Sheepo
The Freeman
- Joined
- Apr 9, 2007
- Messages
- 10,577
- Reaction score
- 79
Plot and Mysteries: I'm not sure what 'answers' you're looking for. I agree about the GMan, it just sounded to me like you actually expected some detail or explanation of his existence. Disregarding that, I see nothing left to be asked, other than the obvious continuation of the plot, the Borealis, Aperture Science, and the like. Which leads me to my next point: Half Life is not work. Though it wasn't precisely what Stigmata meant, the journey is the reward. Not that 'rewards' aren't given in terms of climaxes, spectacles, accomplishments, answers. In HL2 you cripple the combine's hold on the world. In Episode 1 you hold off the destruction of City 17, thereby saving thousands, and escape the city yourself. In Episode 2 you deliver information to White Forest which prevent a massive combine invasion and get ready to deliver destroy a mysterious power in the arctic. I don't know what stimuli you need to feel like you're doing something, but I have no trouble.
Episode 2 Climax: Well I was referring to Ace when I talked about the other games' climaxes. You actually bring up a good point: You don't actually have to struggle for shit. If you retreat close to the base (where the siren goes off) you can kill pretty much all the striders without moving from a magnusson spawn. It's actually pretty clever of Valve, because even though the striders may get closer and closer to the base and the overwhelming feeling of impending doom gets stronger, you're never really in much danger at all. But I have no idea why you'd bother caring that you don't have to kill the hunters (although they always do take out my strider buster in mid air, atleast if there's two or more of them, I don't know how you avoid that) or that you can break it down to series of simple actions repeated several times. I'm sure there's a magic way to beat it using one hand, taking no damage, and leaving 70% of your enemies alive. But then, you could just play it the way that game's intended. Because it's intense and fun and satisfying as shit.
Episode 1: Haha, puzzle solving and platforming, right. I'm sure there are some things I simply don't remember (first two chapters have a tendency to blur together because everything looks and plays the same), but are you referring to picking up orbs and shooting at plugs? Really?
Episode 2 Climax: Well I was referring to Ace when I talked about the other games' climaxes. You actually bring up a good point: You don't actually have to struggle for shit. If you retreat close to the base (where the siren goes off) you can kill pretty much all the striders without moving from a magnusson spawn. It's actually pretty clever of Valve, because even though the striders may get closer and closer to the base and the overwhelming feeling of impending doom gets stronger, you're never really in much danger at all. But I have no idea why you'd bother caring that you don't have to kill the hunters (although they always do take out my strider buster in mid air, atleast if there's two or more of them, I don't know how you avoid that) or that you can break it down to series of simple actions repeated several times. I'm sure there's a magic way to beat it using one hand, taking no damage, and leaving 70% of your enemies alive. But then, you could just play it the way that game's intended. Because it's intense and fun and satisfying as shit.
Episode 1: Haha, puzzle solving and platforming, right. I'm sure there are some things I simply don't remember (first two chapters have a tendency to blur together because everything looks and plays the same), but are you referring to picking up orbs and shooting at plugs? Really?