Games - Your Biggest Irks

Douchebags in multiplayer games.

Whiny douchebags in multiplayer games.

High voiced douchebags in multiplayer games.

High voiced whiny douchebags in multiplayer games.
 
ríomhaire said:
When developers make a game that only a shiny new NASA computer can run.

Seconded to the fullest possible extent.
 
Beerdude26 said:
Waaaay too hard RPG games that are based off the actual D&D rules.

"You rolled a 5. You die."
*reloads*
"You rolled a 6. You die."
*reloads*
"You rolled an 8. You die."
*reloads*

"You rolled a 20. You attack the enemy."
Me: YES!!!!
"The enemy dodges your attack. You die."

D:

Can't dodge a 20. =)

Mine: Games without ragdolls.
 
Fishlore said:
The following is strictly my opinion.

I hate games that have wonderful graphics and derivative gameplay. I hate games on rails. I'm growing to hate all the main genres of games too. FPS games for example are all starting to seem the same underneath the hood to me. Bullet time, a melee kick, a gravity gun, sci-fi/western/wwii/ textures slapped on to an existing engine are all pathetic attempts in my opinion to create interest in a stale genre. I hate the emphasis on graphics, graphics, graphics.

I could probably go on for hours. I guess the above reasons are why I don't buy or play games that much anymore.

Yea, I don't know who decided that all games would be the same. Why does nearly every FPS have to be a WW2 game? Why not have a FPS where you go through interesting areas like castles palaces or mansions. I mean isn't it nice to go through a mansion with rich decor, ancient relics (think Natural History museum) as opposed to running through low budget appartments and destroyed areas like in HL2? The mansion thing is one of the reasons I liked Resident Evil 1 so much. Exploring beautiful stuff.
 
VirusType2 said:
Yea, I don't know who decided that all games would be the same. Why does nearly every FPS have to be a WW2 game? Why not have a FPS where you go through interesting areas like castles palaces or mansions. I mean isn't it nice to go through a mansion with rich decor, ancient relics (think Natural History museum) as opposed to running through low budget appartments and destroyed areas like in HL2? The mansion thing is one of the reasons I liked Resident Evil 1 so much. Exploring beautiful stuff.
Other than the fact that you can see Leon onscreen, that sounds like Resident Evil 4. :D
 
I hate games that make you finish them 3 or 4 times to unlock everything, I understand a second run but, 3 or 4 times? c'mon!!
 
Depends what the unlocks are and what the game is. If its just some cool stuff, then let the people who are really dedicated have it. But if its something thats important or really adds to the longevity of the game, then you should allow the unlock easier.
 
VirusType2 said:
Why does nearly every FPS have to be a WW2 game?
<Hugs>


Kill all WW2 games.


Also, all the bloody Star Wars games feck me off.
Complete lack of creativity in BOTH of those and it sickens me. George Lucas can f*ck himself sideways with a spear.
 
meh I love ww2 games ..although admittedly the genre has grown a little long in the tooth ..wont stop me from installing CoD2 which came with my spiffy new 7800gt tonight when I get a chance :)
 
No no no no no no and no once more.
WW2 games inhibit any kind of creative spark, because EVERYTHING is already done for the developers:

Plot, backstory and motivation? Done
Setting? Done
Locations? Done
Enemies? Done
Weapons? Done
Vehicles? Done
Creativity? None

People always complain about how many WW2 mods there are, but rarely about how many WW2 GAMES there are.

It's boring, it's LAZY and it's simply developers in there to make a buck because they know they'll sell well.
CoD I have more time for, because it's not the usual "...and THAT'S how the US won the war ALL ON ITS OWN."
Even so, publishers should be BANNED from endorsing WW2 games in any way shape or form and any developers contemplating making them should be beaten thoroughly with sticks by hoardes of midgets on live TV.

Now THAT'S entertainment.
 
el Chi said:
Even so, publishers should be BANNED from endorsing WW2 games in any way shape or form and any developers contemplating making them should be beaten thoroughly with sticks by hoardes of midgets on live TV.

Now THAT'S entertainment.

-Hall Of Fame.
 
el Chi said:
No no no no no no and no once more.
WW2 games inhibit any kind of creative spark, because EVERYTHING is already done for the developers:

Plot, backstory and motivation? Done
Setting? Done
Locations? Done
Enemies? Done
Weapons? Done
Vehicles? Done
Creativity? None

People always complain about how many WW2 mods there are, but rarely about how many WW2 GAMES there are.

It's boring, it's LAZY and it's simply developers in there to make a buck because they know they'll sell well.
CoD I have more time for, because it's not the usual "...and THAT'S how the US won the war ALL ON ITS OWN."
Even so, publishers should be BANNED from endorsing WW2 games in any way shape or form and any developers contemplating making them should be beaten thoroughly with sticks by hoardes of midgets on live TV.

