FPS standard

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Bobbing up and down is a completely and utterly pointless point to make, given it affects the gameplay in – oh, wait, it doesn’t. And what about ladders? Who cares, it’s silly, and sometimes it works and sometimes it doesn’t.

None of these things should be standard.

Well, finally some qoute that explicitly states how mindnumbingly irrelevant your way of thinking is.

Especially when you were unable to register this quote:

Well, it is pretty dumb of you to mix acquiescence to lower standards just because they work so then you can give it a "rat's ass about it". And why stupidly mix fun with it like if the standards are higher/better you would in some bizarre way lose the fun. Please learn to think...

Why are you repeating yourself, please try to read and think.
 
OMG, the usage of linear and non-linear terms can be implemented to different aspects, did you drop out of school?!

Elaboration of non-linear combat:

for example in HL2 you can't avoid fighting, you have strict triggers and sequences, in Halo you can, as I already gave one of many examples-killing enemy before he takes the banshee, than you take it an avoid 30 min of combat-that is non-linear.
That's like saying skipping Blast Pit in HL1 by using a certain scientist at the right time to open a door makes the game non-linear. Halo is linear. There's a path to the objective and there's enemies in the way. Bits can be skipped like that or in Silent Cartographer by killing the elite before he can close the door but that's it. I like Halo and Assault the Control Room is one of my favourite levels in any game but it is linear.

in HL2 you always have one way to combat enemis, like striders for example-everything is very rigidly set that way to the last detail.
One way to combat enemies? Did you play Ravenhom (as 1 example)? You have guns, traps and the Gravity Gun and if all else fails you can leg it. Only certain enemies have things pre-set.

in HL2 there is something I call "vehicle time", I hope comparing with Halo where you can actually enter buildings with vehicles is not necessary.
I have no idea what you're talking about.


And Samon is right, there should be only 1 FPS standard: Fun.
 
Hentai: No, backtrack (you seem to do this alot, so it shouldn't be a problem). I took it that you are saying all those things you listed should be standard in first person shooters. A simples yes will do.
 
If Halo is the FPS standard, I might as well give FPS games and get a job working on an assembly line. And I would hate to only be able to carry two weapons in HL2. Not to mention the overwhelming majority of Halo levels are just as linear as HL2, and nowhere near as interesting.
 
Samon is the President of HL2.Net. Your argument is invalid. No further discussion, or the fist of the mighty Salmon, God of Forums shall striketh down upon thee with the ferocity of a kitten on crack and the swiftness of a salmon spawning upriver.

I'll leave now.
 
Maybe you should read again the first post and see why I mentioned Halo in the first place...are people here always this hysterical?
 
*hysterical

Quit your trolling please.
 
Oh yes, I almost forgot, since you can see your hands holding a weapon it would be nice to see them also while holding a wheel on the vehicle or when using a turret.

But probably that's all too pointless to you, afterall you just want fun.:rolleyes:
 
Oh yes, I almost forgot, since you can see your hands holding a weapon it would be nice to see them also while holding a wheel on the vehicle or when using a turret.

But probably that's all too pointless to you, afterall you just want fun.:rolleyes:
Realism does not always equal fun.

Want a realistic World War II game? I'll make you a game where you sit in a bunker for eight hours, doing nothing but waiting and staring at the gray walls. Then the bunker gets the shit bombed out of it by the Germans.

gg
 
I just dont understand the need for a set of standards that each FPS game should follow, wouldnt that make them all very, very boring?

Halo and Half life are different games, both of them are great in their own way, I wouldnt want a gravity gun in Halo and I wouldnt want a load of different vehicles in Half life because it just wouldnt work.
 
I just dont understand the need for a set of standards that each FPS game should follow, wouldnt that make them all very, very boring?

Halo and Half life are different games, both of them are great in their own way, I wouldnt want a gravity gun in Halo and I wouldnt want a load of different vehicles in Half life because it just wouldnt work.
:)

And that's the ending conclusion of this thread.
 
