Mikademius
Newbie
- Joined
- Jul 18, 2003
- Messages
- 624
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Spies can outnumber 50 turrets in 5 minutes. Play more tactical...
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Spies can outnumber 50 turrets in 5 minutes. Play more tactical...
quoted for mirrormanI'm a horrible Demoman player but that's the best way to take out turrets for sure.
Yeah, the sticky bombs can net you some decent kills for sure if you know how to use thim.
A simple solution would be to remove all the ammo crates in the level before sudden death starts - it would make it much harder for the engineers to get setup in time.Engineers should simply be forced to become soldiers/scouts/whatever for the duration of Sudden Death. I like Sudden Death though, it should definitely stay. Just the sentry camping is annoying.
Heh, just got out of a game on Dustbowl (defense), in one round:
27 points
25 kills
8430 damage
5 dominations (+1 I had already dominated, so I was dominating half the team)
D:
Stickybombs fucking own.
I would love to see you take out 50 turrets in 5 minutes as a spy.
I think things are pretty balanced, but it's still not remotely easy to take out groups of turrets given that a good percentage of engineers are more worried about shooting you in the face than repairing their disabled turret.
I HATE how medics seem to think they can only uber heavies. I think heavies are only good uber targets under certain circumstances, they're good healer targets because they're quite durable, but that's not an issue when you're invulnerable and you just want the most firepower. Yet, when you pick heavy, suddenly every medic on the server clings to your ass. Demoman is quite scary when ubered, but pyro's are great too.