Gnome saved Eli :P

AciD

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Last time I play EP2 I binded spawning gnome to b key and noclipped around last sequence and spawned s-load of gnomes one was on Eli way he stand on a gnome and he broke Advisor arriving sequence. Ah i go pay a visit advisors and they cant be killed but after some time they stop palying hurt sound when they are attacked. And when they're attacked they play one of gunship sounds.
Da pic
ep2outland12a0017vn7.jpg
 
isn't Eli scripted to die?
also,isn't Alyx scripted to weep over his dead body?
even if he stayed alive,wouldn't Alyx still mourn after the attack?
 
Script breaks completely they stand it that pose forever
 
If you no clip through into the building, it also screws up the script.
 
wait,a bit off topic,but,after eli is killed,is it possible to explore the warehouse?
 
thats what I thought,my lack of motion capabilities at that moment made me wonder
 
Da Halp 4 u
bind "n" "prop_physics_create props_junk/gnome.mdl"
 
Lol, but noclipping around sequences such as the advisor barn or the final sequence screws up the camera, because if you go across the other side of that map, noclip obviously, the cut scenes pulls you towards it and really buggers up the camera angle, making the scenes seem really silly...
 
isn't Eli scripted to die?
also,isn't Alyx scripted to weep over his dead body?
even if he stayed alive,wouldn't Alyx still mourn after the attack?
A shame it doesn't work, putting a Gnome where Eli's body would normally be and having a screen of Alyx mourning over a Gnome would be win.
 
Ah and btw its radeon 9550 512mb ram and athlon 3000+ :P
 
No its filter I did not modify gamma level :p
 
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