Rocketman9mm
Newbie
- Joined
- May 20, 2004
- Messages
- 671
- Reaction score
- 1
Of course some weapons are going to be similar? I mean what can they do? make every single gun some weird contraption? Gordon still has to get his weapons from what he can find, and pistols and shotguns are mainstays of FPS games. Personally I'm glad some regular ones are there still. That USP Match pistols is a little less detailed and far less realistic looking than I would of hoped. Anyone familair with handguns will see that the way the slide is sistuated on the receiver is so far off it's funny and does the hammer even move? i hope it does, for the revolver too. Plus the animations are off; I dind't see any thumb movement whatsoever as far as ejecting the mag or depressing the slide release. slide just magically returns forward. I was hoping to see a highly detailed glock, with high rez skin and all, but alas. the colt python .357 mag looks completely bad ass though.
One thing that bothered me in the E32k4 vid is that they seemed to have lowered the spas12's capacity to 6 shells for some ungodly reason. A real one can hold 8, and it already is a slow loading weapon and now they are making us reload more often?
The rpg looks far more realistic, after an AT4 rocket, though laser pointing is still pretty silly, but who cares next to gravity guns.
I like the fact that they have a seperate Rifle from the SMG, hopefully it will be true to what it is and be more damaging and more accurate long range. I just don't like the rifle they chose for it. 1) the OICW is a dying weapon that is not really gonna be in heavy use if at all, 2) the bastard is big, boxy, ugly and takes up half of your view.
I hope we get a stun batton in addition to the crowbar. It'd be badass to be able to use it Deus Ex style sneakin and shockin.
That new energy weapon with the seperate cylinders hanging on the front, from what I saw in the vid, does teh same thing that the large cannon on the strider does but on a smaller scale.
But dear god I hope they improve the grenade launcher system. In HL1, it was what looked like a chopped down m203 put on that mp5. Gordon could fire off 10 in a row. but the m203 is a breech loaded single shot weapon, that has a casing and everything like a giant bullet. Second, that grenade travels a HELL OF A LOT faster, more accurate and farther than the grenade in HL did. They somehow thought to put a grenade launcher on another increadibly unlikely platform of the mp7 pdw. THis gun is far smaller than even the mp5, has NOWHERE to put any kind of grenade launcher or loading mechanism, and the didnt' even bother to model such a device.
Is the ejected casing system the same as hl1 where they disappear after a second? I'd like to see you be able to fire the rounds and see the spent casings of brass, shotgun shells and empty magazines lying permanently ALA Max Payne 2. but this is just a desire and I know it won't happen.
I'd also like to see an Ironsights mode like in call of duty but this is another cool thing that surely won't be in the game. It'd also be cool to have situationis where your weapon jams and you have to hit a key to unjam it, causing a cool animation to happen like in America's Army, or having to hit reload instead of an auto one. (not sure if this could be turned off in the first one or not)
And finally. it would be good if the grenades didn't make big firey explosions, but made the loud concussion explosion as real ones do. flashbangs would also be nice when you want to suprise enemies but not waste grenades.
What do you guys think about the guns or what would you like to see that you likely think will not be in the game? Preferably people who actually have experience with guns and know the intricacies with them as I do should reply here.
One thing that bothered me in the E32k4 vid is that they seemed to have lowered the spas12's capacity to 6 shells for some ungodly reason. A real one can hold 8, and it already is a slow loading weapon and now they are making us reload more often?
The rpg looks far more realistic, after an AT4 rocket, though laser pointing is still pretty silly, but who cares next to gravity guns.
I like the fact that they have a seperate Rifle from the SMG, hopefully it will be true to what it is and be more damaging and more accurate long range. I just don't like the rifle they chose for it. 1) the OICW is a dying weapon that is not really gonna be in heavy use if at all, 2) the bastard is big, boxy, ugly and takes up half of your view.
I hope we get a stun batton in addition to the crowbar. It'd be badass to be able to use it Deus Ex style sneakin and shockin.
That new energy weapon with the seperate cylinders hanging on the front, from what I saw in the vid, does teh same thing that the large cannon on the strider does but on a smaller scale.
But dear god I hope they improve the grenade launcher system. In HL1, it was what looked like a chopped down m203 put on that mp5. Gordon could fire off 10 in a row. but the m203 is a breech loaded single shot weapon, that has a casing and everything like a giant bullet. Second, that grenade travels a HELL OF A LOT faster, more accurate and farther than the grenade in HL did. They somehow thought to put a grenade launcher on another increadibly unlikely platform of the mp7 pdw. THis gun is far smaller than even the mp5, has NOWHERE to put any kind of grenade launcher or loading mechanism, and the didnt' even bother to model such a device.
Is the ejected casing system the same as hl1 where they disappear after a second? I'd like to see you be able to fire the rounds and see the spent casings of brass, shotgun shells and empty magazines lying permanently ALA Max Payne 2. but this is just a desire and I know it won't happen.
I'd also like to see an Ironsights mode like in call of duty but this is another cool thing that surely won't be in the game. It'd also be cool to have situationis where your weapon jams and you have to hit a key to unjam it, causing a cool animation to happen like in America's Army, or having to hit reload instead of an auto one. (not sure if this could be turned off in the first one or not)
And finally. it would be good if the grenades didn't make big firey explosions, but made the loud concussion explosion as real ones do. flashbangs would also be nice when you want to suprise enemies but not waste grenades.
What do you guys think about the guns or what would you like to see that you likely think will not be in the game? Preferably people who actually have experience with guns and know the intricacies with them as I do should reply here.