A True Canadian
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After browsing the Strider thread in General Discussion, I began thinking about these crates and how they are in every difficult spot in Half-Life 2. You know the crates I'm talking about, right? They're the big green boxes that open via a lid on the top, and inside is an endless supply of ammo.
Was the idea to include these crates a bad one?
These things give you the opportunity to refill, and essentially max out your ammo for a certain weapon. And because these things are in nearly every difficult firefight throughout the game, it certainly is one of the reasons why Half-Life 2 is percieved to be too easy. :E
I think you first see these things in Route Kanal, prior to the small section before you locate the mudskipper. The result? Maxed out machinegun and pistol ammo before you duke it out with some headcrabs. The problem? The battle becomes too easy. Instead of desperation (such as having to resort to your crowbar to deal with the zombies/headcrabs), the player is confident because they have enough ammo to blast their way through the zombie/headcrab horde, and then some.
Another moment is on the bridge when the gunship arrives. The endless supply of rockets make it a mild encounter at best. If you were to remove the rocket crate and make the player search for stray rockets instead, the sequence would become more challenging and rewarding in the end.
Strider battles would require more movement in search of explosives, instead of just camping next to these bottomless ammo feeders until the threat is down. Every single Strider battle had one of these green crates somewhere close by (save for the one in the Citadel that required orbs and the manipulator to take it down). :sniper:
Remember in Half-Life when you would need to use your ammo sparingly? In Blast Pit I was usually down to only my shotgun having sufficient ammo. What would have happened if Valve put one of these ammo crates in the chapter? It would become super easy, and probably less fun.
Anyway, what do you guys think about these things? Would removing these from the game make things better or worse?
Was the idea to include these crates a bad one?
These things give you the opportunity to refill, and essentially max out your ammo for a certain weapon. And because these things are in nearly every difficult firefight throughout the game, it certainly is one of the reasons why Half-Life 2 is percieved to be too easy. :E
I think you first see these things in Route Kanal, prior to the small section before you locate the mudskipper. The result? Maxed out machinegun and pistol ammo before you duke it out with some headcrabs. The problem? The battle becomes too easy. Instead of desperation (such as having to resort to your crowbar to deal with the zombies/headcrabs), the player is confident because they have enough ammo to blast their way through the zombie/headcrab horde, and then some.
Another moment is on the bridge when the gunship arrives. The endless supply of rockets make it a mild encounter at best. If you were to remove the rocket crate and make the player search for stray rockets instead, the sequence would become more challenging and rewarding in the end.
Strider battles would require more movement in search of explosives, instead of just camping next to these bottomless ammo feeders until the threat is down. Every single Strider battle had one of these green crates somewhere close by (save for the one in the Citadel that required orbs and the manipulator to take it down). :sniper:
Remember in Half-Life when you would need to use your ammo sparingly? In Blast Pit I was usually down to only my shotgun having sufficient ammo. What would have happened if Valve put one of these ammo crates in the chapter? It would become super easy, and probably less fun.
Anyway, what do you guys think about these things? Would removing these from the game make things better or worse?