chriso20
Newbie
- Joined
- Jul 16, 2004
- Messages
- 686
- Reaction score
- 0
You noticed that you get 'bricky' / jaggies / pixels in games when things arent vertical or horizontal?
First of all why - This is because to cover these up you'd need anti-aliasing, basically smooths out the line with semi-transparent pixels.
This is the thing that slows down CAD progs if you use them (no not the ONLY thing just a thing)
The reason it slows down? because if you imagine a RED gun over a YELLOW wall, well those semi-transparent bits of RED will blend with the YELLOW to make an orange right? well the CPU has to calculate how orange to make it depending on the opacity or how see-thru it is, it has to do a good 100+ at least every frame and that can be 60+ frames a second...and so why they dont anti-alias!
Well games like HL2 obviously still dont anti-alias, things that spoil it are like the power/telephone lines in the HL2 Coasline vid. Where you may only have a 1 pixel line representing each line of power/telephone line. If it could anti-alias that line then you could see it from further away (currently limited to the distance IN-GAME before the thickness of the wire becomes one pixel) and also improve basic graphics quality
My point:
ONE DAY COMPUTERS WILL HAVE 100GHZ PROCESSORS....50GIG GRAPHICS CARDS WITH 100PIPES.....50GIG OF RAM!!! MUWAAAHA ONE DAY WE CAN USE ANTI-ALIASING!!!! ROLL ON BETTER GAMING!!!!
*this public service anouncement was brought to you by mc Donalds*
First of all why - This is because to cover these up you'd need anti-aliasing, basically smooths out the line with semi-transparent pixels.
This is the thing that slows down CAD progs if you use them (no not the ONLY thing just a thing)
The reason it slows down? because if you imagine a RED gun over a YELLOW wall, well those semi-transparent bits of RED will blend with the YELLOW to make an orange right? well the CPU has to calculate how orange to make it depending on the opacity or how see-thru it is, it has to do a good 100+ at least every frame and that can be 60+ frames a second...and so why they dont anti-alias!
Well games like HL2 obviously still dont anti-alias, things that spoil it are like the power/telephone lines in the HL2 Coasline vid. Where you may only have a 1 pixel line representing each line of power/telephone line. If it could anti-alias that line then you could see it from further away (currently limited to the distance IN-GAME before the thickness of the wire becomes one pixel) and also improve basic graphics quality
My point:
ONE DAY COMPUTERS WILL HAVE 100GHZ PROCESSORS....50GIG GRAPHICS CARDS WITH 100PIPES.....50GIG OF RAM!!! MUWAAAHA ONE DAY WE CAN USE ANTI-ALIASING!!!! ROLL ON BETTER GAMING!!!!
*this public service anouncement was brought to you by mc Donalds*