Garry's Mod going retail

The only time I had fun was when me and a friend were trying to build an airplane. We had a complete airplane model, so we just stuck thrusters on it, we each controled a different aspect of the plane. It was fun, it worked well, and we were airborne for quite a while (none of that VTOL shit, foward propulsion and small thrusters underneath to simulate lift)
 
I don't know bout the rest of you, but when I read all about these "creative" ways valve does to get another $ from us. Must say I feel more like the nigro boy in a daffy duck cartoon from the 1939-1940 after daffy turn this bridge all the time so everytime he falls down from a HIGH cliff, and every time.

S U C K E R

Is writen all over his face.

Pay for a mod, I don't think so.
 
He is? I couldn't work out what he was trying to say.
 
Angry Lawyer said:
From what I know, Garry and Valve were in talks about this for quite a while.

I support Garry's choice, for it is an incredibly clever choice. Those who disagree are just too stingy to pay money for hard work.

-Angry Lawyer

Agreed 100%. People saying they hate mods going retail this and that should really stop. Mods never get passed beta. They just cant. When a mod becomes retail or Valve approves its worth, they can now finish it, make it into a game. Plus if Valve or any other talented game developer acknowledges your work, you should get payed for it. This is just giving people more opportunities and awarding the talented and good mods. People should be THANKING Valve.

Nice move by Valve, Congrats to Garry, and much more goodness to come.

EDIT: oh ya i forgot to say. Iv played Garry's mod maybe 1-2 times for few hours just messing around. The main reason im buying this is because its a good thing to have plus im supporting his work. Just something to add to my collection.
 
Raziel-Jcd said:
Agreed 100%. People saying they hate mods going retail this and that should really stop. Mods never get passed beta. They just cant.
Eh?
 
Good luck to him, but some of the responses are funnay "zomg vuvlic sux" and the "garry suxz" comments, ah yes. The internet, serious buisness.
 
-Crispy- said:

Thats made by professionals thats not a mod team. Oh ya and im almost 100% sure they were going retail making a full NS game. Dunno what happened to that tho.

Nice try tho...
 
Raziel-Jcd said:
Thats made by professionals thats not a mod team. Oh ya and im almost 100% sure they were going retail making a full NS game. Dunno what happened to that tho.

Nice try tho...
That is Natural Selection for Half-Life, still a free mod and on version 3.13 (not beta). It's being developed by an unpaid mod team headed up by 'Nemesis Zero'. 'Flayra' (the creator of NS) is in charge of NS:S and the yet-to-be-named NS2. Flayra also oversees development on Natural Selection and receives money from the 'Constellation' (donation) program, but he is the only person involved with NS to do this.

(NS:S will most probably be sold for a fee -although this is not certain- and NS2 will be a retail game set in the NS universe)
 
I think the cost is fully justified as I have had much fun playing garrys mod and wouldn't mind paying the small cost for a vastly improved version of this excellent mod.

However my only concern is the 3rd party models and skins, what will happen to them as there are hundreds of ragdolls and skins for use with garrys mod, many of which are from other games and contain IP from different sources. Part of the fun of Garrys mod is getting these custom models and skins and with Garry's mod going retail what will happen to the customisability of Garry's mod through the community produced add-ons?
 
^Ben said:
Good luck to him, but some of the responses are funnay "zomg vuvlic sux" and the "garry suxz" comments, ah yes. The internet, serious buisness.

Be careful what you say on the elusive interwebs Ben :shh:
 
-Crispy- said:
That is Natural Selection for Half-Life, still a free mod and on version 3.13 (not beta). It's being developed by an unpaid mod team headed up by 'Nemesis Zero'. 'Flayra' (the creator of NS) is in charge of NS:S and the yet-to-be-named NS2. Flayra also oversees development on Natural Selection and receives money from the 'Constellation' (donation) program, but he is the only person involved with NS to do this.

(NS:S will most probably be sold for a fee -although this is not certain- and NS2 will be a retail game set in the NS universe)

I dont agree at all.

The team that made NS isnt a MOD TEAM They are a professional company who made A MOD to get some press and they did a really good job at it. Plus thats 1 mod that went passed beta to get to my previous point. Out of like 1000 mods 1 goes passed beta....Congrats.
 
Whats the difference to the Source engine and SDK? I'm a newblet to this stuff.

How is it going to make Gmod any better?
 
Mutley said:
Whats the difference to the Source engine and SDK? I'm a newblet to this stuff.

How is it going to make Gmod any better?

The engine is basically "everything" the SDK is the stuff that allows you to make the game it's basically the game logic.
 
Doesn't affect me, was never really into Gmod, good luck to him though.
 
