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Guys, come on. It's not the MP7. It's a bastardized interpretation of an MP7. You can't say "oh, i don't know where the grenades come from" because it's not the same gun. Just enjoy the magic of it all, ya?Zento said:
polypod said:I'm a realism nut myself, and I see the FPS as the pre-cursor to the holodeck. I find realism to make the game much more immersing, although I do get tired of jumping platforms. I think a lot of work still needs to be done in the controlling aspect of the game. Our fingers are sensitive and are perfect for controlling the virtual character, and pressure sensitive controllers add so much potential. I'm also thinking about a sensory deprivation chamber, but I'll leave that alone=)
The advances in this game towards realism are impressing me more then anything. As for the game, it's linear in many ways, but i'm having a blast!
Reaperman said:yes, but how far can it go before a person has to spend $500,000 on equiptment, holodeck, sensory deprivation champber, the badass computers needed to manage it all, sensor suits, weights (you need to hold something in reality)
and how will it work? will you walk to make the char walk ingame? what happens when you run into a (real) wall, what stops you moving when you walk into a (virtual) wall
what about errors, if there was some kind of suit resistance, then clipping accidentally into a wall = broken arm in real life