FreemanHL2
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Source Engine no limits???
Yesterday i sent an e-mail to rick about the poly counts and texture res the source engine can support. I got this e-mail back... From what i read you are really only limited by your hardware, wich means we can almost create anything on souirce... I'm a really happy MOD maker! :E
What do you think???
Yesterday i sent an e-mail to rick about the poly counts and texture res the source engine can support. I got this e-mail back... From what i read you are really only limited by your hardware, wich means we can almost create anything on souirce... I'm a really happy MOD maker! :E
Date: Thu, 21 Oct 2004 07:16:24 -0700
From: "Rick Ellis" <[email protected]>
Hello...
Yes we'll be releasing exporters with the SDK. There's no real "set" number of polys and rez for the engine as the physics and AI calculations take a fair chunk of time as well so your framerate really depends on the world's complexity in the area around the player. You will obviously get away with higher poly counts and rez in lower complexity areas (i.e. little AI and physics) whereas you'd get a lower framerate in more complex areas. We tuned HL2 to run on various machines at given framerates, not at given poly counts. This is the best way of doing it.
I'm assuming you mean "baked in lighting" and the answer is yes.
Rick
Valve
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Sent: Thursday, October 21, 2004 12:38 AM
To: Rick Ellis
Hey Rick! Just a few questions...
Will you be releasing exporters for maya and 3dsmax with HL2? Will these be avaliable with the first release of the sdk?
PS: What is the max texture resolution and poly count the source engine is capable of processing at any one time? O and deos the SOURCE engine support TEXTURED LIGHTING???
Thanks for your time.
What do you think???