^Ben said:
The engine is basically "everything" the SDK is the stuff that allows you to make the game it's basically the game logic.

:|

Sorry, you need to explain to me better.
 
Mutley said:
:|

Sorry, you need to explain to me better.

The full Source engine code is EVERYTHING, from rendering to physics to netcode.
 
But how is that better than the SDK... can't you edit the physics in that and the netcode? I can change the physics of my game in the console.
 
Mutley said:
But how is that better than the SDK... can't you edit the physics in that and the netcode? I can change the physics of my game in the console.

No you really can't... you can't manipulate them the way you could with the full code.
 
Raziel-Jcd said:
I dont agree at all.

The team that made NS isnt a MOD TEAM They are a professional company who made A MOD to get some press and they did a really good job at it. Plus thats 1 mod that went passed beta to get to my previous point. Out of like 1000 mods 1 goes passed beta....Congrats.
LOL that's BS in it's purest form!

Flayra (Charlie Cleveland) had worked on a couple of games before as a programmer and XP-Cagey (Karl Patrick) was an experienced programmer (note: not games programmer) but the rest of the team were amateurs when NS started.

Unknown Worlds Entertainment was formed years after NS' first release, therefore NS could not be considered as a preconceived showcase for UWE, but more that UWE was able to be formed because of its success.
 
I think people who can prove that they too have done hard work for free over an extensive period of time should still get gmod for free. Oh, wait, that's virtually NONE of these sad little people that are whining about mods going retail.

I don't give a rat's arse about gmod, but I support modmakers going retail on a general basis. If their work is up to snuff I'll pay for it and be glad they made their stuff available to me. If it isn't up to snuff I wouldn't have played it even if it was free.

I do admit that this will be a two-edged sword for gmod. On one hand fewer people might be attracted to it since it now costs money, while on the other hand it might be possible to make a better product that could attract more users. A fine balance indeed.

.bog.
 
To the people that are saying OH NOES NO MORE FREE MODS, think for a second. It is illegal to sell mods without Valve's or whoever's permission and Valve are hardly going to buy up every single semi-popular mod. You will not have to pay for your cats to be owned.

Valve bought out 3 HL1 IIRC, 3, out of countless others. 1 HL2 mod gets bought and you declare the apocolipse of mods. With Valve's history and Gmod's popularity this shouldn't be a suprise.

Also this will more than likely lead to Garry spending more time on the mod which means updates for Gmod faster than before and he can do much more now with the source code open to him. For all Gmod fans this is a great leap, for all non-Gmod fans it isn't the end of the world.
 
I heard about this a fair little while ago. Story I got, was that Gary said he had no more time to continue fixing up Gary's mod. Valve though, sees a potential in it and a large part of their userbase play this mod. So they put it to Gary that if he did continue trying to fix up this mod, they would give him 50% of the revenue.

So the way I see it, it would be either no more updated Garys mod at all - or now that he's being paid, you should get a relatively bug free version of it at some point.
Personally I always kind of liked the mod and messed around in it a few times but it's not something I'm going to spend money on. But I see why it's gone retail.

I was wondering when you guys would finally break this one ;)
 
At first I thought that this was ridiculous news, it can't be true, then I figured it was total money-grabbing stupidity and a good excuse to moan. Then I came to the next stage after anger, bargaining: hey, I thought, i'll use the old version (if I ever get around to giving a flying whatever about this mod) . Then depression kicked in..."Is this what the mod community I loved has become?", I asked. I've now reached acceptance, it'll happen whatever, meh.

Then I realised I was going through the stages of grief as laid out by my good friend Liz Kubler-Ross. "I'm grieving-what the hell!" I cried. I'm still not sure why but I think it's buried in my stages somewhere.

I think maybe it's in the bit where I realised that people are willing to spend cash on a 3d physcially animated version of this 2D version of Garry's Mod. Feel free to whine at me, it fills me with energy.
 
alphadec said:
I don't know bout the rest of you, but when I read all about these "creative" ways valve does to get another $ from us. Must say I feel more like the nigro boy in a daffy duck cartoon from the 1939-1940 after daffy turn this bridge all the time so everytime he falls down from a HIGH cliff, and every time.

S U C K E R

Is writen all over his face.

Pay for a mod, I don't think so.

GAH! I don't get this. It's just like with people who say "People bought HL2 for all the mods that were gonna come out, they shouldn't be charged for it". No one should expect to get mods for a game for free. It's a privilege, nothing more.

I think(correct me if I'm wrong here) that most teams that are developing grade A stuff(Insurgency, Black Mesa, etc.) would offer the games at a price if they could. And it shouldn't be seen as a bad thing, since they are putting a lot of time into these mods. I sure as hell would, if I were making a mod with that painstaking level of detail.

