RogueShadow
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I am fairly certain they also said they wouldn't allow important area's to be destroyed. So yeah, that pretty much rules out total destruction
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vicefredav444 said:farcry has deforming!! You shoot at the ground and you have a crater, bigger explosion bigger crater. The deforming aspect is definitely there in hl2. I remember valve saying stuff like barrels won’t deform. You will have to have different versions of the barrel if you want it to look dented.
They also said entire buildings can catch on fire and you would have to evacuate the building. Now since they're saying levels are fully destructible and we see striders taking down huge amounts of concrete and pillars and what not, maybe they are.
I want a mod with a huge nuclear bomb going off in a city and you get to see the fallout, or an earthquake, or both. I guess I would need a super computer for that.
guinny said:But a MOD of half-life 2 will.
KagePrototype said:If all buildings are fully destructable, then it removes all limitations to the player in the game. Fully implementing something like this is a very bad design decision, because there's nothing that governs how far a player can go before reaching some sort of barrier to stop them. in order for it to work, maps would have to go on and on and on and on ad infinitum, which we all know is impossible.
mrchimp said:There's a game that claims to do it and not just in the redfaction sense but actually does it. e.g you shoot a tower at the base with an RPG, bit's fly off the base, the tower becomes unstable and collapses. Doom 3 uses a similiar kind of tech on glass (or so they say) if you shoot it, it shatters in a convincing manner. Obvoulsly ID have made no attempt to adapt the system for other materials.
It's a shame I can't remember the games name (or the engines for that matter) but it's 1 or 2 years away. Graphically it will look outdated compared to UE3 but such a physics system will put everything else to shame.
Totalkrusher said:Are you talking about Söldner? Söldner has fully destructible buildings, terrain, etcetera. If you fire a bunch of RPG's at a tower (or a few tank shells), you can bring the tower down (or knock huge portions off of it at least)... But the overall graphics on this game are not particularly amazing.
http://soldner.jowood.com/
There is a beta demo out if you wish to try it for yourself. (It is fun having all the trees around you fall down when under attack from heavy fire power...)
EDIT: Some shots:
http://soldner.jowood.com/screenshot.php?ss=3 (Terrain)
http://soldner.jowood.com/screenshot.php?ss=ADS1 (Buildings before...)
http://soldner.jowood.com/screenshot.php?ss=ADS5 (...and after)
Now granted, this does not use nearly as sophisticated physics as the havok-engine fully entails...
Does Brat have a publisher for SOLAR? No, we are currently looking to be signed.
Why are the screen shots not textured? The screen shots are from our running MP demo (available to publishers only). Textures have not yet been applied as we are focusing our efforts on research and development of game play, landscape, interactive features and lighting techniques.
Can you really use WMDs? Yes, we currently have some nice ICBMs that launch. They will play a large part in MP missions. (See new screen shots. Also check out the fully functional tunneling device! It creates tunnels in the landscape).
Solar or SOLAR? SOLAR is the current working title for the game.
Will Brat be keeping a production diary of SOLAR? Yes we will, it will be on the forum.
mrchimp said:This is the game I was talking about
http://www.brat-designs.com/solar.html
Here's a Q&A they did
They used to have a video that looked pretty nice but I can't find it now.