Shem
The Freeman
- Joined
- Jul 5, 2009
- Messages
- 2,011
- Reaction score
- 192
The Elder Scrolls IV: Oblivion 5th Anniversary Edition
With the release of Skyrim fast approaching, I knew I had to get Oblivion before November arrived. Luckily, Bethesda released the Fifth Anniversary Edition in July and I decided to go ahead and pick it up. These are its contents:
$10.00 coupon on Skyrim - I'll never use it. You have to make a purchase of at least $59.89 on the game between November 11 and December 11. You also have to buy the strategy guide and mail in the receipt, the UPC symbols, and a certificate. Yeah, I'll pass.
Map of Oblivion - Wonderful. It's a semi-vinyl map of Cyrodiil and the Shivering Isles with all the towns, roads, and landmarks labeled appropriately. It's nice to have around.
Making of Oblivion DVD - It was interesting to see how they made Oblivion into what it is today, but I'll probably never watch it again.
Steelbook - Lovely. It's decorated with Daedric symbols on the front and back and has two angry fellows on the inside. However, at the moment, it's collecting dust in my closet.
Oblivion - 8/10
A very detailed and enticing experience, but the story could've been better and some gameplay elements were flawed.
The beginning of the story had me confused. I don't understand why Uriel Septim bestows upon a random prisoner the Amulet of Kings, the most important artifact in all of Cyrodiil, and entrusts me to bring it to a friend of his in Chorrol. Something felt odd about that, and the fact that Baurus doesn't stop me is even stranger. But after making my way out of the sewers, I forgot about it, ignored the main plot, and went in search of side quests to do and guilds to join. I spent a few hours getting acquainted with the lore of Cyrodiil and entering caves, forts, and Ayleid ruins before I decided to finally make my way to Weynon Priory, home of Jauffre. This was where the story began to pick up. I was sent to Kvatch to find the last living heir of Uriel Septim, a man named Martin. Went ahead and saved him, fought off the surprise attack at Weynon Priory, and did some research on the Mythic Dawn cult, ultimately infiltrating their shrine and retrieving the Mysterium Xarxes.
Then, the main story took a nose dive because of how repetitive it becomes. In order to retrieve the Amulet of Kings that was stolen and brought to Mankar's Paradise, I had to embark on a 'collect-the-pieces' quest for four items. Oh, and I also had to close around seven Oblivion gates along the way in order to gain support for Bruma. Seven. Yeah, the first time I closed an Oblivion gate, it was an exciting new experience for me, but that effect wore off after the second or third time I had to do it. It was a poor way to advance the plot.
After retrieving the Amulet of Kings from Paradise, I became completely unimportant to the story. I got to stand by and watch as Martin saved the world from utter destruction. I guess that was how it was meant to be, but I should've had more involvement in the final battle.
As for gameplay, there are a few issues. I became so irritated by the UI and huge font that I had to install a mod to make everything smaller. I also decided to install a mod to keep track of my skill increases because of the unusual leveling system in this game. You'll never be stronger than your enemies and it's actually easier to beat the game on a lower level. I've never seen anything like it.
Other than that, everything is great. Combat is fine, graphics are splendid, the voice acting is exceptional, and the world is unbelievably realistic. The trees sway, the clouds move, the moons rise, the weather effects provide rain and snow, and all the characters in the game have something to say. All of this comes together to form an unprecedented experience that should have your attention for quite some time if you haven't played it already.
With the release of Skyrim fast approaching, I knew I had to get Oblivion before November arrived. Luckily, Bethesda released the Fifth Anniversary Edition in July and I decided to go ahead and pick it up. These are its contents:
$10.00 coupon on Skyrim - I'll never use it. You have to make a purchase of at least $59.89 on the game between November 11 and December 11. You also have to buy the strategy guide and mail in the receipt, the UPC symbols, and a certificate. Yeah, I'll pass.
Map of Oblivion - Wonderful. It's a semi-vinyl map of Cyrodiil and the Shivering Isles with all the towns, roads, and landmarks labeled appropriately. It's nice to have around.
Making of Oblivion DVD - It was interesting to see how they made Oblivion into what it is today, but I'll probably never watch it again.
Steelbook - Lovely. It's decorated with Daedric symbols on the front and back and has two angry fellows on the inside. However, at the moment, it's collecting dust in my closet.
Oblivion - 8/10
A very detailed and enticing experience, but the story could've been better and some gameplay elements were flawed.
The beginning of the story had me confused. I don't understand why Uriel Septim bestows upon a random prisoner the Amulet of Kings, the most important artifact in all of Cyrodiil, and entrusts me to bring it to a friend of his in Chorrol. Something felt odd about that, and the fact that Baurus doesn't stop me is even stranger. But after making my way out of the sewers, I forgot about it, ignored the main plot, and went in search of side quests to do and guilds to join. I spent a few hours getting acquainted with the lore of Cyrodiil and entering caves, forts, and Ayleid ruins before I decided to finally make my way to Weynon Priory, home of Jauffre. This was where the story began to pick up. I was sent to Kvatch to find the last living heir of Uriel Septim, a man named Martin. Went ahead and saved him, fought off the surprise attack at Weynon Priory, and did some research on the Mythic Dawn cult, ultimately infiltrating their shrine and retrieving the Mysterium Xarxes.
Then, the main story took a nose dive because of how repetitive it becomes. In order to retrieve the Amulet of Kings that was stolen and brought to Mankar's Paradise, I had to embark on a 'collect-the-pieces' quest for four items. Oh, and I also had to close around seven Oblivion gates along the way in order to gain support for Bruma. Seven. Yeah, the first time I closed an Oblivion gate, it was an exciting new experience for me, but that effect wore off after the second or third time I had to do it. It was a poor way to advance the plot.
After retrieving the Amulet of Kings from Paradise, I became completely unimportant to the story. I got to stand by and watch as Martin saved the world from utter destruction. I guess that was how it was meant to be, but I should've had more involvement in the final battle.
As for gameplay, there are a few issues. I became so irritated by the UI and huge font that I had to install a mod to make everything smaller. I also decided to install a mod to keep track of my skill increases because of the unusual leveling system in this game. You'll never be stronger than your enemies and it's actually easier to beat the game on a lower level. I've never seen anything like it.
Other than that, everything is great. Combat is fine, graphics are splendid, the voice acting is exceptional, and the world is unbelievably realistic. The trees sway, the clouds move, the moons rise, the weather effects provide rain and snow, and all the characters in the game have something to say. All of this comes together to form an unprecedented experience that should have your attention for quite some time if you haven't played it already.