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That sounds pretty dumb imo. Being a higher level and getting dumbed down in lower levels ruins part of the fun of leveling. I love going back to early places and shamelessly pwning everything just to see how awesome my guy has become.
A necromancer is a practitioner of the dark arts who summons the dead, wields the power of lost souls, and literally sucks the lifeblood of the enemy. A necromancer feeds on life force, which he can use to cheat death or bring allies back from the brink.
A necromancer feeds on death and decay. Life force is the energy that a necromancer uses to extend his own life. Using specific skills, a necromancer builds up life force by attacking and killing enemies. Rather than going into a downed state when he runs out of health, a necromancer automatically activates the Death Shroud ability. A necromancer can continue fighting in the ghostly Death Shroud form until he either runs out of life force or he gets a kill, rallying back into his own corpse.
Necromancers have a unique set of special skills:
Wells—Wells are persistent spells that allow a necromancer to control the area around him. Created at the necromancer's location, wells affect targets within the skill's range. Well of Blood, for example, applies a regeneration boon to all allies within it. A necromancer can only have one well skill active at any time.
Minions—The necromancer summons undead minions to attack foes and do his bidding. Every minion-summoning spell has an associated secondary spell that appears after the minion has been summoned. This secondary spell destroys the minion while providing a powerful effect to the necromancer. For example, necromancers have a healing skill called Summon Blood Fiend that creates a minion that heals its master while it attacks. After the minion has been summoned, the Summon Blood Fiend skill is replaced by the skill Taste of Death, which allows a necromancer to destroy the minion to gain a larger amount of health.
Marks—Necromancers can also place marks--ground-targeted spells with a variety of potent effects. For instance, Mark of Blood damages enemies while placing a regeneration boon on nearby allies. Marks will trigger after a set period of time, but a necromancer can always trigger their marks on command by hitting the skill again.
Fear—Necromancers use a condition not available to any other profession: fear. A removable condition, fear makes an enemy flee directly away from a necromancer for a short period of time. For example, a necromancer can use Doom to instill fear in a single target.
Weapons
When outfitting himself for combat, the necromancer can choose from the following weapons. The necromancer weapons are:
Main Hand: Axe, Dagger, Scepter
Off Hand: Dagger, Focus, Warhorn
Two-Handed: Staff
Life Force
Life force is a special type of energy used by a necromancer. Once he reaches a certain life force threshold, a necromancer can activate Death Shroud (see below), entering a spirit form and leaving his body behind. Each of his weapon sets have skills that give a necromancer life force, and he gains an even larger amount of life force for kills that happen nearby. Finally, there are utility skills that build up life force, like Ghost Armor, a skill that improves a necromancer's armor and adds life force every time he takes damage.
Death Shroud
Death Shroud is a special ability--usable by a necromancer at any time--that utilizes his life force as a secondary health bar. Instead of entering a downed state when his health is reduced to zero, a necromancer automatically activates the Death Shroud ability and assumes a spectral form. In Death Shroud, a necromancer has a number of special skills. For example, a necromancer can summon a shadow fiend, a special minion unique to this form. With the ability to tap into Death Shroud, necromancers are certainly one of the most durable professions in Guild Wars 2.
http://www.pcgamer.com/2010/10/21/guild-wars-2-to-have-dlc-microtransactions/
****ing lying bastards.
PC Gamer posted a 10 minute HD video of combat in different areas. Looks pretty good!
http://www.youtube.com/watch?v=CRI_twOZ8hI
I'm really looking forward to this next week.
Anet will be showing off a new profession, their revamped attribute system, and revealing their crafting system for the game.
And at the end of the week PAX East kicks off and there's going to be a ton of videos coming from that from people getting to demo the latest build of GW2 with the Norn starter area and the new classes.
http://wiki.guildwars2.com/wiki/Frequently_Asked_QuestionsHow many people are there going to be in one world/server/instance?
Each world will host "many thousands" at a time. There is a limit per map in the world, the exact number hasn't been given but it is "high enough that we expect it to be rarely if ever reached".[11]
Yeah the thief looks really incredible!
Here's a video with about 30 minutes of gameplay with mainly a thief and guardian.
http://www.justin.tv/alienwarearena/b/281335903
Just skip to the 15 minute mark.
Some in-game footage of the Thief for those interested. They seem to have some nice moves, I may have to make one!
http://www.youtube.com/watch?v=v0XUu_pkWCo
The locations are so pretty in this game. Can't wait to go exploring!
Masters of mechanical mayhem, engineers tinker with explosives, gadgets, elixirs, and all manner of deployable devices. They can take control of an area by placing turrets, support their allies with alchemic weaponry, or lay waste to foes with a wide array of mines, bombs, and grenades.