Game Engines.. HL2/Doom3/U3

She said:
Discussion thread??
goodmorning..

Yes. But when practically everyone disagrees with you that should give you a hint about something.
 
qckbeam said:
As far as I can tell Valve comes up with an idea and builds the technology to make that idea come to life. They want emotional storyline so they build the facial animation technology required to pull it off. They wanted an interactive world, so they licensed Havok, and when that wasn't good enough, rewrote it to suit there game. They want immersing environments, so they focused on creating amazing, sound, visual, and artificial intelligence systems.

As far as I know id came up with the technology, and then decided that the time was right, and the tech ready, to create Doom 3. They used the brand new lighting model John had built to give the environments a rich, dreadful atmosphere. They used brand new sound technology to bring things to life on an aural scale. They created the interactive GUI surfaces to add yet another layer of realism to the experience. They crafted an engine that would not only look stunning, but provide the tools needed to craft a frightening game.

Epic was showing off their technology at E3 which, believe it or not, is a trade show for developers. It wasn't necessarily geared towards any of us gamers, but rather developers working on the next generation consoles, or with next-gen PC hardware in mind. UE3 will most definitely be a AAA engine, and is certainly going to be the next big thing when it does finally hit in 2006. Epic used E3 to get their product out there. It was just a case of Epic advertising their product to potential customers.

Unlike the days when Super Mario was king, graphics play a very important role in games today. With game like Half-Life 2, or Doom 3, the visuals are just as important as the gameplay. With the case of Half-Life 2 you have a game that is trying to tell a story, create a certain mood, and provide an enjoyable playing experience all at once. If you have horrible sound, terrible voice actors, terrible music, crappy visuals, or anything like that, you've killed your mood, and you could ruin the story. Since the mood and story tie together so closely with gameplay, you may have just killed that as well. It's for reasons such as these that todays games put such a focus on technology. They try to provide an experience more akin to a film than Super Mario Brothers.


Very well said!
 
Yes. But when practically everyone disagrees with you that should give you a hint about something.

ok.. about what?? that this thread doesnt ADORE HL2??
and my thread sux beacuse i want to discuss something?

There you go qckbeam.
See.. that wasnt so hard..

that should give you a hint about something
yea.. it actually does.. you all are -15 in age.. or just plain stupid.
 
She said:
ok.. about what?? that this thread doesnt ADORE HL2??
and my thread sux beacuse i want to discuss something?

I'll admit ima HL2 fanboy, but alot of the people replying here arnt, there have been alot of unbias responses, your just refusing to respond to them.
 
I think what She is trying to say is that developers advertise too much on what an engine can do and less on why their game will be good. The capabilities of an engine of course tie into gameplay but the gameplay should be focused on more than the lighting, shader effects, etc.
 
I think what She is trying to say is that developers advertise too much on what an engine can do and less on why their game will be good. The capabilities of an engine of course tie into gameplay but the gameplay should be focused on more than the lighting, shader effects, etc.

Thank you... you know.. my english sux.. :p
 
She said:
Thank you... you know.. my english sux.. :p
No, it gets a little choppy whe you get irritated, but overall, your English is better than a lot of folks who claim it to be their native tongue. Myself included.
 
She said:
There you go qckbeam.
See.. that wasnt so hard..

I made many similar points, but my threads seem to get categorically overlooked... :hmph:
 
alan8325 said:
I think what She is trying to say is that developers advertise too much on what an engine can do and less on why their game will be good. The capabilities of an engine of course tie into gameplay but the gameplay should be focused on more than the lighting, shader effects, etc.

But the graphics is all you can really advertise using screenshots and videos. And how can anyone even say that they don't advertise anything besides graphics? Id constantly said that they were trying to create a scary horror game. That was their main purpose. The engine just helped them do that. Valve has stressed the level of interactivity and depth of story in HL2. What more can they do if they don't want to give the stories away? Granted it is harder to get this info since you have to read interviews and articles rather than just look at pics and videos.

The engines are just tools. The games are what they make and sell.
 
She - as qckbeam has said - they advertise their engines and their abilities to make use of them in their games (to make their games good). Thus, other developers who are aiming to make a similar game can use the required engine.

Carmack made a good lighting/shadowing engine - to make a scary world
Newell and boys worked on a facial expression tech - to create a dramatic and emotional world

e.t.c.
 
She said:
First: No, i dont hate Valve, Idsoftware..Lets discuss this shall we..

The problem with FPS games now a days is that they have to have an "ENGINE OF THE FUTURE"..

Did mariobros have an engine of the future?
doom2??.. golden eye or Super Metroid??...

I thought that this post was pretty hard to follow because it goes off on tangents, doesn't seem to lead to any point and parts of it doesn't seem to fit or make sense. I think what turned people against you was:
1. you put Valve (on a HL2 fansite) under the 'engine first, game second' category.
2. after a while you just started trying to command people to 'discuss' you first post.

Oh, well. I have to agree with you on what you mean to say. Game design should come ahead of the tech. However, I think that games a starting to converge in the way they are being designed. After HL2, people aren't going to settle for crappy physics and blank-eyed characters. Most major FPS's would have to have these features because the bar has been raised. Games will always strive to give an overall experience and I think that is where we have a Future Engine that Can Do Everything.
 
She said:
First: No, i dont hate Valve, Idsoftware..Lets discuss this shall we..

The problem with FPS games now a days is that they have to have an "ENGINE OF THE FUTURE"..

Did mariobros have an engine of the future?
doom2??.. golden eye or Super Metroid??
What about Halo... Nope..
still.. those games were experiences for me.

If you design a game to follow an engine.. "you fail at games"..
First.. you design the game, then all your ideas must have an engine, so those ideas would work... there you go.. start programming..

( thats how i do it )

Valve seems to do it the other way around.. so did Doom3 and U3..
all iv'e seen from U3 is ( what you can do in the engine )..

Nothing about the game in that "trailer"..
beacuse there isn't any game yet..
I just saw what the U3 engine could do in it.. cool.. whatever..

Do they sell engines to us.. or games??
Ok.. shure.. game designers buys engines and uses them to make games.. So why dont they show of their "FUTURE" engines to the developers.. and some Game for us.. the PLAYERS..

Again: No, i dont hate Valve, Idsoftware.. im not a Nintendo fanboy.. or PS2 / XBOX geek.. Lets discuss this shall we..


Are you really sure u want to do this, are you. ?

You know that this will not be a nice to watch.. a battle between doom3 engine and Valve's "SOURCE".

Well let me just put it to u , source will rip apart doom3 engine like tin can and ask for more when it is over.

when u get the chance test both games and see how man fps u get on each this is my test sofare.

doom 3 640*480 fps 19
source 1024*768*32 fps 38

this is tested on a P4 2.4, 512mb ram, Nvidia GeForce MX 4 440 (64mb).

So when comes to doom3, I DID NOT LIKE THE GAME OR THE GAME ENGINE.
 
Are you really sure u want to do this, are you. ?

You know that this will not be a nice to watch.. a battle between doom3 engine and Valve's "SOURCE".

Well let me just put it to u , source will rip apart doom3 engine like tin can and ask for more when it is over.

when u get the chance test both games and see how man fps u get on each this is my test sofare.

doom 3 640*480 fps 19
source 1024*768*32 fps 38

this is tested on a P4 2.4, 512mb ram, Nvidia GeForce MX 4 440 (64mb).

So when comes to doom3, I DID NOT LIKE THE GAME OR THE GAME ENGINE.

What??
 
alphadec said:
Are you really sure u want to do this, are you. ?

You know that this will not be a nice to watch.. a battle between doom3 engine and Valve's "SOURCE".

Well let me just put it to u , source will rip apart doom3 engine like tin can and ask for more when it is over.

when u get the chance test both games and see how man fps u get on each this is my test sofare.

doom 3 640*480 fps 19
source 1024*768*32 fps 38

this is tested on a P4 2.4, 512mb ram, Nvidia GeForce MX 4 440 (64mb).

So when comes to doom3, I DID NOT LIKE THE GAME OR THE GAME ENGINE.

Ssssh. Be quiet.
 
She, in order to make great game, you need a great engine. By licensing the Unreal engine, games developers have been given the freedom to create a game without having to worry so much about the technical limitations of the game. They can devote nearly all their time to creating the actual game and gameplay. Instead of worrying about how to render their monsters and how they will cast shadows, all they need to worry about is how they will look and what colour their fireballs will be etc.

Don't you see? The next generation games engines has allowed developers to concentrate all of their energy on gameplay, level design, character design etc. (Effectively turning the games developers into modders). Isn't this what you wanted in the first place??
 
The ultamite goal of video games is to get the most realistic as possible. so in order to sell their games they show you their state of the art physics engine to get you to buy the game. Has it worked so far with HL2? Aparently or i wouldnt be talking on this forum.
 
*Sigh* it's like groundhog day. What's the point of this thread? The repetition is driving me nuts. C'mon I'm not the only one that thinks that right?? right???? Gaaaaaaaaaaaaaaa.
 
Ok...

I now ask for ANY moderator on this site to Close my thread.. please

People just dont care to discuss things....
 
I think Valve planned a game, and then they made an engine that would allow them to make the game they envisaged.

However feel free to continue the flaming :)
 
Lol, no you got it wrong. I love discussing things that are new and fresh/ stimulating. This sort of thing has been discussed to death. I mean comparing game engines? you can do better than that.
 
However feel free to continue the flaming
Oh.. so you like it..
then lets flame eachother to death in this thread...
Let the battle begin:
DOOM3 vs HALFLIFE2 vs UNREAL3... best engine, graphics..
DELAYS!! WHY!

:p:p
 
SMT said:
Incidentally, the first legitimate, inexpensive implementation of side-scrolling on PC was created by John Carmack for Commander Keen.

Commander Keen rocked! :thumbs:

EDIT: All right, that was way of the subject... sorry... had to express myself on this serious thread
 
She said:
did you ever heard of a word:

ENTERTAINMENT


Where I come from, entertainment is synonymous with FUN.

Which is what I told you not to say! C'mon, you're more creative than that :eek:

Anyway, to carry on with my argument:

Realism is what games developers are striving to achieve. They do this because realism is what 'entertains' people. How do I know this? Because that is what people pay money for. Look at the big hitters, Gran Turismo, Pro Evo Soccer, HL2, GTA etc. They all strive for realism. Are they best sellers? Yes they are. Thus proving my point that people want realism and they are entertained by it.
 
I disagree. I dont think GTA strives for realism at all. I think realism is the wrong way to head towards in terms of games. Once you create reality, what more is there? If all games strove for realism, the gaming industry would be boring. There are plenty of examples that I could give that have been inspirations in the gaming would that have gone in the opposite direction to realism. As an example, I thought that Zelda for GC was brilliant, as well as Warcraft 3. And I guess it's arguable weather games are getting more fun as they become more real, I'll be surprised if I have as much fun playing GT4 as I did Stunts back in the day. And what sells well doesn't mean it's a good game, look at the fallout series as an example of that.
 
Where I come from, entertainment is synonymous with FUN.

Which is what I told you not to say! C'mon, you're more creative than that

:) :) i hope youre not serious..
The ultamite goal of video games is to get the most realistic as possible

anyway.. so Final fantasy is aiming to be as realistic as possible??
SO FUN hasn't to do with games... :p

hmm.. offcourse they want realism in physics and stuff like that..
but if you take out monsters "UNREALISTIC" from games.. this would end in Real-Life simulators... and you dont want that.. sure.. some people do..

But some people like to dream away into a dream world.. another world with unrealistic spaceships, talking animals.. dragons and such..

i do understand what you are trying to say though..
 
Yeah, you both make valid points, but you have to admit that realism sells. What have we been raving about here in the forums about HL2? It's the realism that it offers. The realistic physics, the realistic AI, the realistic textures. etc
 
My opinion is Valve is selling us a game first, engine second.

From the first game they knew what they needed to happen for the next.
And they built the source engine with that focus, as well as moddability.
 
anyone played that game Uplink? tht was jus a simple 2D interface and it sold aloads jus a few years ago i think so really its nt about wt u see but wt the game itself is. however i did get a bit bored after seeing the same blue screen over and over.

same with doom 3 all the rooms seem the same even if they do look amazing. with HL2 we'll have great gameplay, great graphics and no two experience will be the same unlike doom 3....Doom 3s great though...
 
I just CANT WAIT for the new Mario game... you can grab flowers and push boxes.. and look at those AWESOME physics in marios HAT!!! ISN'T THAT AMAZING!!! I LOVE THE ENGINE!!!

Quoted for sig.
 
IMO, the engine is the MOST important thing to a game, why you ask because its what runs the game. When a good engine is developed it gives other game developers a change to put there vision in a game with out having to spend vast amounts of money on making there own, they can concentrate on game play and utilizing the engine to there needs. Like how sooo many developers did with the Quake3 engine. The engine is a foundation for other game developers {with not alot of money} to make a game. The mods for a engine or game gives smaller delevoper or moders the chance to show there skills or vision, kinda like a snow ball effect, hince large community like HL,CS so on. My 2 cents & yes my grammer sux so ill go ahead and take the sting out of the, are you 10 years old replys.
 
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