Now THAT'S entertainment.


yes but ...if you take that criteria and apply it to ANY fps and it's been done to death


genetic experiment gone wrong - check
corridor crawls through darkened laboratories - check
monsters popping out of every corner - check
sequence where really big monster with giant guns for arms bursts into the scene signaling the end of game - check
uber-gun that kills everything within spitting distance - check
"sci-fi " setting that pretty much involves using a pistol, shotgun, machine gun and rocket launcher ..albeit with fancy names like Thrill-kill-o-matic-3000XXP - check

pretty much every fps is the same underneath ..of course their are exceptions but just liook at D3, fear, Q4 ..it's the same crap we've been playing for years wrapped up in a shiney package ..that's all


fps need a shot in the arm ..not just ww2 fps
 
CptStern said:
yes but ...if you take that criteria and apply it to ANY fps and it's been done to death


genetic experiment gone wrong - check
corridor crawls through darkened laboratories - check
monsters popping out of every corner - check
sequence where really big monster with giant guns for arms bursts into the scene signaling the end of game - check
uber-gun that kills everything within spitting distance - check
"sci-fi " setting that pretty much involves using a pistol, shotgun, machine gun and rocket launcher ..albeit with fancy names like Thrill-kill-o-matic-3000XXP - check

pretty much every fps is the same underneath ..of course their are exceptions but just liook at D3, fear, Q4 ..it's the same crap we've been playing for years wrapped up in a shiney package ..that's all


fps need a shot in the arm ..not just ww2 fps
Yeah, but at least in fiction it's possible to create whatever you like. The examples you gave can be done in so many different ways that it takes a lot for them to become tiresome. WW2, however, is restricted greatly because of the developers' want for such realism. There's only so much you can do with the Pacific Theater or a small French village each time.
 
Timed Missions.. The Coreship in Republic Commando was anoying

Tkers.. BF2 , In a Blackhawk , some twat plants C4 kills a FULL Chopper with his own team.. -.-
 
Playing the same game (D3) for 12 hours solid, with no breaks and no NPC's to help you.

X_X
 
Axyon said:
Yeah, but at least in fiction it's possible to create whatever you like.

but the point is that they dont ..it's the same every time. Just look at quake or D3 or even fear ..it's exactly the same set up everytime ..god I can even anticipate exactly where a trigger will be for the next beatie to come running around a corner

Axyon said:
The examples you gave can be done in so many different ways that it takes a lot for them to become tiresome. WW2, however, is restricted greatly because of the developers' want for such realism. There's only so much you can do with the Pacific Theater or a small French village each time.

ya but improving graphics will eventually lead them down another road (there's only so much realism they can do) ...hopefully one that will make you feel like you're a part of a huge battle instead of an army of one. Personally I'd love choice ..if I wanted to storm the beaches with the average joes and get cut to ribbons by machine gun fire or if I'd rather attack as part of a search and destroy operation that comes before the big battle. As graphics and computers get beefier they'll have to find new ways of getting our interest instead of just rambling off a list of features that seems to be the same for every/any game
 
The fact remains that however samey the non-WW2 FPSs are getting, the WW2 FPSs are samey-er still. You can't say you dislike the repetition in weaponry and then say you love WW2 FPSs.
 
I think I like ww2 games because of the weapons ..nothing like shooting someone in multiplyer with a single shot bolt action rifle and then hopping around trying to reload while the other guy tries to shoot you ...in sci-fi games they'll just pull out another gun from a magical unseen backpack that just so happens to hold 8 uber-guns and shoot rather than bothering to reload.

I have tons o fun whacking people with the butt of my rifle or shovel in DoD:S while they're trying to reload
 
There appears to be a severe lack of people that have played Painkiller here.

You want a different non-generic FPS? Painkiller's perfect.

Awesome level design, Awesome enemy design, Awesome weapons, Awesome physics, Awesome graphics, Awesome gameplay, Awesome end level......

List goes on...
 
CptStern said:
but the point is that they dont ..it's the same every time. Just look at quake or D3 or even fear ..it's exactly the same set up everytime ..god I can even anticipate exactly where a trigger will be for the next beatie to come running around a corner

That's just ignorant. So you thought fear and doom 3 played the same?

And for the reference, Fear didn't use scripts.
 
1. Games that require you to play through the single player to unlock stuff for multiplayer :angry:

2. FPS's with sections requiring Tombraider-style platforming, in the FP perspective (Half Life is guilty of this)

3. Games which go through multiple logo screens/movie sequences before arriving at the main menu - particularly where no option to skip is given :hmph:

4. Protection missions and timed missions

5. Games which supply you with AI-controlled teammates - who are incredibly stupid and utterly useless. Don't try to be clever - unless you get it right :rolleyes:
 
1)Games that don't reward you for completing something particularly difficult.

2)Games that penalise you for failing to complete something particularly difficult.

3)Games that force you to replay a huge chunk when you die (although technically this is the same as point 2)

4) Invisible walls

5) Savegames (both savepoints and quicksaves). You know what I want? I want to rewind after I died to a point where I feel happy continuing. I don't want to go back to the start of the level. I don't want to curse the fact that I either forgot to quicksave before a tricky bit, or only remembered when I had 5 health and no ammo. Let me wind back and redo the parts of my choice. kthxbye.
 
