T
The Smokster
Guest
Hello all, first post, first map, first real set of answers needed
Firstly, i'd like to say this is a wicked set of forums, most of the help i've needed i've found out by "googling" or visiting numerous forums and searching there.. but this one, tis da best :E
I've been wanting to make a map for years (since playing cs when it first came out) so... after years of playing on the maps etc... i decided to "ave a go"... (during 2 weeks of sick last month!!)
I've decided to base the map on in an airport (fed up of seeing unrealistic environments/situations to run around in CS)...
This is going to be map 1 of 4 (i hope to base it on 4 different scenarios - hostage, vip, escape and of course, bomb)
Like i said, tis me first attempt at mapping so be nice...
You can download revision C HERE
My questions are:
I've finally worked out how to embed the custom textures using BSPZIP (quite easy when you get used to it) but i need to know how and what else i need to embed to make it easy for people to download the map when they join server... (don't want people missing the custom lighting effects/hostage nav paths/anything custom to the map)
I'e got a custom .rad file used (named the same as the map)... how does 1 embed this? does 1 need to embed this or is it automatically downloaded from the server?
The same goes for the nav file used by the hostages... does 1 need to embed this as well? or again, is it automatically created/downloaded by the server?
I've used some props that seem to be acting weird ingame... some warehouse shelves allow people to jump "through" them... vending machines allow people to jump "inside" and the other day a friend was doing a brilliant "dustybin" impression when he jumped "into" a bin prop which left me in stiches seeing his little head and arms popping out this bin in this hallway... faf (funny as f..K)... how does 1 stop this? i think i gave them "props_physics_multiplayer" properties.. is this why??
So far i've compiled the map, embedded the textures and added a custom text file for the title etc...
What else should i need to embed or what files should one be putting on the server for everyone else to automatically download??
Any help or feedback on the map greatly appreciated.
Thanks in advance
Smokey
PS Sorry if this doesn't really make sense... i got a major hangover and that reef i just had didn't help :farmer:
Firstly, i'd like to say this is a wicked set of forums, most of the help i've needed i've found out by "googling" or visiting numerous forums and searching there.. but this one, tis da best :E
I've been wanting to make a map for years (since playing cs when it first came out) so... after years of playing on the maps etc... i decided to "ave a go"... (during 2 weeks of sick last month!!)
I've decided to base the map on in an airport (fed up of seeing unrealistic environments/situations to run around in CS)...
This is going to be map 1 of 4 (i hope to base it on 4 different scenarios - hostage, vip, escape and of course, bomb)
Like i said, tis me first attempt at mapping so be nice...
You can download revision C HERE
My questions are:
I've finally worked out how to embed the custom textures using BSPZIP (quite easy when you get used to it) but i need to know how and what else i need to embed to make it easy for people to download the map when they join server... (don't want people missing the custom lighting effects/hostage nav paths/anything custom to the map)
I'e got a custom .rad file used (named the same as the map)... how does 1 embed this? does 1 need to embed this or is it automatically downloaded from the server?
The same goes for the nav file used by the hostages... does 1 need to embed this as well? or again, is it automatically created/downloaded by the server?
I've used some props that seem to be acting weird ingame... some warehouse shelves allow people to jump "through" them... vending machines allow people to jump "inside" and the other day a friend was doing a brilliant "dustybin" impression when he jumped "into" a bin prop which left me in stiches seeing his little head and arms popping out this bin in this hallway... faf (funny as f..K)... how does 1 stop this? i think i gave them "props_physics_multiplayer" properties.. is this why??
So far i've compiled the map, embedded the textures and added a custom text file for the title etc...
What else should i need to embed or what files should one be putting on the server for everyone else to automatically download??
Any help or feedback on the map greatly appreciated.
Thanks in advance
Smokey
PS Sorry if this doesn't really make sense... i got a major hangover and that reef i just had didn't help :farmer: