morgs
The Freeman
- Joined
- May 7, 2007
- Messages
- 4,202
- Reaction score
- 302
Hitman: Absolution - 5/10
I wish that I could have given this a game a higher score, but it Just wouldn't be honest. I would have enjoyed the missions so much more if things were even just a little different, for example:
The disguise system. I found it easier in most levels to go suit only, because when you're in your suit, guards don't look twice at you unless you're in a restricted area. If you put on a guard uniform however, you'll have to avoid being seen by any guards as they will realize you aren't actually a guard almost instantly, even from down a hall or across a courtroom. Sure you can use instinct to "blend in", but instinct only comes in limited amounts and will only get you so far. Also, if you're rounding a corner and bump into a guard, you're instantly busted. What this means is, when you are using a disguise, pretty much every area on the map gives you the same heat as a restricted area would.
Disguises can work well though, for example enemies won't detect you if you're wearing a different uniform to them, but I found this just wasn't an option on a lot of levels.
Evade, and A-B missions. I would say that 50% or more of the missions in the game are "Get from A to B while evading police/guards". All the regular Hitman stuff is present in these levels, hiding bodies, disguises etc. Except the actual assassination. I found these levels to be a chore more than anything else. Also, some of the main targets you have to kill, no matter how you kill them, end up dying in a cut scene the way the game wants them to die. Quite disappointing.
Checkpoints and saves. Call me a casual, but I like to have a save/quick save option available when I'm playing a game like this. So many times I had to restart a level, and lose 20+ minutes of progress because A guard made me from across a warehouse when I had my back to him. I mean just use Blood Money's system. Provide a limited number of saves, and reduce that number on the higher difficulties. Checkpoints are another peeve. You can enter a room, take a keycard, snipe a couple of guys from the window and then hit the checkpoint. All seems well, until you reload. In this particular case, I had to retake the keycard, and the guards were once again on patrol, and I still had a negative score for not hiding their bodies.
My last downside was the environments. There were two main locations in the game; Chicago and Hope, South Dakota. There were different locales within these places but it still felt very much the same. You were always after the same guys, who had the same guards.
Despite all this I still managed to have some fun with the game. The gun play is nice, and when you finally pass a level it's quite satisfying. I didn't find the story to be as bad as some people say it is, but it wasn't really anything to write home about either.
Who knows, maybe I'm just really bad at Hitman.
I wish that I could have given this a game a higher score, but it Just wouldn't be honest. I would have enjoyed the missions so much more if things were even just a little different, for example:
The disguise system. I found it easier in most levels to go suit only, because when you're in your suit, guards don't look twice at you unless you're in a restricted area. If you put on a guard uniform however, you'll have to avoid being seen by any guards as they will realize you aren't actually a guard almost instantly, even from down a hall or across a courtroom. Sure you can use instinct to "blend in", but instinct only comes in limited amounts and will only get you so far. Also, if you're rounding a corner and bump into a guard, you're instantly busted. What this means is, when you are using a disguise, pretty much every area on the map gives you the same heat as a restricted area would.
Disguises can work well though, for example enemies won't detect you if you're wearing a different uniform to them, but I found this just wasn't an option on a lot of levels.
Evade, and A-B missions. I would say that 50% or more of the missions in the game are "Get from A to B while evading police/guards". All the regular Hitman stuff is present in these levels, hiding bodies, disguises etc. Except the actual assassination. I found these levels to be a chore more than anything else. Also, some of the main targets you have to kill, no matter how you kill them, end up dying in a cut scene the way the game wants them to die. Quite disappointing.
Checkpoints and saves. Call me a casual, but I like to have a save/quick save option available when I'm playing a game like this. So many times I had to restart a level, and lose 20+ minutes of progress because A guard made me from across a warehouse when I had my back to him. I mean just use Blood Money's system. Provide a limited number of saves, and reduce that number on the higher difficulties. Checkpoints are another peeve. You can enter a room, take a keycard, snipe a couple of guys from the window and then hit the checkpoint. All seems well, until you reload. In this particular case, I had to retake the keycard, and the guards were once again on patrol, and I still had a negative score for not hiding their bodies.
My last downside was the environments. There were two main locations in the game; Chicago and Hope, South Dakota. There were different locales within these places but it still felt very much the same. You were always after the same guys, who had the same guards.
Despite all this I still managed to have some fun with the game. The gun play is nice, and when you finally pass a level it's quite satisfying. I didn't find the story to be as bad as some people say it is, but it wasn't really anything to write home about either.
Who knows, maybe I'm just really bad at Hitman.