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HL2 weapons use normal maps, spec, reflection and so on, haven't looked closely enough at the CS ones.random.hero said:umm, has anyone realised that the weapon models in both CS and HL2 dont seem use normal maps, its mainly in the skill of the texturing. if i were you, id delete all the grooves off the handles and the majority of the front of the scope. then after that, you can drop a whole load of polies from the stock as thats not going to be seen ingame. just that would probably halve the poly count then theres no real need for normal maps, the small vertical grip is too far away ingame for someone to realise that the grooves arent modeled, plus theyll be under the hand most of the time.
PS. how many sides do you need on the barrel at the front ? it looks very high, maybe 12 or 16 ?
Razor said:Silly question, but when you look through the scope, isn't all you're going to see the front sight?