GTA IV: What noone has mentioned

Goddam, I'm ****ing installing Vice City and playing trough it again.
 
no shit, but if you forget to save, you're screwed



...?

I could forget to save if I had to save via a menu, but it's kind of a habit to drive home after each mission, not right for the next one.
 
They've confirmed auto-saving after every mission. If you fail, you can pull up your phone and instantly retry it.

I'm pretty sure I read somewhere in an interview that they've changed the pacing in missions to break them up better or something. I can't find it though...so many previews.
 
the worst is when you start a mission with all the guns you need, die, then cant afford new guns...
Just so you guys know, you don't lose your weapons from dying anymore. A trip to the hospital will set you back a fraction of your money like usual, but all your equipment will remain intact. Only getting arrested will take away your guns, but you can just go out in a blaze of glory instead if you choose to. :D
 
Just so you guys know, you don't lose your weapons from dying anymore. A trip to the hospital will set you back a fraction of your money like usual, but all your equipment will remain intact. Only getting arrested will take away your guns, but you can just go out in a blaze of glory instead if you choose to. :D

I sort of wonder why this decision was made. The hospitals would realistically confiscate your weapons from you if you were loaded down with them and sent to the hospital after a shootout. rofl.
 
I sort of wonder why this decision was made. The hospitals would realistically confiscate your weapons from you if you were loaded down with them and sent to the hospital after a shootout. rofl.

Because some of the weapons are hard to get. And if you lose all of your weapons and 500+ ammo, don't you just re-load the game? Well that makes it lame to re-load.

I think they did it to keep the game going. You can't do some of the missions without weapons.

And did anyone notice... about a year or two ago, I made a thread suggesting new features for this game, and I notice they are using some of them.. I wonder if they read it??

I can't find the post though...


I mean, I don't know that much, but I heard someone mention cellphones. Well, my idea was for GTA to be more like a MMORPG. People would join gangs, police forces, and stuff (like guilds), and your in-game cellphone would be your buddy contact for other players, with actual voice com ( like XBOX LIVE friends list)
 
Because some of the weapons are hard to get. And if you lose all of your weapons and 500+ ammo, don't you just re-load the game? Well that makes it lame to re-load.

I acquire more weapons... gives me incentive to visit ammunition frequently and it is a steady drain on my funds. Games aren't the greatest if they don't have some form of a significant economy sinkhole.
 
economy sinkhole.

that's why you still lose money


If they take away all my guns, chances are, I'm going to re-load, usually no matter what great feats I have accomplished before dying. I can't stand riding around with no guns.. then finally. Wow, a pistol with a full clip. yayaeh I'm bringin down the streets with this bitch.


I spent hours and hours and hours stacking these mac-10 clips. there is no way an (often lame glitch) death is going to take them. mien mien mine!


but I can see your point fully
 
Goddam, I'm ****ing installing Vice City and playing trough it again.

I'm already there, kicking ass up and down Washington Beach :D . I have to admit I'd forgotten just how good VC is, as a game (though the remote control missions are a bitch). I actually prefer it to SA because the missions tie in more with the nature of the character. Some of the missions in SA seemed at odds with the intent of CJ. One minute he's looking for revenge, the next he's killing some rapper for his friend as a favour...:dozey:
 
I acquire more weapons... gives me incentive to visit ammunition frequently and it is a steady drain on my funds. Games aren't the greatest if they don't have some form of a significant economy sinkhole.
No, it's just annoying. Much easier to just pop into your garage before each mission so you didn't have to drive around 3 separate gun stores to get everything back every time you died.

I should also note that getting weapons seems a bit easier too. No more finding an ammunation store, you just call up your dealer on the cell, he pulls up and you grab em from the trunk of his car.
 
Who honestly continues playing a GTA game after being watsed or busted anyway? I'm a bitch for continuous reloading.
 
Who honestly continues playing a GTA game after being watsed or busted anyway? I'm a bitch for continuous reloading.

That's like saying who continues playing any game that doesn't have auto-save or quick saving if you were to die.
 
Not really, because not all games strip you of your personal arsenal. :p
 
If the consequences for death are fair and not-annoying in a game, I'll usually be more inclined to play them without constant reloading. I got rid of that compulsion back in Half-Life where I'd be reloading if I had less than 50% health after a fight. :P

Like I said, in GTA it was just annoying, so I'm glad they've done something about it. Having a definite flow to a game (ie - not reverting to a menu every time you die) does wonders for keeping immersion, so I'm not really bothered if it's less realistic this way.
 
The only missions I fail and don't reload on are ones that don't strip you of your gear (like the RC missions in VC). It's too much of an arse to re equip every time you get wasted for sure.
 
No, it's just annoying. Much easier to just pop into your garage before each mission so you didn't have to drive around 3 separate gun stores to get everything back every time you died.

I should also note that getting weapons seems a bit easier too. No more finding an ammunation store, you just call up your dealer on the cell, he pulls up and you grab em from the trunk of his car.

Cormeh said:
Who honestly continues playing a GTA game after being watsed or busted anyway? I'm a bitch for continuous reloading.

I guess I just don't mind being entirely weaponless again and having to spend some of my cash to buy more weapons, and if I don't have cash... acquiring some by doing things like killing drug dealers, etc.



I see no reason whatsoever for me to reload. GTA is one game series that I'm proud to say I don't constantly reload when something goes wrong.
 
I always reload after death or imprisonment ..just not worth having to spend time to get purchase weapons if you're trying to do a mission ..anyways the save system in previous GTA sucks ..I wouldnt mind the house thingy if they could have also added another option ..instead of just the house ..which if you didnt have enough money to purchase in a remote corner of the map you're forced to spend x amount of time driving back and forth ..after awhile it stops being fun
 
I wouldn't mind having safe houses as long as there are more of them.

I was playing VCS, and there are only like 4 safe houses between the 2 islands, so driving to and from them is so annoying.
 
I guess I just don't mind being entirely weaponless again and having to spend some of my cash to buy more weapons, and if I don't have cash... acquiring some by doing things like killing drug dealers, etc.
Like I said, it's not the money, it's the annoyance. If you're ever short of cash after like the first island in a GTA game, you're doing something wrong. :P
 
I believe in Vice City stories, they implemented the option to "bribe" the authorities to regain your weapons back right away. I loved the idea at first, but it made the game a breeze. I could just stock up on the best weapons whenever I want and never have to worry about dying and losing it.

Meh.
 
Like I said, it's not the money, it's the annoyance. If you're ever short of cash after like the first island in a GTA game, you're doing something wrong. :P

To each his own I guess! It doesn't inconvenience me in the sense that it becomes a frustration.
 
I believe in Vice City stories, they implemented the option to "bribe" the authorities to regain your weapons back right away. I loved the idea at first, but it made the game a breeze. I could just stock up on the best weapons whenever I want and never have to worry about dying and losing it.

Meh.

Yep! That made things so much easier. It beat reloading the game, however, you lose $2000 in cash.
 
Immersion shmimmersion. You can save that for the HL series, GTA is for screwing around and having fun. And being forced to drive the speed limit and abide to traffic light laws just to keep the cops off your ass isn't fun.
As pointed up before, you would only get a cop after you if they saw you doing it.
 
I can see your point but that would be problematic for the player when they're attempting the timed missions in which you have to floor it all the time. Quite a large portion of the missions in previous GTA games were of that ilk.

just part of the game. The cops shouldn't yield to you just because you are on a mission. Let them chase. It all adds to the mayhem that makes the game different every time and unpredictable.
 
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