Shift
Space Core
- Joined
- Aug 16, 2006
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- 5,017
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It's too bad HL1 gameplay is nowhere near as refined or polished as HL2's. (I've just come off playing HL1 again).
Gonna have to agree with you on that.
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It's too bad HL1 gameplay is nowhere near as refined or polished as HL2's. (I've just come off playing HL1 again).
It's a matter of taste then, innit?HL2 already has its own story, and you pretty much wake up toward the end of it, to help the resistance finely over throw the combine after there reign over humanity for so many years. It's barely even about Gordon... It's more about the combine. All you really are is a soldier fighting against another tyrant, leading a group of resistance..
It's too bad HL1 gameplay is nowhere near as refined or polished as HL2's. (I've just come off playing HL1 again).
To me, HL1 was only tolerable If I turned the graphics up to HIGH. Seriously, I strained my eyes quite badly while playing on the default settings.
I think this spam is rightfully posted
DUMB DUMB DUMB DUMB DUMB DUMB DUMB DUMB DUMB DUMB DUMB
anyhow, Half Life is teh best game ever. get a life troll. How could you not love the game that brought physics into the gaming world?!
Half Life is teh best game ever. get a life troll. How could you not love the game that brought physics into the gaming world?!
The idiot fanboy's lackey.%100 AGREED.
The idiot fanboy's lackey.
I'd have to say that HL2 is underrated actually.
The game garnered near unanimous positive reviews and received critical acclaim, winning over 35 Game of the Year awards for 2004.
Half-Life 2 has been critically acclaimed for advances in computer animation, sound, narration, computer graphics, artificial intelligence (AI) and physics.
Overall, the Half-Life franchise, including Counter-Strike and Day of Defeat, has sold over 20 million units.
The problem with sequels is the developers lose full freedom to make it what they want, because having played a game, everyone develops preconceptions about what the sequel should be, and it's impossible to please everyone.
Yeah there were a few pieces of dialogue that made me cringe in HL2, especially the first time I played it. It is something that definitely improved in the Episodes, they have consistent great dialogue.One such example of this is in the chapter Entanglement, after the first turret defence sequence; look at the scene in which it is revealed to Alyx that Mossman is collaborating with Breen. The over the top facial expressions, gasps, dialogue etc seem so artificial and easy to see through, that you would just have to be a rabid fanboy to not feel embarrassed at the scene.
I respectfully disagree.The claustrophobic and alien feel that permeated every single level in HL is nowhere to be found in HL2, which as I have stated many times before was too caught up in providing cinematic flair, which is just laughably pulled off, in many places at least.
I think HL2 is definitely overrated. Sure, it's a great game, but it's not "best game ever" material. There's nothing particularly special about it - it's an involving FPS with grand scale and cinematic elements, but merely average combat - as with all Valve games.
Good job we've moved beyond the realms of shooting gallery gameplay.
HL2 is more of a shooting gallery than most.
My previous statement was a bit too spiteful, I agree. However, HL2 simply does not pull off the narrative as well as say Mafia, which although relied on using cut-scenes, had amazing characterization, the dialogue and acting was pulled off perfectly, nothing was over-dramatised or over-acted, and it felt like a truly mature game.I respectfully disagree.
You do have a point that their expressions were exaggerated in the original HL2, but it's hard to make a gamer focus on a tiny face on flat screen. You have to understand that.
Quite wrong. It was the first game to break that mold with its varied gameplay; it's certainly much more a SG than the Episodes though.
I don't think there's any way I can agree on this. Mafia's narrative dropped cliche after cliche on a skeletal story, IMO.My previous statement was a bit too spiteful, I agree. However, HL2 simply does not pull off the narrative as well as say Mafia, which although relied on using cut-scenes, had amazing characterization, the dialogue and acting was pulled off perfectly, nothing was over-dramatised or over-acted, and it felt like a truly mature game.
HL2 is more of a shooting gallery than most.
Deus Ex predates it by five years or so.
Quake 4, which might have been released after HL2, but was in development since long before HL2 was out, has just as many non-shooting gallery elements as HL2.
HL2 is far, far from overdramatic in every sense of the word. Did you ever play MGS? Now that is overdramatic. And what's more, this is only your opinion, which I seem to be pointing out to you again.
Ironic post is ironic.difference in priorities and tastes
MGS is littered with over-the-top fiction and it is at heart an unapologetic epic japanese action movie and what you are calling over-dramatised is widely appreciated by its fans, difference in priorities and tastes, nothing else.
I had a feeling using Mafia wasn't going to be worth it. Mafia had a cliched story, I agree. But it is the way that the story was conveyed that I was talking about, the pitch-perfect delivery of the dialogue, the excellent facial animations, etc.I don't think there's any way I can agree on this. Mafia's narrative dropped cliche after cliche on a skeletal story, IMO.
I'm getting the feeling that you don't like the plot of HL2, which has less to do with the narrative than the game not suiting you.
Ironic post is ironic.
You understand how this could be reversed, right? Because I mean, I could easily say - quite truthfully - the things you're saying about HL2 being bad are in fact not bad, and widely appreciated by the fans.
Deus Ex is a entirely different game in every way, shape and form and you can't even begin to compare the gameplay.
And Quake 4 was an abomination that should be jettisoned through a time-warp, where it belongs.
You understand how this could be reversed, right? Because I mean, I could easily say - quite truthfully - the things you're saying about HL2 being bad are in fact not bad, and widely appreciated by the fans.
What you see as great flaws are, to my mind, trivial mistakes and compromises. HL2 has a nice semi-deep plot, good dialogue, awesome combat (without resorting to bullet time and other mechanics) and GREAT variety.But not being able to see the grave flaws that emerged from taking such a step and the poor handling of the approach, simply smacks of blind fanboyism, and if I point out the flaws with the approach, it does not make me any less of a fan, or simply biased against HL2, as many here are trying to suggest.
It also sounds like a classic example of special pleading.To further elaborate on this position as I feel I was not very clear last time. Samon, your problems with MGS stem from the very formula that has always made it what it is, and your grievances with its different parts are a result of your core irritability with the mechanic it is based on. In other words, if you are not looking at the game the way it is supposed to be looked at, any judgement you pass against the game will be void because you are simply not ready to like the game.Sounds very ironic up to this point, I can tell.