Get shot in the head when you step off the train by a stray bullet. Be forced continue playing the game (which now only consists of lying down on the floor and bleeding) forever.

How realistic!
 
I just dont understand the need for a set of standards that each FPS game should follow, wouldnt that make them all very, very boring?

Halo and Half life are different games, both of them are great in their own way, I wouldnt want a gravity gun in Halo and I wouldnt want a load of different vehicles in Half life because it just wouldnt work.

Best first post ever.
 
Agreed, or at least until the next coming of a potential Shens.
 
So you'd rather have a realistic game and nothing else? No gameplay, no fun at all?

Forgive me, but could you please stop making such idiotic statements that when you upgrade the game and at the same time not touch core structure of the game that makes it fun you somehow lose that fun.

You are embarrassing yourselves.
 
So I came home and I'm like, yeah whatever. I didn't understand what that dude was saying. We went to the store after that and then had pizza for dinner.
 
Btw, this is not a question of realism but of consistency, do you people even read what you write?:rolling:

Hentai thinks we're all idiots!!!


OH NO DID I JUST POST THAT WITHOUT EVEN THINKING ABOUT WHAT I JUST WROTE?!?!?!?
 
Me no reads good. Me write. Me hate.

Can anyone read that? I sure as f*ck can't make sense of it.
 
Oh yes, I almost forgot, since you can see your hands holding a weapon it would be nice to see them also while holding a wheel on the vehicle or when using a turret.

But probably that's all too pointless to you, afterall you just want fun.:rolleyes:
Seeing your hands on the stearing wheel would be worse for imersion IMO, simply because it would never look realistic enough. That's why legs in FPSs suck, you stand on a ledge and look down, what do you see? Your legs floating in mid-air. It looks horrible and takes ages to programme and animate and all you end up with is people on forums bitching about how bad the arms look instead of people bitching about not being able to see them.
 
Obviously you never played Riddick: Escape from the Butcher Bay-concerning body/legs and SW:Republic Commando concerning hands operating turrets etc(you can even see finger pulling the trigger), both are very realistic and superior to the "concept" of invisible inconsistent body, inconsistent because you can see your hands while holding a weapon and you can't see it in other equally relevant situations. So, obviously that concept is half baked and needs to be surpassed.

And that's what this topic about FPS standard is all about.
 
But like, it has completely nothing to do with the gameplay. Riddick is designed that way, and Half-life 2 is not. Two different games.
 
It doesn't need to be surpassed. Honestly, why should anyone give a flying f*ck about something as small and unimportant as that?
 
Because it's half baked and inconsistent, as I clearly explained.

Your moronic tendencies to mention things, like "fun" that have no bearing to the topic just point out your laziness and lack of any coherent thought.
That's why on some forums with different public this is a very good topic, the public here is different that way, maybe you should work on it...
 
But like, it has completely nothing to do with the gameplay. Riddick is designed that way, and Half-life 2 is not. Two different games.

Gameplay consists of tiny seemingly irrelevant particles that put together make a whole. You are incoherent.
 
Because it's half baked and inconsistent, as I clearly explained.

Yes, you have explained it. You have repeated your point over, and over. Nobody gives a shit. Just because you have explained it, does not mean it is correct. What are you trying to prove?
 
Ok. So because someone may like a game that the developer spent their time working on making gameplay and such fun instead of working on something as insignificant as being able to see your ****ing FEET that makes them a moron?

GTFO.
 
Yes, you have explained it. You have repeated your point over, and over. Nobody gives a shit. Just because you have explained it, does not mean it is correct. What are you trying to prove?

Of course you are correct, to your incoherent out-of-place thoughts I answer with coherency with arguments and examples in line with the topic title. Naturally this causes repetitiveness.

Ok. So because someone may like a game that the developer spent their time working on making gameplay and such fun instead of working on something as insignificant as being able to see your ****ing FEET that makes them a moron?

