Tyguy
Space Core
- Joined
- Aug 22, 2004
- Messages
- 7,986
- Reaction score
- 11
That is why you save the game with the guns you have, then reload if need be...?
no shit, but if you forget to save, you're screwed
...?
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That is why you save the game with the guns you have, then reload if need be...?
no shit, but if you forget to save, you're screwed
...?
no shit, but if you forget to save, you're screwed
...?
Just so you guys know, you don't lose your weapons from dying anymore. A trip to the hospital will set you back a fraction of your money like usual, but all your equipment will remain intact. Only getting arrested will take away your guns, but you can just go out in a blaze of glory instead if you choose to.the worst is when you start a mission with all the guns you need, die, then cant afford new guns...
Just so you guys know, you don't lose your weapons from dying anymore. A trip to the hospital will set you back a fraction of your money like usual, but all your equipment will remain intact. Only getting arrested will take away your guns, but you can just go out in a blaze of glory instead if you choose to.
I sort of wonder why this decision was made. The hospitals would realistically confiscate your weapons from you if you were loaded down with them and sent to the hospital after a shootout. rofl.
Because some of the weapons are hard to get. And if you lose all of your weapons and 500+ ammo, don't you just re-load the game? Well that makes it lame to re-load.
economy sinkhole.
Goddam, I'm ****ing installing Vice City and playing trough it again.
No, it's just annoying. Much easier to just pop into your garage before each mission so you didn't have to drive around 3 separate gun stores to get everything back every time you died.I acquire more weapons... gives me incentive to visit ammunition frequently and it is a steady drain on my funds. Games aren't the greatest if they don't have some form of a significant economy sinkhole.
Who honestly continues playing a GTA game after being watsed or busted anyway? I'm a bitch for continuous reloading.
Not really, because not all games strip you of your personal arsenal.
No, it's just annoying. Much easier to just pop into your garage before each mission so you didn't have to drive around 3 separate gun stores to get everything back every time you died.
I should also note that getting weapons seems a bit easier too. No more finding an ammunation store, you just call up your dealer on the cell, he pulls up and you grab em from the trunk of his car.
Cormeh said:Who honestly continues playing a GTA game after being watsed or busted anyway? I'm a bitch for continuous reloading.
Like I said, it's not the money, it's the annoyance. If you're ever short of cash after like the first island in a GTA game, you're doing something wrong.I guess I just don't mind being entirely weaponless again and having to spend some of my cash to buy more weapons, and if I don't have cash... acquiring some by doing things like killing drug dealers, etc.
Like I said, it's not the money, it's the annoyance. If you're ever short of cash after like the first island in a GTA game, you're doing something wrong.
I believe in Vice City stories, they implemented the option to "bribe" the authorities to regain your weapons back right away. I loved the idea at first, but it made the game a breeze. I could just stock up on the best weapons whenever I want and never have to worry about dying and losing it.
Meh.
As pointed up before, you would only get a cop after you if they saw you doing it.Immersion shmimmersion. You can save that for the HL series, GTA is for screwing around and having fun. And being forced to drive the speed limit and abide to traffic light laws just to keep the cops off your ass isn't fun.
I can see your point but that would be problematic for the player when they're attempting the timed missions in which you have to floor it all the time. Quite a large portion of the missions in previous GTA games were of that ilk.