TechnoHippyChic
The Freeman
- Joined
- Jul 23, 2003
- Messages
- 1,764
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- 103
They could just have it low on fuel when Gordon gets to it, so he wouldn't be able to go very far...
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TechnoHippyChic said:They could just have it low on fuel when Gordon gets to it, so he wouldn't be able to go very far...
"It is possible to have sky vehicles, the big issue will be making sure you are careful with your map during design so you don't run into performance issues."
RoguePsi said::dozey: I think what Rick actually meant was, the engine would need to render the city below etc which would eat up most of the CPU power. I dunno where you got the idea of 3D skybox's from. HL2 will contain dynamic skybox's yes, but they're an advance from those seen in BF:1942 so the idea that you can only go so high in them is stupid. No invisible walls there (which is irrelevant because you wont go that high anyway). Plus, in BF:1942, the maps are sparsely populated with buildings and the quality of texture is low which allows the smooth running, but in HL2, there will be an entire living city beneath you.
Mac said:bummer, i was looking forward to taking advantage of hl2's large map size with flying vehicles, but that doesnt look to be very possible. Oh well, there are still many great gameplay experiences to be had on the ground
only a minor gripe (sorry, i have some fascination for air vehicles)
RoguePsi said:I dunno where you got the idea of 3D skybox's from. HL2 will contain dynamic skybox's yes, but they're an advance from those seen in BF:1942 so the idea that you can only go so high in them is stupid.