GTFO.

I see, so your theory is that this two(one big one tiny) things are both so vast in regards to invested labor and time that it's just impossible to make both?
Are you really that ridiculous?

Have you read the title of this topic?
 
Of course, I saw it as a mistake myself before, it will never happen again.
 
Obviously you never played Riddick: Escape from the Butcher Bay-concerning body/legs and SW:Republic Commando concerning hands operating turrets etc(you can even see finger pulling the trigger), both are very realistic and superior to the "concept" of invisible inconsistent body, inconsistent because you can see your hands while holding a weapon and you can't see it in other equally relevant situations. So, obviously that concept is half baked and needs to be surpassed.

And that's what this topic about FPS standard is all about.
http://en.wikipedia.org/wiki/Feature_Creep
If a games developer tried to include every new and cool feature in their games it would take so long to develope that newer, cooler features would come out and then they'd either have to implement them or look outdated. HL2 took 6 years, would you have liked it to take 7 or 8?
 
I'm sorry, I don't understand why this feet thing is a problem. Can you not suspend your disbelief that your ingame avatar can't see his own legs moving when you run?

"I can't see my own legs; I must be floating!"

And are you really going to be focusing on your feet when you're running, or your hands on the steering wheel while driving? Shouldn't you be more focused on where you're going rather than your appendages? If so then it just becomes a cosmetic detail rather than a necessity, definately less than a "standard."
 
I know, there was this guy, and he was tring to convince everyone that all FPSs should be the same. What a ****ing...oh shit *runs*

Standard means a level of excellence. Standard is infrastructure. With this post you are mindlessly implying that story, design, structure of the game, and everything else above the infrastructure means nothing despite the fact that it means everything because infrastructure itself is just a foundation!

Furthermore in so far 8 points of FPS standard I made I focused on that infrastructure and even mentioned how non-linearity by default means uniqueness.

Are you beginning to understand the title of this topic after all those explanations?

I'm sorry, I don't understand why this feet thing is a problem. Can you not suspend your disbelief that your ingame avatar can't see his own legs moving when you run?

"I can't see my own legs; I must be floating!"

If I can see my virtual hands I want to be able to see my virtual body/feet or at least my virtual hands in other equally relevant situations, such half baked solutions don't pass with me!
 
To each his own I guess. But I can think of no FPS that meets all the requirments you set out so I guess you'll just have to go through your gaming life disapointed. And I still stand by my statment that legs in FPSs look terrible and take away from imersion more than add to it.
 
linearity is not at all a bad thing and to say otherwise just means you're an idiot who hasn't thought about it enough or is not intelligent enough to realize it.

freedom is a good thing in real life, but not necessarily in games. movies are quite linear and they're awesome - similarly, for a true cinematic experience, particularly when it comes to a very well-developed plotline, making the game fairly linear is a good way to go.

and legs in RTS are stupid, you might as well add a nose you see out of focus if you look down and blinking. realism is not necessarily conducive to good gameplay, and often it can do the opposite.
 
To each his own I guess. But I can think of no FPS that meets all the requirments you set out so I guess you'll just have to go through your gaming life disapointed.

Not quite-
http://www.xenus-hq.net/precursors/

And I still stand by my statment that legs in FPSs look terrible and take away from imersion more than add to it.

every game that had such implements disprove you, even Breed. Btw I don't insist on legs, you started that issue, I just insist on hands in other situations like in SW: Republic Commando and other, just basic consistency.
Don't you think it looks stupid when in HL2 you operate the turret like you are telekinetic?

Actually Halo is the best role model here, in every situation like that you see the whole body from outside and it works excellent. Halo really has a lot to offer.
 
Don't you think it looks stupid when in HL2 you operate the turret like you are telekinetic?
No, not in the least :p

Actually Halo is the best role model here, in every situation like that you see the whole body from outside and it works excellent. Halo really has a lot to offer.
There is a large difference between seeing things in first and third person.
 
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