A lot of people bringing up the issue of checkpoint saves here, I have to agree. Metroid Prime was guilty of this, and seeing as how it was a fairly brick game, having to get through a level where only two save points are available can suck the enthusiasm right out of you.

I hate it when in a game, your character is either some incredibly powerful wizard or warrior, or some soldier thats armed to the teeth, yet they can't open a wooden crate/screen door without a key.

JUST SHOOT THE DAMN THING!
 
Underwater missions i hate 'em
Bad Voice Acting and protecting missions are on the list too...
 
Games that force you to play singleplayer to unlock multiplayer content, games with no in-game save without save points, games that have radically stupid/aimbot AI, games that have really stupid dialogue, plot events that don't work, fantastically lucky coincidences, games with music that doesn't suit the mood, games that treat you as if you were illiterate and don't speak English/whatever language you're writing in, Games that don't spell properly, Games that don't have help options, games that don't explain what this button does, games that force you into set paths but pretends to let you have a choice, games that have bad lip-syncing (this bugs me, i don't know why), stereotypical characters (that are bad, sometimes they can be good ^_^) and games that are broken in some fundamental way (as in engine broken, poor map design, uncompletably without patch etc.)
 
Cormeh said:
I hate it when in a game, your character is either some incredibly powerful wizard or warrior, or some soldier thats armed to the teeth, yet they can't open a wooden crate/screen door without a key.

JUST SHOOT THE DAMN THING!

Keys to flimsy, wooden doors are also an annoyance to me, too. Ack.
 
TheBleeding said:
Keys to flimsy, wooden doors are also an annoyance to me, too. Ack.
I hope to just see a game one day with the first level you have 2 main character allies. You come up to a door with a blue handle. One fella says "Maybe we need a blue key!" realy enthusiasticaly, the other gives him a look like he just said "I think eating rat poison makes you healthy!" and just shoots the lock of the door, continue mission.
 
ríomhaire said:
I hope to just see a game one day with the first level you have 2 main character allies. You come up to a door with a blue handle. One fella says "Maybe we need a blue key!" realy enthusiasticaly, the other gives him a look like he just said "I think eating rat poison makes you healthy!" and just shoots the lock of the door, continue mission.


why cant we just sneak in through the window? ammo is expensive
 
I'd quite like to see a game where you have an Alex like character, really cool and attractive, shes really intresting and then she just gets BOOOM Headshotted, it'd be cool.
 
Solaris said:
I'd quite like to see a game where you have an Alex like character, really cool and attractive, shes really intresting and then she just gets BOOOM Headshotted, it'd be cool.
"OMG, LOL, a girl!"
"Er, high boys"
"HAWT!"
"BOOM, HEADSHOT"
"OMGWTFBBQ1111"
"?"
"Idiot, I wanted teh sechs!"
"She wasn't a terroritst?, LOL"
"Friendly Fire FTW"
"LOL, h4x0rd!"
 
Solaris said:
I'd quite like to see a game where you have an Alex like character, really cool and attractive, shes really intresting and then she just gets BOOOM Headshotted, it'd be cool.

If you remember Soldier of Fortune, you had this black guy (his nickname was Hawk) helping you out at some missions (never fought with you though).
Then when you knew him well, he gets executed with a shot in the head.
*BOOM!!* *Splatter!*
 
There isn't anything in particular that irks me actually. Not that I can think of. Stuff like insta-fail stealth missions, protection missions, turret sections, on-rails vehicles etc, doesn't annoy me because it can be done well - it's just that so often they're crappily built and tacked onto a very average game because it's the 'in thing' right now and they have a big checklist of 'things to include'.
 
Sulkdodds said:
There isn't anything in particular that irks me actually. Not that I can think of. Stuff like insta-fail stealth missions, protection missions, turret sections, on-rails vehicles etc, doesn't annoy me because it can be done well - it's just that so often they're crappily built and tacked onto a very average game because it's the 'in thing' right now and they have a big checklist of 'things to include'.
I agree. Just when I read about protection missions being awful, I remembered some that I enjoyed. For example, the part in HL2 where you were covering Alyx on the streets of City 17 when she was deactivating the generator to open the gate. It was a very cool scene, with drop ships coming in with overwatch you barely hold them off long enough to get the gate open. While not an entire mission, I think its a good example of how protecting something/someone could be done right.
 
CptStern said:
why cant we just sneak in through the window? ammo is expensive

Or just kick the door in like any military trained operative would know how to do. That is if you are some soldier or someone. Although in a HEV suit, I'm sure Gorden should be able to. I've passed a fair amount of locked doors in Half-Life 2, none of them lead anywhere into the mission. But a game like Goldeneye which required keys to get through some doors that could just be shot to peices (double RCP90's, anyone?), kicked or have the lock blown off annoyed me.
 
Did anyone play operation Winback? The first mission involved killing about 4,000 men and having a teamate killed, just to find a key.

Turns out the key is located just past that mission start point, behind a 3ft tall sandbag barrier. :upstare:
 
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