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JackiePrice
Guest
Originally posted by grambo
Personally I find under 60fps to be unplayable in an fps game, especially if you are playing online against other people in a game where precision is very important (Quake3/RA3, Counter-Strike).
This is a common misconception, but it has a very valid reason behind it.
The human eye can't really see the difference between 30FPS and 60FPS. (for reference, motion pictures are recorded at 24 FPS, but it doesn't translate well because film captures motion blur which helps blend frames together, typically computer games do not have motion blur -- Jedi Outcast's lightsabers excepted.) The thing is, if you are averaging 60FPS, there are very good odds you are never dropping below 30fps, and are frequently up near your monitor's refresh rate. (No matter what a benchmark tells you you are getting in frames per second, you cannot physically display more than your monitor can refresh per second.) If you are averaging 30 FPS, large portions of the game will be beautiful and probably run at 45FPS or higher. But...other large portions of the game will slow down to a crawl with a slideshow of 15FPS or even less, and below 30 really starts to get noticeable.