If you don't wanna pay for it, don't. That way, VALVe won't cheat you off any of your money. But don't bitch about it either, because - even though I haven't played Gmod - I'm sure Garry has put a shitload of his sparetime into this mod that it seems everyone likes, and he deserves whatever recompense people are willing to give him.

Garry's Mod at this point is a much a mod as Dark Messiah, since Garry now has access to the full SDK, or whatever it is.

Stop bitching, and be glad that you get to play v9.04.
 
ríomhaire said:
To the people that are saying OH NOES NO MORE FREE MODS, think for a second. It is illegal to sell mods without Valve's or whoever's permission and Valve are hardly going to buy up every single semi-popular mod. You will not have to pay for your cats to be owned.

Ahhh, never knew that, makes sense actually.

I'm much happier now. :D
 
ríomhaire said:
To the people that are saying OH NOES NO MORE FREE MODS, think for a second. It is illegal to sell mods without Valve's or whoever's permission and Valve are hardly going to buy up every single semi-popular mod. You will not have to pay for your cats to be owned.

Valve bought out 3 HL1 IIRC, 3, out of countless others. 1 HL2 mod gets bought and you declare the apocolipse of mods. With Valve's history and Gmod's popularity this shouldn't be a suprise.

Also this will more than likely lead to Garry spending more time on the mod which means updates for Gmod faster than before and he can do much more now with the source code open to him. For all Gmod fans this is a great leap, for all non-Gmod fans it isn't the end of the world.
First, they won't have to "buy out" mods when they get the Steam delivery system in full swing. I'm sure it will have more options than Valve picking a mod every few years and taking it under their wing. That's the way it worked before Valve really understood the situation. Now, they are creating the groundwork for mod distribution through Steam. Garry's Mod will be the first to test the water. From there, you can be sure that (if it works) there will certainly be more options for future mods. It's more likely that mod teams will be able to go to Valve and request that their mod be placed on Steam... possibly even through a semi-automated process in which the only step Valve would have to do is the final authorization (making sure it doesn't infringe on other IP, etc).

If it (paying for mods) proves to be popular it would be in Valve's best interest to support as many good mods as possible... even if only for their profit. One of the benefits of selling a mod through Steam is that it could allow the teams to easily have a timed demo of their mod before they pay (unlike going through retail outlets), allowing them to use something other than screenshots to hook the player and letting the player find gameplay they like before blindly dropping their hard-earned (well, some of it) cash. Steam can benefit both parties. It will give the more talented people a half-way step between free mod and commercial game, allowing them to sustain themselves financially long enough to be picked up by a developer... or, perhaps, to fund another mod or even create their own developer.
 
Why is everyone moaning, I think it is great that Valve is supporting mods like this, and version 9.04 is still going to be available for free.

Garry deserves to have the privelage of choosing wether to go retail or not and I think he made the right descision as the full source engine will have major benefits to the mod and more people will be exposed to the mod.

Also it shows that Valve cares for it's modding community and is willing to give those that succeed a jump up on the developement ladder.
 
Spoonoop said:
I hope every popular mod for Half-Life 2 doesn't all of a sudden get taken over by Valve to make a profit off of :angry: Mods made by the community are supposed to be free. Valve can make their own.

I love when ignorant people post on this subject. VALVe didn't "take over" anything, they just gave Garry a license to the Source engine for free, and ability for it to be sold over Steam. Thus with the license to the Source engine it isn't a mod anymore since he can change what he wants and not be limited via sdk.
 
it's only a f**king fiver !! don't feed your rabbit for a week and thats it you can get the bloody thing.
 
I did what you told me to AND MY ****ING RABBIT DIED. EAT SHIT AND DIE!!!!!!!!!!!!!!!!!!!!!
 
Whats the big deal? CS wen't retail, dod wen't retail and now garry's mod will go retail just that it will be sold through steam..... has every mod been "taken over by valve to make a profit" since CS?
 
NeoNight said:
Whats the big deal? CS wen't retail, dod wen't retail and now garry's mod will go retail just that it will be sold through steam..... has every mod been "taken over by valve to make a profit" since CS?
Indeed.
 
I think the big thing here is terminology. Most mods aren't really even mods. When you change every damn thing about a game, like, say, a total conversion, it becomes it's own game. Therefore it makes perfect sense for teams to go retail (if they even could in the first place), but a true mod should remain free. Garry's Mod kinda blurs the distortion between a mod and a total conversion. I think that's where my problem comes from.
 
If you think this is a bad idea go post it on the G-Mod forums. You'll be welcomed, surely.

*not sarcasm*
 
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