H
hentai
Guest
How should every FPS look?
1.When you walk you slightly bob just like in Unreal 2, not stupidly glide like you are on a track.
2.Weapons are not fixed to the screen so when you shift your view the weapon doesn't move at all, this is all rectified in Half Life 2, also when your view goes up you realistically see more of your hands, again rectified in Half Life 2.
3.RPG elements, character/skill development like in Deus Ex, System Shock, Boiling Point, Oblivion.
4.Versatile character- wide range of possible actions/movements like in Riddick:Escape from the Buther Bay but in regard to number 3.
5.Open level structure, non-linear usage of weapons and vehicles like in Halo or Farcry, but primarily Halo(notice how very linear Half Life 2 is in this aspect). Non-linear usage of vehicles and open level structure in Halo is still not surpassed.
6.Implementation of physics, the easiest way to make a game non linear is to implement as much physics as you can. Idealy when you max out on physics the game itself is by default already non-linear.
7.using the ladders like in F.E.A.R., using use button and seeing your body.
1.When you walk you slightly bob just like in Unreal 2, not stupidly glide like you are on a track.
2.Weapons are not fixed to the screen so when you shift your view the weapon doesn't move at all, this is all rectified in Half Life 2, also when your view goes up you realistically see more of your hands, again rectified in Half Life 2.
3.RPG elements, character/skill development like in Deus Ex, System Shock, Boiling Point, Oblivion.
4.Versatile character- wide range of possible actions/movements like in Riddick:Escape from the Buther Bay but in regard to number 3.
5.Open level structure, non-linear usage of weapons and vehicles like in Halo or Farcry, but primarily Halo(notice how very linear Half Life 2 is in this aspect). Non-linear usage of vehicles and open level structure in Halo is still not surpassed.
6.Implementation of physics, the easiest way to make a game non linear is to implement as much physics as you can. Idealy when you max out on physics the game itself is by default already non-linear.
7.using the ladders like in F.E.A.R., using use button and seeing your body.