Loke
Tank
- Joined
- Jul 18, 2003
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- 4,274
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Thanks to Lukkas from GAF for the info.
Screens...
Computer: Pentium IV of 2Ghz or the equivalent (2.8Ghz recommended)
Memory: 512MB RAM (1024Mb recommended)
Operating System: Windows 2000/XP
DirectX: DirectX9.0c
Video Card: Shader 2.0 card with 128 MB of VRAM (256MB recommended)
Sound card: DirectX9 compatible sound card
Internet: Broadband / LAN connection
Key Differences for the PC version vs 360 version
"High caliber ballistics"
In GRAW PC we developed a complete ballistics system. The objective is to make all weapons as realistic as possible, including load weight, firing dispersion, recoil impacts etc...
One of the features linked to this system is the high caliber ballistics that will allow you to fire through thin or fragile surfaces, provided that you are equipped with the proper rifle (like the M99 Sniper rifle for instance).
Combined with the use of in-game intels, this allows you to get rid of enemies who believe they are safely under cover. You’ll have to be very quick though as the intels won’t remain on screen for long."
[...]
"...During the presentation it was once again re-iterated that the PC version of the game would be more focused on tactics as it better suited the platform, but with their strategy of only presenting a majority of Xbox360 gameplay and CGI, Ubisoft made it clear which version they considered as the definitive Advanced Warfighter. Ubisoft has revealed some aspects on the differences between the PC and Xbox 360 version of the game, the main difference being that the PC version will only take place within a first-person perspective after feedback from the PC community voiced a preference to an FPS view above the console’s Over-The-Shoulder perspective. Taking in the fact that a player’s aiming accuracy is higher via a mouse, Ubi has revealed that the PC environments will also include more areas to take cover from bullets and munitions together with far more challenging enemies. The home computer version is also expected to have other advancements and tweaks to better suit the increased tactical gameplay experience."
[...]
Support for Ageia Phys X
"Would it be safe to say that since GRAW PC will support Ageia Phys X Chip that it will be using the NovodeX physics engine? (question from “ZA_Corax”)
Yes indeed GRAW PC will support the NovodeX physics engine. We will use it to improve the rendering of most explosions / physics in the game, and there will be a specific work on the key moments of the game (buildings collapsing, oil truck exploding etc…).
We are also using the Havok engine as a standard, so gamers not equipped with AGEIA chips can expect great physics too!"
Screens...