system, enabling us to turn houses and whatnot into rubble in a realistic way.
All this makes for a great base for a medieval modification. And besides, there aren't many 1st or 3rd person medieval games around. That's why we picked the Middle Ages. We would be able to create something truely original, something that hasn't been done many times before. This would create an unique experience for the player. In our eyes, an opportunity just waiting to be grabbed. We're trying to bring the community a medieval modification that's both fun to play, and somewhat historically correct.
Players will be able to besiege enemy castles, wreak havoc amongst enemy infantry as they mow through their lines in a well coordinated cavalry attack, and much, much more. More information will be available later, but we've got a lot in stall for you guys, you can count on that!
Features
Commanders
The most prevalent feature of this modification is the addition of the commander class on the British team. This class commands three-six AI controlled soldiers. This will allow the British team to have the advantage of numbers, even though both teams will usually have the same number of players. The AI soldiers will march in whatever formation is specified by the commander and will attack wherever the commander directs them to. These AI soldiers have the same stats as the British Soldier class and have their own health and stamina. If the commander is killed, they will react randomly, but after about twenty seconds they will die in order to prevent too many AI bots from being in the server at once. The total number of commanders allowed in the game at once will be limited, but this should only affect large games in order to prevent huge numbers of player models from being in the same place, causing lag for players with lower end machines.
Locational Damage Effects
If a player is hit in the leg and survives, they will limp and move at about a third of their normal speed. If they are hit in the arm and survive, their aiming ability will be decreased greatly. If they are hit in the chest and survive, which will be pretty rare, they will suffer both decreased speed and accuracy. If the player is hit anywhere, their morale boosts will disappear. All of these effects will be negated if the player uses their bandage.
Bandages
Each player gets one bandage item in addition to their regular gear. It recovers about 50% of their total health in addition to negating any wound effects. Bandage takes about five seconds to apply, during which time you cannot use a weapon or move, preventing it from being used in the heat of battle.
Stamina and Charging
Each player has a stamina level and a “Charge” ability. When using charge, they will move at high speed across the battlefield, but will be unable to fire weapons. Units using artillery cannot charge. Charging drains the stamina bar, and when it is empty, the player will go back to normal speed until the bar recharges. Each class has a unique amount of stamina. When stamina is low, marching speed will be lower, so no more or less ground is gained by using a charge just for transportation. This will keep units with higher stamina from getting ahead of their teammates in the long run.
Morale
Each player has a morale level, represented by a bar on the screen. Each time the player kills an enemy, they gain a temporary morale boost. Morale increases the accuracy of a player’s shooting, the reloading speed of their guns, and the attack speed of their melee weapons. It also decreases the stamina drain when charging. There are other ways to raise morale as well, such as being near the flag carrier or using a battle cry. These boosts are not temporary, so long as they remain within the correct sphere of influence. If you have no morale boosts, one-shot kills will usually only occur with a headshot, which will be very hard to get without any accuracy boosts.
Battle Cry
Each player has a battle cry ability. It causes the player to shout wildly, giving a slight morale bonus to himself and those around him, raising their combat capabilities. This can only be used once every few minutes. Many battle cries stacked together from a close-knit group will be very effective. Add a flag carrier and your battle abilities increased by huge factors. This is another ability that will encourage teams to stick together. You cannot give battle cry while using artillery.
Flag carrier
Each team has a “Flag Carrier” class who carries the flag of their team. Each team is only allowed one flag carrier at a time. Only flag carriers can claim spawn points. In addition, all players within a certain radius of the flag carriers get a significant morale boost, encouraging them to stick together.
Marching speed
All players, both infantry and artillery, have the same walking speed, even though their charge might last longer due to different stamina amounts. This will encourage teamwork further by allowing everyone to keep up without slower classes lagging behind. Players who spawn together should arrive at the front lines together.
Units
Siege weaponry
Siege tower
Onager
Trebuchet
Battering Ram
Ballista
Ladder
Horse
Weapons
Bow
Longbow
Crossbow
Dagger
Hatchet
Axe
Long Axe
Halberd
Hammer
Maul
Warhammer
Mace
Flanged Mace
Armingsword
Sword
Falchion
Longsword
Greatsword
Polearm
Spear
Ball & chain
Morning Star
Flail
Pike
Concept Art
Concept One
Concept Two
Concept Three
Positions that we are currently seeking help in:
Co-Leader
Coders
Concept Artists
Modelers
Skinners
Sound Artists
Animators
Mappers
2D Artists
Webdesigner
You can apply in these ways:
Mail: [email protected]
AIM: Crave0451
MSN: [email protected]
When applying via e-mail, please include the following:
Name
Age
Location
Previous work
Examples or work
Contact Info
To be specific, I will firstly need a Co-Leader. There is no possible way to begin such a hard-edged multi-player game, without a Co-Leader. I wish those of you whom do apply, to please be profesional, and have alot of expirence. I need not waste my time with someone whom is not interested in commiting alot of time to LoS. If interested for the posistion, please contact me via AIM or MSN first, as I am always on. I hope to see some people interested!