N
Nimion
Guest
Hello, I am the leader of a total conversion for Half Life 2 called Star Wars Empire. A mod based on the Star Wars Universe.
A little about myself...
I am the project leader, Nimion. I do everything from draw concepts, model, code, sound production and really everything that deals with creating a game. I've been modding games for 3 years now, none I have actually released because they have all been for practice purposes and teaching myself. I have with friends in the past modded the original Half Life, C&C Generals, and the Unreal series of games. This will be my first public total convertion and I am glad to say it is running smoothly!
A little about the mod...
Star Wars Empire is a MMOFPS. That is right a massivly multiplayer first person shooter. Don't confuse SWE with Star Wars Galaxies which is a MMORPG.
Star Wars Empire takes palce in the time period between ESB & ROTJ. Our goal is to allow players to actually live the Star Wars universe and act within it. We are following Star Wars continuity 100% to allow players to really feel like they are living in the universe. Players can be almost anything they have seen in any of the movies or have read in the Expanded Universe, bounty hunters, smugglers, criminals, weaponsmiths, dancers, etc... We are offering avid Star Wars fans a real chance to play as anythign they have dreamed of. We are implimenting over 100 different weapons, over 10 differnt real Star Wars armor types, and many ground vehicles and starfighters. Players can take on missions, not your typical kill lair missions either. Preform quests and other odds and ends. The amount of player content will almost be endless as there will be dynamic quests and dynamic events which will provide entertainment and fun for all players.
Think lounging in the Mos Eisley cantina when an npc comes in, walkes over to you and your buddies relaxing and asking for your help to evade Stormtroopers or local thugs. You could kill him, turn him in, kill the pursuers, hide him, or even leave him to fend for himself. Dynamic missions will be a major part of the game and help immerse players!
Utilizing a totally new type of skills system players can easily be anything and since it is based on the FPS genre, all activity within the game is "twitch" based. Everything is controled by the player, from player bounties, missions and quests to even the overall story arc of the curent Star Wars timeline.
You can see us at moddb via: Moddb Version
You can see our offcial site via:Official Site
Why the Source engine was chosen
Source was chosen because of its advanced software. It is truely a reinventing graphics engine. It allows people even with low computer specs to play at no to low lag and still experiance good graphics. It has an innovate AI system which no other game engine has avaliable, this will be used tremendously as a part of the mod. It also allows for large scale maps, even if the map sizes arnt what we are looking for we are able to scale down model sizes to make the map psudo-bigger.
What we have accomplished
Currently the mod has 3 staff members. Duff our Public Relations Manager, Dizzy our Star Wars conceptual documentor & Continuty Checks n' Balanaces, and Me the Project leader who is the main source of created content.
I have been able to create many models, music, and test items in UT2K4 for prototype purposes.
What we are looking for...
We are looking for people to fit our many positions.
-Weapon Modeler
-Player Modeler
-Vehicle Modeler
-Programmer
-Model Animator
-World Mapper
-Sound & EX Creator
If you are interested in joinning the mod team please submit an email to [email protected]
When submitting please put SWE Application in the subject, tell a bit about yourself, what position you are applying for and if applicable a link to any of your work.
We are looking for new talent and skilled talent. We hope to entice many Star Wars and non Star Wars fans to the mod!
Thanks for reading!
Project Leader,
- Nimion
A little about myself...
I am the project leader, Nimion. I do everything from draw concepts, model, code, sound production and really everything that deals with creating a game. I've been modding games for 3 years now, none I have actually released because they have all been for practice purposes and teaching myself. I have with friends in the past modded the original Half Life, C&C Generals, and the Unreal series of games. This will be my first public total convertion and I am glad to say it is running smoothly!
A little about the mod...
Star Wars Empire is a MMOFPS. That is right a massivly multiplayer first person shooter. Don't confuse SWE with Star Wars Galaxies which is a MMORPG.
Star Wars Empire takes palce in the time period between ESB & ROTJ. Our goal is to allow players to actually live the Star Wars universe and act within it. We are following Star Wars continuity 100% to allow players to really feel like they are living in the universe. Players can be almost anything they have seen in any of the movies or have read in the Expanded Universe, bounty hunters, smugglers, criminals, weaponsmiths, dancers, etc... We are offering avid Star Wars fans a real chance to play as anythign they have dreamed of. We are implimenting over 100 different weapons, over 10 differnt real Star Wars armor types, and many ground vehicles and starfighters. Players can take on missions, not your typical kill lair missions either. Preform quests and other odds and ends. The amount of player content will almost be endless as there will be dynamic quests and dynamic events which will provide entertainment and fun for all players.
Think lounging in the Mos Eisley cantina when an npc comes in, walkes over to you and your buddies relaxing and asking for your help to evade Stormtroopers or local thugs. You could kill him, turn him in, kill the pursuers, hide him, or even leave him to fend for himself. Dynamic missions will be a major part of the game and help immerse players!
Utilizing a totally new type of skills system players can easily be anything and since it is based on the FPS genre, all activity within the game is "twitch" based. Everything is controled by the player, from player bounties, missions and quests to even the overall story arc of the curent Star Wars timeline.
You can see us at moddb via: Moddb Version
You can see our offcial site via:Official Site
Why the Source engine was chosen
Source was chosen because of its advanced software. It is truely a reinventing graphics engine. It allows people even with low computer specs to play at no to low lag and still experiance good graphics. It has an innovate AI system which no other game engine has avaliable, this will be used tremendously as a part of the mod. It also allows for large scale maps, even if the map sizes arnt what we are looking for we are able to scale down model sizes to make the map psudo-bigger.
What we have accomplished
Currently the mod has 3 staff members. Duff our Public Relations Manager, Dizzy our Star Wars conceptual documentor & Continuty Checks n' Balanaces, and Me the Project leader who is the main source of created content.
I have been able to create many models, music, and test items in UT2K4 for prototype purposes.
What we are looking for...
We are looking for people to fit our many positions.
-Weapon Modeler
-Player Modeler
-Vehicle Modeler
-Programmer
-Model Animator
-World Mapper
-Sound & EX Creator
If you are interested in joinning the mod team please submit an email to [email protected]
When submitting please put SWE Application in the subject, tell a bit about yourself, what position you are applying for and if applicable a link to any of your work.
We are looking for new talent and skilled talent. We hope to entice many Star Wars and non Star Wars fans to the mod!
Thanks for reading!
Project Leader,
- Nimion